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View Full Version : UT2004 Supports SMP (Dual Processor) Rigs!!


CherryPopper
03-28-04, 11:30 PM
After loosing myself in a deluge of Death Match, Bombing run and Onslaught Maps for probably about 12 hours over the past 2 days I have one thing to say.... This Game soooooo F*ck*ng ROCKS!!! ;)

It took me a few hours to actually notice it , but I had sent off an email to Digital Extremes last summer asking them if they would please please please enable SMP support in the new UT2004 engine. I got a reply from a woman by the name of Meridith telling me she would pass on my request to the guys at Epic. Whoooooo lo and behold when I fire this baby up and run the game in an 1152 X 864 Window, keeping an eye on both CPU O and CPU 1, BOTH processors are chuggin away there tryin to keep up with me!!!

It is so cool to have a game that i Luv and will play often finallyyyyyy support multi-processor systems

Kudos to the guys at Epic and Digital Extremes for a superb job on this Title!!!!

:super:

MUYA
03-29-04, 02:31 AM
Excellent. WIsh you could give us performance numbers though :( I know there is no benchmark utility included. But maybe you can record your own demo and run it and then get comments from other forum members who have a P4 2ghz cpu and a 9800pro too...not exactly apples to apples being that your cpu is a Xeon.

Come to think of it there is prgram called umark which lets u bench botmatches. That would provide an insight into how SMP helps UT2K4 as bot macthes are fairly CPU dependent?

PS- by the logic of some members at AT...u have a 4GHZ cpu :p

bknblk
03-29-04, 02:37 AM
I would think that there would be a line in the config file that would refer to SMP enabling. Especially since you are not doing it through a console command. Hmm, great if it is true.

CherryPopper
03-29-04, 09:36 AM
Yea i was kinda surprized that there was no included benchmarking utility in thie release. It would make it soooo much easier if it were. That umark program sounds interesting. Do you have a link for it Muya? I cant say exactly how much of a boost it gives but it is definately noticible.. a much smoother and responsive experience. Maps like Reincastor than in 2003 are a bit sluggish are as smooth as silk now. On average my CPU usage is around 65% on UT2004 --- somtimes dipping into the 30's and somtimes to the 80's. In 2003 it is pretty much always at 50%, CPU0 or 1 maxed out and the other essentially idling.

MUYA
03-29-04, 09:44 AM
Here u go cherrypopper, http://www.unrealmark.com/ . That was stumbled upon by JuiceZ over on this thread ; http://www.nvnews.net/vbulletin/showthread.php?t=26167

CherryPopper
03-29-04, 11:45 AM
Here u go cherrypopper, http://www.unrealmark.com/ . That was stumbled upon by JuiceZ over on this thread ; http://www.nvnews.net/vbulletin/showthread.php?t=26167

Hey cool.... I'll definately do it.... Thanx for the link. Might take me a day or two though. Not the weekend anymore unfortunately :)

work work work

Mullins1060
03-29-04, 11:56 AM
:O xeon procs how can any1 afford them. they are £3000 a piece

CherryPopper
03-29-04, 11:43 PM
:O xeon procs how can any1 afford them. they are £3000 a piece
Well not quite that expensive :rolleyes:

Some of the older chips (2.6 GHz for example) can be had for around $320.00 US.

http://shop.store.yahoo.com/pcsound/377843.html

Mullins1060
03-30-04, 02:40 AM
o_O i must have seen them at rip off prices cos im sure they were being advertised for that :P

CherryPopper
04-02-04, 04:34 PM
I thought i would go ahead and post a screen grab (even though no one specifically asked me for one yet) ;)

Here is a screen i grabbed from the Light_Falls map... CPU 0 is the first box, and CPU 1 the second, both averaging 60% usage.

http://home.cogeco.ca/~donmills/Ut2004.JPG