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View Full Version : Pic of FarCry on R420!?!??!?!


ajm786
04-28-04, 12:32 PM
http://www.hardocp.com/image.html?image=MTA4MzE2NzQxNXlpMFA0d1pzbmZfMV8xX 2wuanBn

:eek:

Mad-Hatter
04-28-04, 12:57 PM
yeah, we have already seen that picture on another thread... im hoping that u dont actually think thats real right?

ajm786
04-28-04, 01:14 PM
:D Of course not. :D

-=DVS=-
04-28-04, 01:31 PM
Wow :eek: its so real puts any game to shame :afraid:

3madcows
04-28-04, 04:06 PM
OMG, that looks awesome! Bwahahahah.

I must say, that's a pretty good camera used to take that shot.

ajm786
04-28-04, 04:17 PM
No camera. That was prerendered. :D

creedamd
04-28-04, 04:19 PM
I can't wait to see in in FP32!!!

arunabh
04-28-04, 04:21 PM
wow ....
no way thats a pics by R420 ....not possible......
thats like a pic from a graphics card which would come out maybe in 2007.....:)

SH64
04-28-04, 04:33 PM
Hey ! this is real ! :D

Edge
04-28-04, 04:57 PM
Like I said in another thread, it needs some displacement mapping :D

Geforce4ti4200
04-28-04, 04:58 PM
thats amazing, seen it before too. guess an x880xt with pci-e is my next card

SuLinUX
04-28-04, 05:17 PM
Nice photoshop work. :lol2:

stncttr908
04-28-04, 08:21 PM
http://www.hardocp.com/image.html?image=MTA4MzE2NzQxNXlpMFA0d1pzbmZfMV8xX 2wuanBn

:eek:Bahaha, if only...

MUYA
04-28-04, 11:18 PM
Start a thread in the right sections lads please.

halduemilauno
04-29-04, 03:59 AM
http://www.hardocp.com/image.html?image=MTA4MzE2NzQxNXlpMFA0d1pzbmZfMV8xX 2wuanBn

:eek:

:screwy:

Spotch
04-29-04, 10:25 AM
More crap.... I was taking a close look and notices some artifacting. If you zoom in on the most brightly lit tree trunk to the right. There you can see a bit of blockyness and some banding. Must be a cheat by ATI. Either that or the FP24 limits on the card are showing up here.

:angel2:

GamblerFEXonlin
04-29-04, 12:20 PM
High dynamic range and enough polygons will get you that. Oh so it looks real huh, well nice polygons!

like 4 giga vertices/s perfromance in the CPU? we got gigapixels, now we need giga vertices! How about a dedicated polygon unit in the CPU instead of a dual core CMT CPU?

If people knew how good graphics could get with more polygons (http://jooh.no/root/omg_3dcards/PolyCount/nv30_bike.jpg) theyd pay as much for a CPU as a 3d card damit. Flat texture effect (http://jooh.no/root/omg_3dcards/PolyCount/fake_polygons.jpg) only get you that far.

pat777
04-29-04, 05:44 PM
High dynamic range and enough polygons will get you that. Oh so it looks real huh, well nice polygons!

like 4 giga vertices/s perfromance in the CPU? we got gigapixels, now we need giga vertices! How about a dedicated polygon unit in the CPU instead of a dual core CMT CPU?

If people knew how good graphics could get with more polygons (http://jooh.no/root/omg_3dcards/PolyCount/nv30_bike.jpg) theyd pay as much for a CPU as a 3d card damit. Flat texture effect (http://jooh.no/root/omg_3dcards/PolyCount/fake_polygons.jpg) only get you that far.
Displacement mapping makes bump-mapping look like real polygons. Still, a dedicated polygon unit sounds like a good idea.

Nutty
04-29-04, 07:37 PM
Huge number of polys is bad, you get alot of artifacting with sub pixel sized polys.

We have dedicated polygon units anyway, they're inside the gpu.. I dont understand what you're trying to say.