View Full Version : GL_TEXTURE_RECTANGE_NV faster than normal?

08-05-04, 10:45 PM
Has anyone else experienced using OpenGL non power of 2 texture/pbuffer sizes (GL_TEXTURE_RECTANGLE_NV) when rendering to texture to be faster than using standard GL_TEXTURE_2D sizes? I thought it would actually be the other way around, with normal OpenGL texture sizes being optimised... Perhaps an nVidia specific optimisation?