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View Full Version : Why x800xt/6800u arent worth $500


avesta
07-25-04, 03:33 PM
I was really dissapointed with the fact that we will only be getting 30-40fps average in doom 3 with x800xt and 6800u at max settings and resolution. You would figure a $500 dollar card would run today's high end games a lot better than that. I would expect these 500 dollar cards to run the highest end games with everything maxed out at 60-70fps, so that it never dips below 30fps when there are a lotta monsters on the screen at one time, for example.
To the best of my knowledge, when we start playing d3 and hl2 at max details, we are going to see the framerate dip way below 30fps at certain stages if you are running max details. (please correct me if you feel otherwise, im judging this from the d3 benchmarks). This is not something you want from your $500 card which is designed to be played at MAX DETAILS. (Face it, no one pays 500 bucks for a card, to turn down the settings to achieve playable framerates in today's high end games)

I do realize that these games are VERY demanding on the gpu and have very high quality textures, lighting, physics, etc...BUT we are being charged $500 for a card which cannot achieve any higher than 30-40fps in upcoming high end games. IMHO, this is why these cards aren't worth 500 bucks.

Ideally, I'd like to play these games with everything maxed out no less than 50-60fps, so that im never dipping below 30fps or so.

Let me know how you guys feel about this....and sorry for the long post

Sc0rp10n
07-25-04, 03:37 PM
i assume you've taken a look at the doom3 benchmarks over at hardocp. i'm pretty pleased with the benchmarks for my 6800u. i am content with my $500 card...

analogmaster
07-25-04, 03:39 PM
@avesta:

what do u expect? the new cards running at 457 fps instead of maybe 40-50 on old cards? you do not have to pay the price for them if u do not feel satisfied with the new cards....

all in all be real man, these cards turn out to be a lot faster in several benchmarks and doom iii was optimized in a way to ensure even low lvl cards to let their owners play this game....

better get informed before posting such stuff based on scarecly more than 2 benchmarks and maybe 1 game.... just my 2 cents....

euan
07-25-04, 03:40 PM
Cool Dejavu... The exact same post over at rage3d!!!

"I could use any current game level editor, that would output an average level performance of 0.5 fps on the latest hardware.

The engine has nothing to do with the performance of the 3d cards. It is all to do with the ammount ot polygons, textures, and effects that the 3d artists put into a level.

When Quake 3 came out it couldn't be played on any hardware at the max settings. What does it look like now?

Think about it..."

Duh!

UclaBob
07-25-04, 03:42 PM
I really believe that D3 has been done for a long time, and ID has just been waiting for graphics hardware to catch up. While today's hardware doesn't play the game at a solid 60 frames a second, ID really can't sit on D3 anymore.

aAv7
07-25-04, 03:51 PM
I really believe that D3 has been done for a long time, and ID has just been waiting for graphics hardware to catch up. While today's hardware doesn't play the game at a solid 60 frames a second, ID really can't sit on D3 anymore.


I agree with you. I feel the game has been all but done for a while.....but seeing how the game cant be played at a decent resolution and high settings with the fx and r300 series..I think they waited for the next step in gpu's to be released. I'm sure some will say "it makes no sense to hold a game for a new gpu" But think of all the negative reactions they would have gotten from people with 5950's complaining they cant go past medium detail and 1024X768 ...

scott123
07-25-04, 05:49 PM
Just so eveyone knows, he's been posting this on several forums :rolleyes:

I was really dissapointed with the fact that we will only be getting 30-40fps average in doom 3 with x800xt and 6800u at max settings and resolution. You would figure a $500 dollar card would run today's high end games a lot better than that. I would expect these 500 dollar cards to run the highest end games with everything maxed out at 60-70fps, so that it never dips below 30fps when there are a lotta monsters on the screen at one time, for example.
To the best of my knowledge, when we start playing d3 and hl2 at max details, we are going to see the framerate dip way below 30fps at certain stages if you are running max details. (please correct me if you feel otherwise, im judging this from the d3 benchmarks). This is not something you want from your $500 card which is designed to be played at MAX DETAILS. (Face it, no one pays 500 bucks for a card, to turn down the settings to achieve playable framerates in today's high end games)

I do realize that these games are VERY demanding on the gpu and have very high quality textures, lighting, physics, etc...BUT we are being charged $500 for a card which cannot achieve any higher than 30-40fps in upcoming high end games. IMHO, this is why these cards aren't worth 500 bucks.

Ideally, I'd like to play these games with everything maxed out no less than 50-60fps, so that im never dipping below 30fps or so.

Let me know how you guys feel about this....and sorry for the long post

Arioch
07-25-04, 05:54 PM
ID games always push the graphics envelope and I expect it will be the next generation cards that allow 60+ FPS at 1600x1200 with 4xAA/8xAF on Doom 3 and will help out with games based on its engine.

The gameplay style for this game doesn't cry out for 60+ FPS anyway so it doesn't bother me a whole lot.

UDawg
07-25-04, 06:06 PM
I was really dissapointed with the fact that we will only be getting 30-40fps average in doom 3 with x800xt and 6800u at max settings and resolution. You would figure a $500 dollar card would run today's high end games a lot better than that. I would expect these 500 dollar cards to run the highest end games with everything maxed out at 60-70fps, so that it never dips below 30fps when there are a lotta monsters on the screen at one time, for example.
To the best of my knowledge, when we start playing d3 and hl2 at max details, we are going to see the framerate dip way below 30fps at certain stages if you are running max details. (please correct me if you feel otherwise, im judging this from the d3 benchmarks). This is not something you want from your $500 card which is designed to be played at MAX DETAILS. (Face it, no one pays 500 bucks for a card, to turn down the settings to achieve playable framerates in today's high end games)

I do realize that these games are VERY demanding on the gpu and have very high quality textures, lighting, physics, etc...BUT we are being charged $500 for a card which cannot achieve any higher than 30-40fps in upcoming high end games. IMHO, this is why these cards aren't worth 500 bucks.

Ideally, I'd like to play these games with everything maxed out no less than 50-60fps, so that im never dipping below 30fps or so.

Let me know how you guys feel about this....and sorry for the long post

I don't see why the card has to be the problem? Wouldn't the problem be more with ID, since they know what the up comming cards will be able to do. If they scaled the game for the cards then we would not be talking about this but rather how ID didn't make that great looking a game.

I say it is all good. Just play the game and enjoy it. Who give a rip about how many FPS it gets on a certain demo. The average gamer like me just don't care. I just want to a splode stuff.