View Full Version : 5900 Ultra-Tweak to 16x Anisotropic?

05-21-04, 11:13 AM

I mainly use Flight Sim 2004 on my Alienware PC as my main game. Anisotropic is heavily needed for the texture rendition. The higher the Anisotropic , the better the textures become clearer. With the 6800's we now have the ability to run at 16x (http://www6.tomshardware.com/graphic/20040414/geforce_6800-44.html).

Any chance of tweaking 5900 Ultra to run at 16x?


05-21-04, 11:59 AM

05-21-04, 12:08 PM
OPenGL....8X AA and 8X AF gives u almost 16X AF quality ...i think this info from from Tertsi ;) chekc out all the threads he has started from his profile and there it should be.

05-22-04, 05:53 AM
But 8x AA has to be usable. Perhaps if he would try 4x Super Sampling and 8x AF, (still slow) But faster than 8x anyways,

Should give noticable texture improvement.

05-22-04, 06:43 PM
increase level of detail by about -.8 its not truly 16x af but it looks like it.

05-22-04, 08:33 PM
I run my 5900nU flashed 5950U @ 4aa x 8af .... everything lQQks great IMO!

05-22-04, 10:11 PM
same here. with texture sharpening and full floating point w-buffer in Direct3d.

06-04-04, 03:23 PM
Yeah, that is what I run my 5950 Ultra @ 4xAA/8xAF. Do you tweak Direct3D and if so, how do you do it?

06-05-04, 02:07 AM
yes. nvHardPage and/or Rivatuner does the job just nicely.

06-05-04, 03:13 AM
Could you elaborate on that rewt. Exactly what do you tweak and why? Tweaking D3D is new to me. Thanks.

06-05-04, 10:12 PM
Well recently I've been running all games completely maxed out for highest possible image quality (thanks to new 61.21 Forceware). Turn up all driver settings as high as they go. Then by using Rivatuner and nvHardPage, you can add texture sharpening, increase Level of Detail, add full floating point precision, etc.