PDA

View Full Version : Force triple buffer for D3D??


HKPolice
06-10-04, 01:08 PM
Ok, so you can force triple buffer in OpenGL with nvhardpage, but what about D3D??? :(

Thanks

ChrisRay
06-10-04, 06:25 PM
I am almost positive that this feature does not exist in Direct3d and the chances of such an option existing are currently slim to none.

SmuvMoney
06-10-04, 06:44 PM
The Direct3D protocol AFAIK doesn't allow the driver to initialize the surface/buffer needed for triple buffering. OpenGL controls this via the driver so third party tools (nVHardPage, Radlinker) or the control panel (ATi's does but unsure of nV's) can offer this feature. In D3D, it has to be handled by the game itself. Most newer D3D games should have an ingame or INI setting to allow this. As for older games or games without the support, you're stuck with double buffering.

HKPolice
06-11-04, 06:35 PM
The Direct3D protocol AFAIK doesn't allow the driver to initialize the surface/buffer needed for triple buffering. OpenGL controls this via the driver so third party tools (nVHardPage, Radlinker) or the control panel (ATi's does but unsure of nV's) can offer this feature. In D3D, it has to be handled by the game itself. Most newer D3D games should have an ingame or INI setting to allow this. As for older games or games without the support, you're stuck with double buffering.

Does anyone know a way of forcing triple buffer for colin mcrae Rally 04 or UT2004? :(