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Moot
08-10-04, 12:50 AM
Before I start complaining I’ll first say over all the game is awesome. But there are some things that are lacking…

- Does anyone other than me remember “exact pixel damage skins” ? It seems that feature didn’t make it. Doom 3 version 0.02 alpha, or what ever it was, had them.
- Another feature I don’t think made in into the game is “per polygon damage” (not 100% sure on this one)
- Another feature that was promised and never happened was a sound track by Trent Reznor
- Marks on walls are off by default, and when they are turned on you get big ugly blotches. Couldn’t they have made proper bullet decals? Rather then make them pretty they just disabled marks on walls by default.
- Multiplayer portion of the game seems very neglected. The filters on the in game server scanner don’t even work. Like couldn’t someone notice that bug during testing? I think so. Who gives a poop ship the game! It’s single player focused anyway right?
- I wish some of the bodies would stay behind, so you could keep dismembering them, and making a big bloody mess. Something you could do in the alpha.
- Scripting is too canned. During that bio scan in the beginning of the game even if you aren’t standing on the red squares you still pass your bio scan, and even if you aren’t moving he tells you to hold still.
- some stuff seems “borrow” from games like half-life. What about those health dispensers heh?
- There is no ultra shadow as of yet
- I have only played it for two or three hours so far and have already experienced the flash light bug.
- Lots of people have been saying this one but I’m going to say it again. Why can’t a competent marine carry a gun and flashlight at the same time?
- It’s hard to make things not too dark, or not blow out the colors, and get hot spots.
- some of the textures are rather low quality
- Interacting with things in your world seems very limited. Even in half-life you could get a can of pop from the pop machines. But it’s not so in doom3. I was also hopping the turkey puncher game was actually a game within a game. Maybe an old version of doom you could stand there and play in doom 3. wouldn’t that have been cool?

(whine)

Well that’s it for now. I’ll probably think of more as soon as I post this.

jAkUp
08-10-04, 01:04 AM
yes the ingame browser is TERRIBLE. filter dont work, half of the games wont connect. Its amazing to me that this is in a shipping product.. and its id! They are not known to ship games with huge bugs... 4 years on this game and they didnt even notice that the ingame browser does not work.. amazing.lol Other than a few glaring missteps, the game is great :nanahump:

evilchris
08-10-04, 01:21 AM
You should never compare anything to an alpha that you were never supposed to see. Every game has tons of cool features pulled before release.

The flashlight is a design decision. It has nothing to do with being a "competent marine". I think it adds to the game. If you could always see bright and clear then what's the point of the lights being down in the 1st place. You choose: weapon ready or see whats coming =) I love it.

I also think HL borrowed a lot from iD's games heavily of that era. They all do it.

CaptNKILL
08-10-04, 01:31 AM
I agree with the complaints on some parts, but i really think the thing that bothers me most about the game(although I love the gameplay) is that its so much like other games.

Quake 2, Half-Life and eliteforce 2 combined into Doom 3 (minus the Klingons :D). What sucks is, they left out the Doom. Personally, I think this game would have made a better Quake 4 than a Doom 3... just my opinion though.

EDIT: Its also a lot like the Resident Evil movie... super advanced research facility goes to hell, zombies take over, military forces have to fight them off...

Despite all this, its still a really fun game that looks great :)

jAkUp
08-10-04, 01:32 AM
I kinda like the flashlight thingy also... it adds to the game in tense moments when something jumps out :) Kinda makes it more exciting in a way

-=DVS=-
08-10-04, 01:42 AM
Could have made battery ran out on flashlight if you use it to mutch but let it use with guns not all guns offcourse some of them need two hads to hold, would be more fun i think (mag) i agree with Moot , iD could have added more little things and made it more fun , a bit rushed out id say :(
Heck they prolly got tired working on Doom 3 and shiped it :tongue2:

Rakeesh
08-10-04, 02:07 AM
Its amazing to me that this is in a shipping product.. and its id! They are not known to ship games with huge bugs...

Hmm...something tells me you didn't play quake 2 when it first came out. :D It was arguably the buggiest game ever until like 8 months after its release. Not to mention doom 1 as well, version 1.0 of that game was terrible, the already blocky graphics were even more blocky, and even worse is it ran even slower that way.

