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View Full Version : Far Cry + Patch 1.1 + FW 56.72 = worse visuals


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GPSnoopy
04-02-04, 12:57 PM
The screenshots speaks for themselves. You can see an awful banding with the light reflection on the ground.

The first time I played the game it was without the patch, using the ForceWare 56.64. And I can assure you this wasn't there.
Now I'm not sure whether it's the lastest drivers or the patch that affected the visuals.

Can anyone confirm this problem?

PS: it's particularly obvious in this level

http://users.pandora.be/tfautre/Files/FarCry0001.jpg

http://users.pandora.be/tfautre/Files/FarCry0002.jpg

Sazar
04-02-04, 01:07 PM
wow... what card are you using ?

GPSnoopy
04-02-04, 01:19 PM
GeForce FX 5900 Ultra 256 MB

fingermouth
04-02-04, 03:02 PM
I would like to comment big time with this game and the newest drivers. First i was using the 53.03 drives and game works fine for me alittle lag but im using Full AF and 4AA. When i installed the 56.72's most games look and run alittle better but in far cry the green grass and trees and shallow areas of the beach are white pixel. When you move around you get color globs in the sky and bad color palettes. I thought it was a video card thing. Im using a flashed 500 to 5950 but i downclocked the card to 500 speeds and game lags more and stll does the color thing. So its not high temps. Im thinking its a PS2 thing. Can anyone who plays this game and use the latest drivers varify these anomolies for me. Im thinking the more Nvidia releases drives the more bugs in DX9 games. THe game runs good but Checkered grass and trees and sand is white pixeled. Like i said its not a heat issue for me becuase the temps are around 60C.

ChrisRay
04-02-04, 03:07 PM
That definately looks like a precision issue...

fingermouth
04-02-04, 03:43 PM
How is this fixed and or addressed in the game to get good visuals and no flickering? with the drivers

Sazar
04-02-04, 03:53 PM
snoopy what settings do you use for the game for gfx? ie resolution and quality ?

I am running everything @ the max settings @ 12x10 except for vegetation right now... since I am on indoor levels :D

GPSnoopy
04-02-04, 04:23 PM
1024 x 768 4X AA 4X AF, Trilinear

Everything on Very High, except water which is on Ultra High. Can anything be set any higher? ;)

AthlonXP1800
04-02-04, 05:51 PM
I would like to comment big time with this game and the newest drivers. First i was using the 53.03 drives and game works fine for me alittle lag but im using Full AF and 4AA. When i installed the 56.72's most games look and run alittle better but in far cry the green grass and trees and shallow areas of the beach are white pixel. When you move around you get color globs in the sky and bad color palettes. I thought it was a video card thing. Im using a flashed 500 to 5950 but i downclocked the card to 500 speeds and game lags more and stll does the color thing. So its not high temps. Im thinking its a PS2 thing. Can anyone who plays this game and use the latest drivers varify these anomolies for me. Im thinking the more Nvidia releases drives the more bugs in DX9 games. THe game runs good but Checkered grass and trees and sand is white pixeled. Like i said its not a heat issue for me becuase the temps are around 60C.

Oh dear fingermouth, having white pixels are bad, I knew it all about white pixels before, it mean your videocard is defective, white pixels is caused by either overclocking on bad core or exceed overclocking. You will need to RMA your videocard for replacement. These things happened before last year when people bought Radeon 9800XT when it shipped and used the Overdrive to auto-overclocking and the next booting then the desktop had many white pixels.

So far I had no Far Cry issues with the latest driver 56.72.

GPSnoopy
04-02-04, 05:58 PM
AthlonXP1800, could you check on the same map?
If you aren't so far in the game yet, you can simply load it via the console:

/map archive

The place where I took the screenshots is near the beginning of this level.
There are others places/maps where I can see this banding effect, but just not as bad or as obvious.

fingermouth
04-02-04, 06:09 PM
Oh dear fingermouth, having white pixels are bad, I knew it all about white pixels before, it mean your videocard is defective, white pixels is caused by either overclocking on bad core or exceed overclocking. You will need to RMA your videocard for replacement. These things happened before last year when people bought Radeon 9800XT when it shipped and used the Overdrive to auto-overclocking and the next booting then the desktop had many white pixels.

