View Full Version : Hard Capping FPS?
02-21-04, 08:06 AM
I have been hearing rumblings about this lately,
Apparently more Developers will be doing this to games in the future, to the tune of 60FPS. They say it gives them better control over things like filtering and effects.
Will the most 'uber FPS possible' that many are dazzled by, become a thing of the past?
Personally I have always been a fan of smooth more consistent FPS as opposed to screaming high FPS with wild fluctuations.
if this is true, i feel they should at least lock it at like 100.. when im gettin up there with me FPS, it always seems alot smoother than at 60 FPS..
Caps don't work very well for PC games. Without consistancy (i.e. never or rarely dropping below set rate) simply limiting the cap doesn't help. Framerate is still totally dependant on the computer. But I don't think a 60 FPS cap will make that much difference...but if your computer's refresh rate is set to higher (72, 85, etc) with Vsync then the game is going to be LESS smooth because it's going to skip a few screen refreshes every once in a while. The only good thing that might happen because of this is that companies might work harder to get a more consistant framerate with less drops on the target system. That is one thing that gets annoying about PC games compaired to console games: usually console games run consistant throughout, but PC games like to have performances ranging from silky smooth to downright unplayable *shakes fist at 'ton hotel shootout in Deus Ex...*
02-22-04, 04:37 PM
Sounds good to me. I'd take a constant 30fps over a 20-60fps chop-fest any day. Same goes for constant 60fps and a 40-120fps.
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