Personally I like Doom 3 though, its a damn good single player game. I don't really have any beefs with the minor things. Play the game in the dark with a nice 5.1 surround system and the volume way up, with the bass slightly tweaked. The game is quite scary. :D Also not to mention surrealistic.

IMO the best ID software game ever made. I hated quake 1 (the entire game was just a big brown polygon blob) and quake 3 (this one didn't even have a game,) quake 2 was ok but nothing fantastic. The original doom games, the commander keen series, and the original wolfenstein 3d games weren't the best games ever, but I played them for hours when I was 11. Doom 3 certainly stands out from the rest.

DaveW
08-10-04, 07:31 AM
- Does anyone other than me remember “exact pixel damage skins” ? It seems that feature didn’t make it. Doom 3 version 0.02 alpha, or what ever it was, had them.

Whats that? for me the zombies get injured in the exact part that I shoot them if thats what you mean.

- Another feature I don’t think made in into the game is “per polygon damage” (not 100% sure on this one)

Its still there, though it doesn't seem to matter if you shoot a zombie in the torso or the arm, he will still die if you shoot him enough times.

- Another feature that was promised and never happened was a sound track by Trent Reznor

We all knew he pulled out 2 years ago.

- Marks on walls are off by default, and when they are turned on you get big ugly blotches. Couldn’t they have made proper bullet decals? Rather then make them pretty they just disabled marks on walls by default.

Marks on walls were on by default on my machine. Some bumped and specular bullet holes would be nice though.

- Multiplayer portion of the game seems very neglected. The filters on the in game server scanner don’t even work. Like couldn’t someone notice that bug during testing? I think so. Who gives a poop ship the game! It’s single player focused anyway right?

Yeah the MP is weak, Id added it because the community nagged for it, not because they wanted to.

- I wish some of the bodies would stay behind, so you could keep dismembering them, and making a big bloody mess. Something you could do in the alpha.

Theres a console command for that. And your framerate gradually slows the more and more bodies pile up (which is why they switched it off by default),

- Scripting is too canned. During that bio scan in the beginning of the game even if you aren’t standing on the red squares you still pass your bio scan, and even if you aren’t moving he tells you to hold still.

I noticed that :) I jumped around, crouched, did a little dance, it doesn't matter .

- some stuff seems “borrow” from games like half-life. What about those health dispensers heh?

The game has a LOT of simularities with half-life. The whole research facility opens a portal to another dimension and aliens come through and kill everyone thing. The animated corpses with face hugger things on them in Half-life are they equivalent of the zombies in Doom 3. The guy in the suit in Half-life who always seems to be one step ahead of you, is paralleled by councilor Swan in D3.

- There is no ultra shadow as of yet

There's a console command for that, r_usedepthboundstest or something like it.

- I have only played it for two or three hours so far and have already experienced the flash light bug.

I never had a problem with that, its probably an issue with specific drivers.

- Lots of people have been saying this one but I’m going to say it again. Why can’t a competent marine carry a gun and flashlight at the same time?

Because (lots of people have been saying this one but I'm going to say it again) it would ruin the atmosphere in the game. Its odd that people complain of it being unrealistic that the character can't tape a light to a shotgun, but nobody has issue with the fact that he can carry 10 different weapons in his pocket. BTW, there is already a mod out that attaches a light to the pistol if you are so inclined.

- It’s hard to make things not too dark, or not blow out the colors, and get hot spots.

change the gamma and not the brightness. set r_gamma to 1.2 in your config.

- some of the textures are rather low quality

Unavoidable unless you wanted the game to require a 500 meg graphics card.

- Interacting with things in your world seems very limited. Even in half-life you could get a can of pop from the pop machines. But it’s not so in doom3. I was also hopping the turkey puncher game was actually a game within a game. Maybe an old version of doom you could stand there and play in doom 3. wouldn’t that have been cool?

That would have been cool yes. I was also let down that I couldn't use the bathroom. I also thought it would be cool if there was a scene with a zombie in the shower, you could then flush the toilet lots of times to make the water really hot and kill the zombie. BTW, someone should write an Atari 2600 emulator for the Doom 3 arcade machine, that would be cool.

vampireuk
08-10-04, 08:17 AM
The lack of a weapon with a flashlight annoys me, if that company makes the most advanced technology ever made surely they can stick a light on a gun ;)

majortom
08-10-04, 08:37 AM
you figure that in the future they'd have something better than a flashlight to see in the dark. anyone else notice that they reused a lot of quake 3 sound effects? i thought the sound effect when you picked up health was a little familiar....hmmm.