So far I had no Far Cry issues with the latest driver 56.72.


Im not overclocking, i even downclocked and still same thing but i went back to 53.03's drivers and everything looks fine but a couple of FPS slower but is tallorable. So its not a Hadware thing. Like ive said in a few threads i think Nvidia has cought on to everyone Flashing their FX5900 to 5950 Ultra's and Nvidia's is doing something with their drivers to make hell for those who flashed because older drivers have no problem at all. Im sticking with 53.03's until i get a real 5950 with 256 Ram or a Radeon 9800XT or even Nv40 when it hits becuase since the 56.55's ive had weird things happen.

jimmyjames123
04-02-04, 07:22 PM
To the original poster: can you take the pics from the same angle please?

Blacklash
04-02-04, 08:02 PM
These are off a geforce 4 with the latest drivers :P

http://members.cox.net/malficar4/FarCry0029.jpg

http://members.cox.net/malficar4/FarCry0032.jpg

http://members.cox.net/malficar4/FarCry0033.jpg

http://members.cox.net/malficar4/FarCry0030.jpg

http://members.cox.net/malficar4/FarCry0041.jpg

http://members.cox.net/malficar4/FarCry0028.jpg

http://members.cox.net/malficar4/FarCry0026.jpg

http://members.cox.net/malficar4/FarCry0022.jpg

http://members.cox.net/malficar4/FarCry0013.jpg

OWA
04-03-04, 01:35 AM
Nvidia 5900U using 56.72s, 1280x960 4xAA,4xAF, game settings maxed
http://members.cox.net/regowa/nv_archive01.jpg

ATI AIW 9800 Pro using cat 4.3s, 1280x960 4xAA, 4xAF, game settings maxed
http://members.cox.net/regowa/ati_archive01.jpg

If you save them and use something to switch back and forth really quickly, you'll notice some other differences also. Edit: This was with Far Cry patch 1 installed.

Blacklash
04-03-04, 01:45 AM
Does certainly look like something is up with the FX cards. How are you setting AF? Is it in the configuration file for far cry, ie replacing trilinear with anisotropic? Or are you simply turning it on via the driver control panel? May want to try it from the configuration file, and then maybe the same shot with no AF. Something is certainly going on.

We all know radeon handle PS 2.0 properly, so it's most likely something there.

hellish
04-03-04, 02:35 AM
Certainly not only FX cards, look at Malficar's screenshots (first 3). There is ugly banding which would indicate that NVIDIA is setting brilinear for GeForce 4 as well. Unless he set bilinear in the game, but I doubt that.

OWA
04-03-04, 02:56 AM
For mine, everything was set through the in-game settings although I just tried manually editing the file as well. I also went back to the 53.03 drivers and saw the same thing. Does it look right with any driver or could this be something the patch introduced? I really don't want to reinstall Far Cry again but I guess I could later just to see if there is any difference with that. Now though, I'm done for the night. :)

Blacklash
04-03-04, 04:26 AM
Strange.

I thought the banding was a result of being restricted to PS 1.1. The only thing that annoys me with PS 2.0 and some of the latest effects is that they make things shine/gleam that should not. Woodboards/planks look plastic, or the entire scene looks like someone just came in and sprayed it with a water hose. Don't get me wrong, I love the reflections and 'real' looking metal, but I hope to see it get to a point where it doesn't make other things, like sand/wood etc look fake/plastic.

And no I certainly don't force bilinear. I had 4XAF on a geforce 4 ti 4600.

It could very well be the patch as it specifically mentions "improving FX" performance. Yes I did patch my installation of Far Cry.

