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View Full Version : Profecy on NV 40 and R400 !


Mod
10-19-02, 07:49 AM
Ok, this is for you hard-guesser people !

Make your profecies on NV40 and R400 ! :D

Philibob
10-19-02, 08:42 AM
DX9.1+/10
OGL2.x
2x faster than NV30/R300
cinematic quality :D

Fotis
10-19-02, 09:05 AM
Faulse prophets!!!:mad:
Stone them,stone them!!!!:D

Uttar
10-19-02, 01:12 PM
Both of them will cost so darn much in R&D that both nVidia and ATI will go bankrupt.

The End.


Uttar

volt
10-19-02, 01:24 PM
By the time NV40 is gonna be out, BitBoys should have something on their part hehe :cool:

Uttar
10-19-02, 01:28 PM
Originally posted by volt
By the time NV40 is gonna be out, BitBoys should have something on their part hehe :cool:

Yeah. A card which got 1 million transistor for vertex transformation, 1M for triangle setup, 2M for pixel shaders and 200M for embedded DRAM.

Or something which requires a mobile phone to power-up.


Uttar

-=DVS=-
10-19-02, 01:41 PM
Originally posted by Uttar
Yeah. A card which got 1 million transistor for vertex transformation, 1M for triangle setup, 2M for pixel shaders and 200M for embedded DRAM.

Or something which requires a mobile phone to power-up.


Uttar

:eek: ROFLMAO :D :D :D :D :D

good one

-=DVS=-
10-19-02, 01:45 PM
i guess R400 or NV40 will do/have

16 pipes 2 text per pipe

will be able to do 128 textures per single pass :eek:

256 bit bus pr greater
DDR II memory or greater
.13 core or smaller

will be DX 10 cardrs or at very least DX 9.1 :p

and will cost ~350$


Sounds reasonable rumor :D :p

Uttar
10-19-02, 01:51 PM
Okay, so now that NV40/R400 specs are known from our powerful prophetic powers, let's guess what NV50 is!

I'm guessing on a modulable system. It's going to be like lego! You'll have parts like a "Vertex Processor v2.7" or a "Pixel Processor v5.3". You'll also have to buy other packages to have highly optimized fog processing.

And for the hardcore, you'll be able to buy a firetruck so you can fix one fairly big engineering mistake - they forgot those babies required cooling.


Uttar

sancheuz
10-19-02, 06:49 PM
nv40
1.7 Ghz gpu
512 MB at 2 ghz and 512 bit bus ddr3
104 gb bandwitht
transform and lighting 2
directx 10
Pci serial
card contains self watercooling
30000 x 90000 resolution capability
25x antialisasing with no frame rate hit
special feature shoots out photons from your monitor creating a 3d pictures or a hologram around you
Polygons per sec: 2.3 billion

R350
400 Mgh gpu
128 Mb 700 Megz ddr
directx 9
agp 8x
Brings only a heat sink
14 gb bandwith
Polygons per sec 400 milliong

Philibob
10-19-02, 06:51 PM
Originally posted by sancheuz
Nv40-
1.7 Ghz gpu
512 MB at 2 ghz and 512 bit bus ddr3
104 gb bandwitht
transform and lighting 2
directx 10
Pci serial
card contains self watercooling
Polygons per sec: 1.3 billion

r350
400 Mgh gpu
128 Mb 700 Megz ddr
directx 9
agp 8x
Brings only a heat sink
Polygons per sec 400 million
Slightly biased there? ;)

:eek: I NEED THAT NVIDIA CARD! :D

Bigus Dickus
10-21-02, 01:47 AM
Personally, this is what I think about the R400 (I won't speculate on the NV40 because we still don't know about the NV30, making it much more difficult to extrapolate).

R400:

DX9+ (not DX10, end of next year is too early for DX10)
Unified pixel and vertex shaders, possibly one per pipeline.
Per primitive processor.
Outside chance at edram, but I wouldn't bet on that one.

anxdiety
10-21-02, 03:56 AM
Why doesn't nvidia do something a little more and take things a step farther since they already have an nforce motherboard why not just incorporate the graphics card directly just as a second processor directly onboard. Making it the equivalant of an intel cpu or something just graphics only bound. Or even just incorporate such a thing onto a board or do it in several processors just for specific features. have one main chip that directs each segment of the 3d scene directly to each gpu assigned specifically for that process. Have them totally programmable. This could probably be achieved through some of the 3dfx sli configuration or something similar.

nutball
10-21-02, 04:46 AM
One day the NV30 core will end up in an nForce configuration (nForce 5 maybe?). Just don't hold your breath.

At the moment it's just too big and expensive for the integrated graphics market.

Mod
10-21-02, 08:46 AM
Originally posted by anxdiety
why not just incorporate the graphics card directly just as a second processor directly onboard

Maybe it would mean a new competitor to X-BOX ?

ReDeeMeR
10-21-02, 01:35 PM
Originally posted by sancheuz
special feature shoots out photons from your monitor creating a 3d pictures or a hologram around you

Side note: It's highly recommended to be atleast 5 meters from your monitor due to possible side effects :p

Philibob
10-21-02, 06:04 PM
integrated Hammer CPU :D

kingsna
10-28-02, 05:15 PM
ok i'll start with
Nvidia nv40:

.11u process technology! (XBOX 2 chip desing takes time:mad: )
250+ Milion transistors
650Mhz core clock frequency
8 pixels - 4 TMU's/Pixel
4.8 Giga Pixels/sec raw bandwidth
8X FSAA / 32X AF (at 1600 x 1200 with 60+FPS)
LMA IV (50%+) bandwidth savings
256MB GDDR2 at 1Ghz for 35+GB/s bandwidth
Full DirectX 10 copliance
OpenGL 2.1 ICD
GPixel shader architechture (Genious!)
CG++ HLSL For Developers with Nvidia in Mind!
some 3dfx/Gigapixel technology (Tiling?)


ATI R400: (A. K. A. RADEON 24000 PRO+ :D )
.13u Process
300+ Milion transistors
8 pixels - 3 TMU's /Pixel
625 Mhz core clock
256MB Hyper Pumped GDDR3 at 1.5Ghz for 60+GB/s
256Bit wide bus speed
Hydravision Triplex for true surround Gaming!(unlike matrox's slow Implementation!)
HD IN/OUT at 1080i and TIVO II like effects (ALL IN WONDER)
500Mhz RAMDAC x3
AGP 8X PRO with additional floppy connector required:eek:
Finally TrueFORM support is native to DirectX 10!
700+ MILLION TCL'd triangles/ sec (DOOM 4:cool:)
Free 8X FSAA / 32X AF at any resolution in todays Games!
Hardware MPG4 Decoding with minimal CPU Usage
Fully DirectX 10.1 compliant Hardware
OpenGL 2.1 ICD

NV 45 coming soon to OUTSMART R400 with Gpixel shader II Architechture:D
Stay tuned!!!

Spiritwalker
11-01-02, 10:54 AM
.09u
12 pipes with 2 textures each
1MB eDRAM as a texture cache
256 bit wide bus
256 MB GDDRIII running at 700MHZ (2x=1400)
Core speeds up to 600MHz
Refined PS pipeline allowing 3x R300/nV30 performance
Similar VS enhancements

suburbanguy
11-01-02, 07:35 PM
I predict that NV40 will be a DX10 part, and both will form the basis of the XBox-2

if XBox-2 is not based on the NV40, then it will be the NV45 or even NV50!

ATI's R400 will be out in early fall 2003 or late summer. It will be DX9.1 and will kick the crap out of the NV35. while R350 is ATI's answer to NV30.

If Nvidia slips in the market, MS might choose R500 (or something even better from ATI) for XBox-2 instead of Nvidia!

Think I'm off my rocker? well I was being as concervative as I can be given the intense competition between ATI and Nvidia. What goes into XBox-2 will be decided by these two stong graphics providers!