View Full Version : Sony PSP vs. Nintendo DS

05-13-04, 04:22 PM
Which of these two handheld gaming consoles do you think is better games and hardware wise?

05-13-04, 08:28 PM
If you care what I think, I say the PSP hands-down! :cool: It is said to have the power of a PS2 (just look at the specs). :clap: That's great for a handheld! Even though the DS specs haven't been revealed, the PSP video and screenshots just look better. :cool3: The DS seems like a PS1 in a handheld rather than a PS2. Now with the games, I also think the PSP is better. Don't get me wrong, I like Mario, Metroid and all that. But the PSP has Metal Gear Ac!d...enough said! :kill:

Ninja Prime
05-13-04, 08:32 PM
They are different consoles for different things, they aren't really compareable.

05-13-04, 08:36 PM
I still think it will take a lot for Sony to break into the handheld market

05-13-04, 08:37 PM
Found these specs for the two on teamxbox.com *forums* could be off but I figure it'll give you the "ballpark" feel for the two.

"The DS
CPU Core
Main Processor: ARM946E-S (67 MHz)
Cache: 8 kilobytes instructions, 4 kilobytes data
TCM: 32 kilobytes instructions, 16 kilobytes data
Sub Processor: ARM7TDMI (33 MHz)
Main Memory: 4 megabytes (8 megabytes in the debugger)
ARM9/ARM7 Shared: 38 kilobytes (16 kilobytes x 2)
ARM7 Internal Work RAM: 64 kilobytes
VRAM: 656 kilobytes
Screen Size: 256 x 192, RGB pixels x 2 screens
Number of Colors: 262,144 (18-bit color)
2D Graphics Engine (A, B)
Backgrounds: Up to 4 layers
Objects: Up to 128 sprites
3D Graphics Engine
Coordinate Conversion Ability: Up to 4 million vertices/second
Polygon Drawing Ability: Up to 120,000 polygons/second
Pixel Drawing Ability: Up to 30 million pixels/second
16-channel ADPCM/PCM (Up to 8 channels of PSG can be established)
Microphone Input
Wireless Communication
Original protocol based on IEEE802.11
Input Device
Digital-pad, A, B, R, L, Start, Select (X and Y under consideration)
Power Management
Sleep mode capable (timer set) Power management capability for 2D engine, rendering engine, geometry engine, and LCD

Sony PSP
CPU Core:

MIPS R4000 32-bit core
128-bit bus
333MHz, 1.2V
8 MB eDRAM main memory

2.6GB/sec bus bandwidth

I-Cache, D-Cache

2.6GFlops, FPU, VFPU (Vector Unit)

3D-CG extended instructions
Media Engine:
MIPS R4000 32-bit core
333MHz, 1.2V

128-bit bus

2 MB eDRAM sub memory
90 nm CMOS manufacturing process
Graphics Core 1:
5.3Gbps bus bandwidth
3D Curved Surface + 3D Polygon Compressed Texture
Hardware Clipping, Morphing, Bone
Hardware Tessellator
Bezier, B-Spline (NURBS)
Graphics Core 2:
Rendering Engine + Surface Engine
166MHz, 1.2V
256-bit bus
5.3Gbps bus bandwidth
664M pixels/sec fill rate
Max. 33M polygons/sec

24-bit full color

Sound Core:

VME (Virtual Mobile Engine)

166MHz, 1.2V

128-bit bus

5 billion operations/second

3D sound, 7.1 channel

Support for ATRAC3 Plus, AAC, MP3
Reconfigurable DSP engine

UMD--Universal Media Disc, 60 mm diameter

660 nm laser diode
1.8 GB dual layer
11Mbps transfer rate
Secure ROM by AES
Unique disc ID
4.5" TFT LCD with 16:9 widescreen display
480x272 pixels, 24-bit full color
Wireless LAN (802.11) [Hotspots, Home Server]
rDA infrared wireless communication [PSP, Mobile Phone]
USB 2.0 [PSP, PS2, PC]
Memory Stick
Directional pad, analogue stick
Circle, Cross, Triangle, Square, L1, R1, Start, Select buttons
MPEG4 AVC Decoder
Rechargeable lithium-ion battery
AV input/output
Headphone output
Similar to the original PlayStation
PSP libraries
sample code
simple programmable field"

05-14-04, 02:14 AM
The PSP just 0wned the DS in the specs.

05-14-04, 02:44 AM
this is going to be a topic of debate for quite some time.

at the psp presentation they said they were specificly marketing the psp toward an 18 and 34 age group.

other things to consider, yes the PSP owns the ds in specs, but

PSP $300

DS $150

I also believe the ds has superior gameply advantage because of their touch sensitive screen.