View Full Version : The Chronicles of Riddick: doom3 preview. :)
dont miss this game.. is for Xbox..
it have also Realtime perpixel ligting/shadowing /bumpmaping everywhere (just like Doom3). it have the style graphics of Doom3. but with diferent artwork and of course lower quality to be playable in a geforce3.
if you want to have some preview of DOom3 graphics , this is the game to see.it looks very nice in motion ,screenshots dont do justice, the game no only use similar technology , but also have ideas that looks by "coincidence" similar to scenes we already have seen in trailers from Doom3 . :D
review
http://xbox.ign.com/articles/519/519763p1.html
screenshots
http://media.xbox.ign.com/media/639/639071/imgs_1.html
if you have a Xbox ,this game is one you should consider.
stncttr908
07-19-04, 01:10 PM
it's comming to pc btw
I have a Box, but I'm waiting for the PC version too.
karkrash81
07-19-04, 01:47 PM
this game looks very good...the only thing that worries me is the ten hours of gameplay. for a console that might be a decent length but for a pc game it's way too short.... whether i get it or not will depend on how it is priced...of course max payne 2 wasn't that long either and i payed 40 bucks for that
FierceDeityLink
07-19-04, 02:51 PM
It looks like crap in HD (textures, jaggies, weird fuzzy effect). It's a fun game, but the controls make it kind of frustrating when aliens come at you from all directions.
Yes, when the game came out I thought some of the effects were suspiciously similar to Doom 3. Quite an impressive feat that they've gotten it running as good as it is on the Xbox (around 40FPS most of the time, I think), considering Doom 3 supposedly "runs fine at 1024x768 on a 6800". Sure a few textures are a wee bit fuzzy, but overall the lighting effects are spectacular, and the characters look great thanks to the normal mapping and lighting system. And I LOVE the way your character actually has a shadow, it's so cool walking up to a door with a light source behind you and actually seeing your shadow being cast around it, so much more realistic than most FPS games where it's like your character is apperently an etereal being that isn't actually in the world (except for the floating gun, of course). Oh, and the body awareness is cool too. Wierd thing is that the demo of the game wasn't very impressive, but it seems like they improved EVERYTHING in the full version (I swear they must've doubled the framerate).
Wonder how the PC conversion will go though...for as good as it looks it may end up having extremely high requirements (yes, even though they got it running great on a P3 733 with a Geforce 3 in console form). Supposedly it's also coming to the PS2 but...heh...I'll be nice and not say how that will probably turn out.
Nitz Walsh
07-20-04, 09:29 AM
I have COR for the Xbox. It runs at 30fps and below - IGN stated 60fps, I have to wonder what they're smoking and where I can get it. Starbreeze Studios themselves states it runs at 30fps.
I enjoyed it, but yes - it is very brief, and the "side quests" can be repetitive and seem to artificially pad out the length of the story. Still, it's impressive, although you can tell it's really being squeezed on the Xbox.
There is masive amounts of aliasing in the game, and I don't mean just because it's running at 640*480, a lot of times in the game it's not even reaching that. Due to the way they've implemented the back-buffer to provide these effects, quite often the resolution will suddenly revert to something that looks like 512*384 (or even lower), and texture detail will be shot to hell. Usually when a character or two leaves the room it goes back to normal, but it's always a brief respite. Suffice to say, the entire game certainly doesn't look as good as the still screen shots, even if they're not downsampled from an Xbox developer kit.
Another problem is the controls; you have a choice between several control schemes but can never just map the controls exactly the way you like (as is standard on most console games). The problem is that each scheme assigns some function to active when the joystick is depressed, the default method is to put you into "stealth mode", which distorts your vision, puts you into crouch mode, and hampers your attack ability. I can't remember how many times I was frantically trying to escape from an enemy, and in whipping the control stick back and forth I naturally depressed it, suddenly forcing me into "stealth mode" where I was easy pray. Nearly tossed my controller S out the window a few times.
That's not to say it's ****e by any means, it's still one of the better FPS's I've played - but I would wait for it on the PC at a more reasonable price and without the Xbox's limitations. At $50, it's just too damn short with too many quirks.
I have COR for the Xbox. It runs at 30fps and below - IGN stated 60fps, I have to wonder what they're smoking and where I can get it. Starbreeze Studios themselves states it runs at 30fps.
I enjoyed it, but yes - it is very brief, and the "side quests" can be repetitive and seem to artificially pad out the length of the story. Still, it's impressive, although you can tell it's really being squeezed on the Xbox.
There is masive amounts of aliasing in the game, and I don't mean just because it's running at 640*480, a lot of times in the game it's not even reaching that. Due to the way they've implemented the back-buffer to provide these effects, quite often the resolution will suddenly revert to something that looks like 512*384 (or even lower), and texture detail will be shot to hell. Usually when a character or two leaves the room it goes back to normal, but it's always a brief respite. Suffice to say, the entire game certainly doesn't look as good as the still screen shots, even if they're not downsampled from an Xbox developer kit.
Another problem is the controls; you have a choice between several control schemes but can never just map the controls exactly the way you like (as is standard on most console games). The problem is that each scheme assigns some function to active when the joystick is depressed, the default method is to put you into "stealth mode", which distorts your vision, puts you into crouch mode, and hampers your attack ability. I can't remember how many times I was frantically trying to escape from an enemy, and in whipping the control stick back and forth I naturally depressed it, suddenly forcing me into "stealth mode" where I was easy pray. Nearly tossed my controller S out the window a few times.
That's not to say it's ****e by any means, it's still one of the better FPS's I've played - but I would wait for it on the PC at a more reasonable price and without the Xbox's limitations. At $50, it's just too damn short with too many quirks.
Could you please give me an official link with technical details about the game?I am very interested to read how they managed to deliver these kind of graphics out of Xbox.I've visited the official game forum and Starbreeze site with no luck.Thanks for any help.
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