D.K.Tronics
08-10-04, 08:51 AM
The lack of a weapon with a flashlight annoys me, if that company makes the most advanced technology ever made surely they can stick a light on a gun

Exactly.
Whats the point of all this realistic lighting, realistic physics, ragdoll physics, and bla de f*cking bla, if you can't walk down a frigging dark corridor holding a torch in one hand and a gun in the other ?
To me, THAT would be more realistic, AND scary, than just bumbling around in the friggin dark.
And why is it so darn dark ?

Christ, it would be 100x more damn scary if I was walking down a fully lit corridor, holding a gun and a tracking device, (ala, Aliens), than it ever would be in Doom 3.

Also, they spot you regardless of whether you have your torch on or off. I stood still in the dark for a while, then couldn't believe my eyes when they not only found me, but shot and killed me as well. Do they all have built in nightvision ?
And whats the point of all these wonderful graphics, if you ain't going to see them anyway ? Or do some of you just shine your torch on every pixel on the screen ?

No wonder it runs on lower-end hardware, There's sweet FA to render, lol. It just renders BLACK !!
Sort of like,
"Hey guys I got Doom3 to run on my P2 233MMX and Voodoo 1"
"But it's all just black"
"Exactly, brilliant ain't it ?"

I'm sorry, but Doom 3 has nothing on Farcry, and I didn't think much of Farcry.

vampireuk
08-10-04, 09:47 AM
Yeah they did go overboard with the darkness, usually in a dark game you can adjust the gamma to make the games brightness to your satisfaction, with this it has very very little impact on what you can actually see. I know it's suppose to be atmospheric but it's also annoying as hell.

Moot
08-10-04, 10:01 AM
I’ll reply to some of people’s comments latter today. For now I have one more complaint I want to post before I go to work. Shouldn’t flying plasma and rockets light up the room? Even firing some guys should light up the rooms more than they do.

Clay
08-10-04, 10:03 AM
I think that this Doom 3 flashlight issue will go down in history as one of the single most bitched about game characteristics of all time. Good grief people, there will be a mod for this soon enough...don't get your panties in such a wad. :angel:

Maybe someone will make a mod for a lightswitch in EVERY room with 1 million candlepower floodlights that come on too. :D

Saint Lucifer
08-10-04, 10:10 AM
The darkness is perfect in Doom 3. And yes, with the flashlight, I do scan every single corner and area in the game, then when I'm assured that there's nothing presently in the room, I equip a gun because there probably will be something coming.

If I could just run around with a gun and flashlight equipped, the game's pace would be shot. The simple point is that requiring the flashlight to be out forces you to make a choice between clarity and fire power and it also indirectly controls how fast you can move through the game.

"There is no terror in the bang, only in the anticipation of it."
-Alfred Hitch****

vampireuk
08-10-04, 10:23 AM
Well call me boring, but stumbling down a corridoor in pitch black over and over again just isn't that entertaining to be honest ;)

Barrok
08-10-04, 10:23 AM
I have played the whole single player game, and the flashlight "problem" never bothered me. This game tops my list of graphically amazing games as well as a killer single player game. I agree with some of the original posters problems though. I feel that the game is 97% complete. There are so many "touch-ups" that could have been added that would have changed my view alot! I still cant get over how the head isnt round, that it is so blocky! I also think that, while fun, it was somewhat repetitive. COD single player was my favorite along with half life, and graphically i think COD is still amazing, even though it uses the Q3 engine. I am looking forward to games with the doom3 engine, and hopefully there will be a killer multiplayer game soon! Peace!

cam9786
08-10-04, 10:27 AM
People, were not saying they CAN'T stick it to the gun, were saying it WOULD RUIN THE ATMOSPHERE!!!! I just don't know why some people don't get that, even after you tell them 20 times. It's made to be dark and scare the **** out of you, you're more vunerable with a flashlight then you have to switch and it's all about timing and not getting killed but still being scared cause youre more likely to get hurt carrying a flashlight then a gun. Really, he could do it if he wanted to, but the games not a simulation of what would happen in real life, it's meant to be dark, the way the developers intended it.

