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schuey74
07-07-04, 05:42 PM
Get 'em while they're hot!
http://www.ati.com/support/drivers/winxp/radeonwdm-xp.html?type=xp&prodType=graphic&prod=productsXPdriver&submit.x=16&submit.y=10

ChrisRay
07-07-04, 05:51 PM
will be downloading these in a few days when my 9700 Pro arrives.

jlee24219
07-07-04, 07:03 PM
Did anyone else's drivers lower their 3dmark 03 bench. My went from 10,777 to 9,500. Whats going on?

gordon151
07-07-04, 07:19 PM
Could be a bad installation. Did you run the ATI software uninstall utility and restarted your computer before installing these drivers? If not, might want to try doing that and then reinstalling them.

Shaitan
07-07-04, 07:27 PM
I have read a few posts where dudes are saying their fps dropped with these new drivers. But at least ATI can GET some Official drivers out. That is more than I can say for nVidia. Ya may say nVidias leaking like a siv. Get it? Leaking??? RRRR

T-Spoon
07-07-04, 08:03 PM
Hooray for official support for Temporal AA. :ORDER:

DMA
07-07-04, 08:21 PM
Very weird feeling not having an ATI card anymore. I'm gonna miss these monthly CAT releases. :(
At least i have alot of betas to try now. :D

jlee24219
07-07-04, 08:41 PM
On gamefaqs.com many board members are having losses in benchmarking and some in games. Can anyone on this board confirm this along with me?

OWA
07-07-04, 08:48 PM
3DMark03 is about the same for me. I was using the 4.7 betas before. Not sure about games yet.

jlee24219
07-07-04, 08:55 PM
Did you notice that they removed the option to smooth windows streaming media. They were in the 4.7 beta but now are gone!?!?

T-Spoon
07-07-04, 08:59 PM
3DMark2k3 stayed almost the same for me. With 4.6 I got a score of 4976 (Radeon9700pro on a XP3000+) and now I get exactly 5000 points. :) GT1, GT4 and the PS2.0 test improved a bit (like 1%, so nothing really amazing).

And Temporal AA works like a charm.

jlee24219
07-07-04, 09:04 PM
Havent run 3dmark 01 yet, but Halo timedemo stayed the same. I will run 3dmark01 right now.

UPDATE

Ran 3dmark 01 and scores stayed the same

Unistalled and re-installed drivers and ran 3dmark 03 and scored was back to normal 10,700.

schuey74
07-07-04, 10:26 PM
Did you notice that they removed the option to smooth windows streaming media. They were in the 4.7 beta but now are gone!?!?
The enable "OpenGL acceleration" checkbox is gone as well....

jlee24219
07-07-04, 10:32 PM
I did notice that when i have the wm smoothing on it made all the videos yellow and stuff when they were streamed from the internet. maybe they couldn't fix problems in time for the release. Hopefully these thing will be implemented in the next release. Opengl hopefully before august 3rd, DOOM.

Riptide
07-07-04, 11:53 PM
I have seen increases across the board. 3dmark03 increased 609 points. 3dmark2001 increased 197 points. Previous scores were taken with Catalyst 4.6. I never loaded the betas...

http://img48.exs.cx/img48/7874/3dmark03_X800XTPE.jpg
http://img48.exs.cx/img48/8236/3dmark2001_X800XTPE.jpg

OWA
07-08-04, 12:03 AM
I did notice that when i have the wm smoothing on it made all the videos yellow and stuff when they were streamed from the internet. maybe they couldn't fix problems in time for the release. Hopefully these thing will be implemented in the next release. Opengl hopefully before august 3rd, DOOM.

Yeah, that's probably why it didn't make the cut. I had that problem as well except it even affected videos I had saved (not all, just some) so I had to disable it.

zoomy942
07-08-04, 12:30 AM
Hooray for official support for Temporal AA. :ORDER:

what is temporal AA?

Redshirt #24
07-08-04, 12:44 AM
In a nutshell: a sort of every-other-frame AA that gives the illusion of increased AA without the performance hit. 2x(temporal)AA should equal 4x(normal)AA, etc.

zoomy942
07-08-04, 12:46 AM
In a nutshell: a sort of every-other-frame AA that gives the illusion of increased AA without the performance hit. 2x(temporal)AA should equal 4x(normal)AA, etc.


so no performance hit at all? or 4x at the price of 2x?

-=DVS=-
07-08-04, 01:08 AM
so no performance hit at all? or 4x at the price of 2x?
Exacly or 6xAA at prise of 4 ;) , but this only works effectively in games you get high FPS and must be Vsync always off , if you get low inconsistent frame rates Temporal AA will fail and produce artefacts. Unleas they made automatic fallback to regular AA in that case , don't use Radeon anymore so dunno :p

SmuvMoney
07-08-04, 02:17 AM
Actually, temporal AA forces vsync to be on - assuming that to be a typo. :) It should fall back to regular AA as you can not select temporal AA without regular AA. Checking App Pref will disable the Temporal AA checkbox so you have to choose both or neither. I've tried it in a few games and I have gotten very little flicker, something I had a problem with when playing with it in prior/unofficial driver releases. So far I've only tried 2xAA with Temporal AA - it looks like 4xAA in motion, which is impressive to say the least. I'll have to try 6xAA with this on - I may faint at the AA goodness. :p

jbirney
07-08-04, 09:52 AM
Yea I got a chance to try out TAA last night. Not too bad. I will take some "free AA" in some games. Does not work well in every game but meh :)

OWA
07-08-04, 10:12 AM
It drops my framerate by about 10+ fps in Far Cry. Is that one of the side effects if you can't keep the framerates about 60 fps? Basically, is the performance "free" only if you can keep it above 60 otherwise you take a hit?

schuey74
07-08-04, 11:36 AM
What TAA does is double your AA for free as long as your hardware can keep the fps above your refresh rate, at least 60 hz. So enabling it on 4x actually gets you 8x AA and enabling it on 6x gets you 12x AA! I played SS:SE this past weekend with 6xAA/16xAF with temporal AA enabled and I never saw the frames frop below the refresh rate and the IQ was absolutely amazing. I can honestly say that I never noticed a single jaggie after playing thru the first four levels of the game.

OWA, TAA is not supposed to affect your fps at all. It is basically applying AA to alternate pixels every other frame so the final effect is double the AA, there is no more workload on the VPU. The only requirement is to have vsync enabled, I had to manually enable it on the 4.7 betas, don't know if that's necessary on the final 4.7s. If you don't have vsync enabled you will see artifacts when your frames drop below your refresh rate, but if you have vsync enabled the drivers will automatically disable TAA whenever your drop below it. Example: you have 4x aa along w/ TAA in UT2004. As long as your card is keeping the fps above the refresh rate your will be displaying 8x AA, whenever it drops below it TAA will be instantly disabled and now you will be seeing 4x aa. As soon as you card gets back to the reresh rate you will be back to 8x AA. The best scenario is obviously to find a setting where your fps rarely drop below the refrehs rate. I think that Far Cry is one of the few games out there where TAA is not practical because fps drop below 60 in virtually all firefights so you'd experience TAA while walking around, but immediately cut your AA in half everytime you're fighting. And it is quite noticable going back in forth between 4x & 8x AA all the time.

zoomy942
07-08-04, 11:49 AM
hmm.. i think i am gonna give it a try..

by the way.. what is truform?