ChrisRay
04-03-04, 05:03 AM
Strange.

I thought the banding was a result of being restricted to PS 1.1. The only thing that annoys me with PS 2.0 and some of the latest effects is that they make things shine/gleam that should not. Woodboards/planks look plastic, or the entire scene looks like someone just came in and sprayed it with a water hose. Don't get me wrong, I love the reflections and 'real' looking metal, but I hope to see it get to a point where it doesn't make other things, like sand/wood etc look fake/plastic.

And no I certainly don't force bilinear. I had 4XAF on a geforce 4 ti 4600.

It could very well be the patch as it specifically mentions "improving FX" performance. Yes I did patch my installation of Far Cry.


I dont think this has anything to do with AF, This simply looks like a shader precision issue to me. Which creates banding because of lack of precision.

And I agree with your assessment on Shader 2.0, I think its been totally over used in the wrong way in many titles lately.

Blacklash
04-03-04, 05:12 AM
My understanding was that was one of the benefits of PS 2.0 vs 1.1, smoother diffused softer lighting transitions, like what should be in these pics, that are the result of spot lighting coming from the lights in the glass box. I am meaning to say you should have less harsh transitions and smoother diffused light using PS 2.0. I know 1.1 is 1.1 regardless of the card, but my geforce 4 can't render advanced PS 2.0., so you are going to get banding regardless.

The original poster definitely has something going on. I notice the banding grades of light from any spotlight source on my geforce 4. Like the light that strikes the metallic door when you first enter the archive. On a radeon that is one satin sheen.

ChrisRay
04-03-04, 05:14 AM
My understanding was that was one of the benefits of PS 2.0 vs 1.1, smoother diffused softer lighting transitions, like in these pics, that are the result of spot lighting coming from the lights in the glass box. I am meaning to say you should have less harsh transitions and smoother diffused light using PS 2.0. I know 1.1 is 1.1 regardless of the card, but my geforce 4 can't render advanced PS 2.0.

The original poster definitely has something going on. I notice the banding grades of light from any spotlight source on my geforce 4. Like the light that strikes the metallic door when you first enter the archive. On a radeon that is one satin sheen.



Well thats the benefit of higher precision. Not neccasarily a benefit of Pixel shader 2.0, Shader 2.0 Just happens to require higher precision.

Precision Does exactly what you said tho, This is definately not an Anistropic Filtering issue tho, The AF in that pic looks fine. Its just Not a High precision rendered scene, it could be possible prior patch the game was doing High precision 32 FP rendering and now its doing FP16 or something, Tho To me it looks like Shader 1.1, Rather than FP16, FP 16 usually doesnt have that kinda banding issue.

GPSnoopy
04-03-04, 06:17 AM
Well thats the benefit of higher precision. Not neccasarily a benefit of Pixel shader 2.0, Shader 2.0 Just happens to require higher precision.

Precision Does exactly what you said tho, This is definately not an Anistropic Filtering issue tho, The AF in that pic looks fine. Its just Not a High precision rendered scene, it could be possible prior patch the game was doing High precision 32 FP rendering and now its doing FP16 or something, Tho To me it looks like Shader 1.1, Rather than FP16, FP 16 usually doesnt have that kinda banding issue.

Agreed.

I'd like my precision back for that effect, even if it means losing a few FPS. I mean it's really ugly. :P

Toaster
04-03-04, 08:49 AM
Looks like a very lowres normalization cubemap is being used in the 5900 shots.
My guess would be it's the 1.1 Patch since the gf4 looks a lot better.

Richteralan
04-03-04, 09:28 AM
It's because of the 1.1 patch of far cry.

hellish
04-03-04, 09:29 AM
Looks like a very lowres normalization cubemap is being used in the 5900 shots.
My guess would be it's the 1.1 Patch since the gf4 looks a lot better.

Better yes, but certainly not trilinear as it should :angel2: