SnakeEyes
10-26-02, 09:14 AM
I received my Logitech MX700 cordless optical through FedEx yesterday (like I was telling a few of you in IRC). So here's my input, along with the only critique I have of it:
First off, the mouse is extremely comfortable in my hand. That's not surprising to me though. Logitech has always made mice that I found to be that way. Despite the difference in shape from my Dual Optical, both feel equally comfortable for use. Button placement is okay, with the thumb buttons being perfectly placed, and the others (in front of / behind the scrollwheel) being a bit less ideally located. The others are still easily usable, and thanks to the quality of the buttons, they aren't so sensitive that using the wheel with my fingers / palm over them causes them to be hit by accident. The buttons have also are very good in the sense that it's easy to use them and to tell when you've clicked one. The scrollwheel itself moves smoothly, with just enough feedback to let you know how far you've turned it (the 'click' isn't overdone on this mouse, and the wheel isn't stiff).
As for performance- it works mostly as advertised. I mean, it doesn't lag at all. The tracking and response feels just as good as my Logitech Dual Optical (and a bit better than the MS Intellimouse Opticals that both of these have replaced). I was pleasantly surprised. Also, the buttons are all reassignable, though I would have liked it if they'd allow more than just the F keys and other special keys (iow, you can't assign a letter or a number to the buttons). That's okay too, since my games nearly all allow associating commands with the same buttons the mouse supports.
The only issue I have with this mouse is the scrollwheel, and specifically in UT2003. The wheel works perfectly without any changes everywhere but in the game. The weird part is that, unlike the other Logitech mice I've used lately, the wheel IS being traced in the game without changing any settings. The problem is that it only works after the mouse has been held motionless for a second or two. Move the mouse, and the scrollwheel input stops. Simple as that. The fact that it works properly elsewhere tells me Logitech needs to get on the ball with the drivers a bit more. Somehow whatever the game (UT2003) is reading for the wheel is being hidden by the movement messages. Thankfully, with a full 8 buttons available for reassignment, I just assigned the forward / back buttons in the thumb area to be backspace and delete, and assigned the alternate next weapon / previous weapon binds in UT2003 to those buttons, so I don't lose any functionality at all. Still, I'd rather have the wheel work right, so I could use it for those functions, and assign specific weapons to the others.
All in all, it's a keeper. No more cord getting tangled / wrapped up around my keyboard tray, and no cleaning of dirty mouseballs.
First off, the mouse is extremely comfortable in my hand. That's not surprising to me though. Logitech has always made mice that I found to be that way. Despite the difference in shape from my Dual Optical, both feel equally comfortable for use. Button placement is okay, with the thumb buttons being perfectly placed, and the others (in front of / behind the scrollwheel) being a bit less ideally located. The others are still easily usable, and thanks to the quality of the buttons, they aren't so sensitive that using the wheel with my fingers / palm over them causes them to be hit by accident. The buttons have also are very good in the sense that it's easy to use them and to tell when you've clicked one. The scrollwheel itself moves smoothly, with just enough feedback to let you know how far you've turned it (the 'click' isn't overdone on this mouse, and the wheel isn't stiff).
As for performance- it works mostly as advertised. I mean, it doesn't lag at all. The tracking and response feels just as good as my Logitech Dual Optical (and a bit better than the MS Intellimouse Opticals that both of these have replaced). I was pleasantly surprised. Also, the buttons are all reassignable, though I would have liked it if they'd allow more than just the F keys and other special keys (iow, you can't assign a letter or a number to the buttons). That's okay too, since my games nearly all allow associating commands with the same buttons the mouse supports.
The only issue I have with this mouse is the scrollwheel, and specifically in UT2003. The wheel works perfectly without any changes everywhere but in the game. The weird part is that, unlike the other Logitech mice I've used lately, the wheel IS being traced in the game without changing any settings. The problem is that it only works after the mouse has been held motionless for a second or two. Move the mouse, and the scrollwheel input stops. Simple as that. The fact that it works properly elsewhere tells me Logitech needs to get on the ball with the drivers a bit more. Somehow whatever the game (UT2003) is reading for the wheel is being hidden by the movement messages. Thankfully, with a full 8 buttons available for reassignment, I just assigned the forward / back buttons in the thumb area to be backspace and delete, and assigned the alternate next weapon / previous weapon binds in UT2003 to those buttons, so I don't lose any functionality at all. Still, I'd rather have the wheel work right, so I could use it for those functions, and assign specific weapons to the others.
All in all, it's a keeper. No more cord getting tangled / wrapped up around my keyboard tray, and no cleaning of dirty mouseballs.