Richteralan
08-10-04, 10:32 AM
obviously people are scared so they bitch about not enough lights...lol

evilchris
08-10-04, 10:43 AM
People, were not saying they CAN'T stick it to the gun, were saying it WOULD RUIN THE ATMOSPHERE!!!! I just don't know why some people don't get that, even after you tell them 20 times. It's made to be dark and scare the **** out of you, you're more vunerable with a flashlight then you have to switch and it's all about timing and not getting killed but still being scared cause youre more likely to get hurt carrying a flashlight then a gun. Really, he could do it if he wanted to, but the games not a simulation of what would happen in real life, it's meant to be dark, the way the developers intended it.

I've tried, they don't get it =). They seriously think that John Carmack couldn't find a way to attach a light to the weapons!

saturnotaku
08-10-04, 10:45 AM
Well call me boring, but stumbling down a corridoor in pitch black over and over again just isn't that entertaining to be honest

And let's not forget having to constantly switch back and forth between your flashlight and weapon because you can't see where the enemies are...but they sure as hell can see you.

Sazar
08-10-04, 10:55 AM
frankly the darkness is nice :)

I agree that a flashlight on the weapon woulda been nice and the tape-duct mod has just that but with a very narrow beam (to continue use of the flashlight for seeing more)

this helps keep the game claustrophobic while still being practical...

its a bit daft in some areas when you SEE the bugger yer trying to off... then have to switch and keep firing and see nothing...

I didn't use the machine gun's in the game... neither the chaingun or the regular machine gun... so the lighting off the fire is limited @ best...

however @ the end of the day the darkness == nice :)

vampireuk
08-10-04, 11:11 AM
obviously people are scared so they bitch about not enough lights...lol

Yes thats it exactly, its not the fact that its boring as hell to be wandering around when you can't see anything, its the scary pixels :p

CaptNKILL
08-10-04, 11:13 AM
I still dont understand the flashlight crap. The game plays fine the way it is.

What is the problem with not being able to use a flashlight with a gun? It isnt that unrealistic... there isnt any tape anywhere and only a moron would hold a flashlight on the forend of a sawed off 12 gauge.. not only is it friggin hard to hold a large object against the gun while shooting (has anyone ever shot a 12 gauge? you need to hold on to the forend tightly, imagine a smaller barrel on it, and no stock... you reeaaally need to hold it tight)... but HOW THE HELL WOULD HE PUMP THE FREAKIN THING WITH A FLASHLIGHT IN YOUR HAND?? And how about reloading? Youd have to stick the flashlight in your pocket before reloading, then take it back out then hold the gun again. Same goes for most guns. I doubt they planned on using the plasma gun, BFG, chaingun and machinegun in their own damned research facility, so they left off the flashlight mounts... or maybe you can get mounts from cabelas, see if you can get online at UAC and have them send you flashlight mounts for a chaingun :retard:

He really could have held it with the pistol though... but as others have said, its just not part of the gameplay, and people would have probably been irritated by one gun with a light when no others have it.

And about the "its an advanced research facility, why dont they have some new lighting technology?"... well, they make guns that determine whos good and band and kill the baddies on their own, they make things that turn Mars dirt into resources, they make teleportation devices... doesnt anyone else think that maybe personal lighting equipment MIGHT be a little lower on the to-do list? They didnt seem to plan on the whole damned place blowing up and having hell take over, so its not like they had a "demonic takeover preperation lab" where they designed super advanced flashlights and flashlight mounts that fit every gun known to man (including the chain saw :retard: ).

Also, in case you guys didnt notice this flashlight is freaking powerfull. It lights up things outside on the martian surface from a window about 100 feet away.

And one more thing, the reason they have a flashlight and not some headlamp or one of those lamps that goes around your neck is because: its a maintenance flashlight, they use it to look into all the nooks and crannies that you saw in the game to fix things. I imagine its pretty hard to do with a light stuck to your head. Plus, the whole game was filled with people complaining about the conditions and equipment, maybe better solutions do exist, but the UAC has just decided to be cheap bastards and only bought 5 industrial strength flashlights for the whole facility.

There, now shut up about it for gods sake :D

stncttr908
08-10-04, 11:19 AM
I was hoping for a new MOH game or some other shooter based on this engine a la MOHAA with the Quake 3 engine, but now that EA has bought up Crytek I'd much rather see it use the CryEngine.