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991060
08-15-04, 12:13 AM
http://www.planethalflife.com/features/articles/sigg04/index.shtm

quite impressive IMO

991060
08-15-04, 12:29 AM
and dont forget the new tailer:
http://www.filerush.com/download.php?target=HL2_2004Trailer_1024_Q!01[1].exe

picofarad
08-15-04, 12:30 AM
Yes, looks great! The art in this game is going to be really something.

jAkUp
08-15-04, 12:35 AM
new trailer??!!! Downloading now... :)

991060
08-15-04, 01:54 AM
basically, the trailer is just a mix of some old scenes, not quite new.

Nv40
08-15-04, 03:30 AM
a big warning for you guys.... Valve is very well know for releasing concept art (raytraced shots) (no real in game screenshots of the game). they made al lot of noise about "HDR" + ATI hardware last year , and last valve world its that it was dropped from the retail game. so many of the stuff you are looking maybe only be seen of a mission pack of Hl2 (if any). and others are not even using their engine ,but professional 3d animation software (nothing to do with games).

this is an example of their concept art.. (graphics are done using real raytracing professional aplications)

http://www.nvnews.net/vbulletin/attachment.php?attachmentid=7525&stc=1
notice the perfect lighting and shadows everywhere.. looks lifelike quality . light reflections whenver there is supposed to be.

and this is the real game graphics..

http://www.nvnews.net/vbulletin/attachment.php?attachmentid=7526
notice that many object doesnt have shadows at all ,and when there are shadows they are blocky . looks gaming like. no light reflections everywhere . hence the gaming look.

the diferences in the lightings/shadows techniques are remarkable.
quote me on this.. many people that expect revolutionary graphics will be extremely dissapointed when the game graphics doesnt look like many of the PR marketing released shots.

killahsin
08-15-04, 04:01 AM
Actually what you are refering to is just images that show the skybox models vs the ig ones. Yes the skybox models can be much higher than the IG ones.

And actually HL2 will scale upward beyond Dx9 so I'm not quite sure how dissapointed people will be.

And HDR in hl2 does give everything those perfect looking soft styled shadows

Ahh Actually one of those images is a real photograph lol


here is the quote for you

"Viktor showed some of the HL2 demos from this year's E3, and a Powerpoint presentation featuring references used in the creation of HL2 along with the end result screenshots from the game."

just so people don't get confused with what is real and what is not

i saw this on planethalflifes q/a also, kinda nifty

Q: Will we see any graphical enhancements and/or support for future technologies through Steam?

A: Gabe talked about how through Steam they could add enhanced graphics as they become available. "If a user say, installs a brand new x900 (assuming that's what is next) that has some fancy new features that there old card didn't support, such as pixel shader 3 (for example). We (VALVe) could release a small update to the game to download that content to that user's computer as soon as Steam discovers the new Video Card". Basically they can release custom content to your computer depending on your system; and if you upgrade to hardware that enables a new technology, it can enable it!

http://www.planethalflife.com/features/articles/hl2qa/
link for those who want to read it

Nv40
08-15-04, 04:18 AM
Actually what you are refering to is just images that show the skybox models vs the ig ones. Yes the skybox models can be much higher than the IG ones.

And actually HL2 will scale upward beyond Dx9 so I'm not quite sure how dissapointed people will be.

And HDR in hl2 does give everything those perfect raytraced looking soft styled shadows


Concept art .. (or whatever name you choose) is not real ingame screenshots ,not done in the engine. its irrelevant if they use it for inspiration for their game or not. point is that is overhype gamers (for things they will never see in the game) . i will buy Hl2 too.. a must have game .. just like FArcry/Stalker/ and the already released Doom3 .. so im waiting for it ,just like any other ,but i will not like most gamers to blindly believe in every screenshot they see released "of the game" is what they will see in the game.

killahsin
08-15-04, 04:27 AM
yes i edited my post to somewhat try to express myself better

What I am saying is that a skybox is 3d now and you see it in game. Also that those aren't said to be screenshots they are concept pictures vs in game pictures. Thats why I added the quotes and whatnot. But I do agree with you. What we also have to understand is again image quality that is biased torwards an individual set of cards. That is my biggest personal fear with HL2.

Edge
08-15-04, 05:28 AM
OK...it's getting harder and harder to tell which screenshots are in-game, which are concept art, and which are photographs...I'm impressed now.

picofarad
08-15-04, 05:33 AM
You mean not all those shots in the top link are screenshots!? Why thank you good sirs, I don't believe I would have ever worked that out on my own. Its a good thing we have people of your wit and, if I may say so, dashing good looks around the place to look after us.

However, a suggestion if I may be so bold? I would suggest that Valve are infact not passng them all off as 'screenshots'. I would also suggest that within the context of the presentation that particular pictures are fulfiling their purpose by quite deliberatly and maliciously *not* being screenshots.

So can we please get over it? :ORDER:

(btw, does anybody know if there is a link to the presentation online? Or did they just steal some pictures from it?)

datamage
08-15-04, 01:10 PM
The following are real in-game screenshots.

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide15_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide16_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide17_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide20_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide02_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide13b_hi.jpg

There are a few more, but these do the job. If you think this doesn't look impressive, well then, I feel bad for you. Again, these are shots of the game, not concept.

- D.

DivotMaker
08-15-04, 01:30 PM
a big warning for you guys.... Valve is very well know for releasing concept art (raytraced shots) (no real in game screenshots of the game).

Thank you for the warning :rolleyes: , however I think I will rely on sources other than you for my HL2 updates....I hope you understand....

DivotMaker
08-15-04, 01:32 PM
The following are real in-game screenshots.

If you think this doesn't look impressive, well then, I feel bad for you. Again, these are shots of the game, not concept.

- D.

Could not agree more! :thumbsup:

Mr. Hunt
08-15-04, 02:00 PM
Well fell bad for me because they don't look impressive. The detail (or lack there of) is really disappointing. I would think after delaying the game forever they could have put SOME detail into the game :\.

aAv7
08-15-04, 02:04 PM
Nah, they couldnt waste time with detail-they've been too busy taking huge chunks of levels and story out to get it out in time. I think we'll see an expansion pack in the future with extra content that was originally intended for the game.

And I think these pics looks great. CS: Source is the graphical stinker imo, but it has to be to reach to a mass amount of gamers.

kingmike
08-16-04, 01:19 AM
I'm impressed with the realistic approach! if those are in game shots, my hats off to the developers. Just get the game out :fkr:

Chippy
08-17-04, 08:15 AM
The following are real in-game screenshots.

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide15_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide16_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide17_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide20_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide02_hi.jpg
http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide13b_hi.jpg

There are a few more, but these do the job. If you think this doesn't look impressive, well then, I feel bad for you. Again, these are shots of the game, not concept.

- D.

Well I would say that these are the most impressive real-time graphics ever seen in the history of the gaming industry. However...

Ever since the beginning (Doom, or perhaps even Wolfenstein or Dungeon Master), artists and programmers have tried to give everything sense of scale and perspective. To do this, they have used low camera angles and a wide-angle lens type of view. This makes everything look big and expansive.

But I have a major problem with it. It may be "correct"; it may be mathematically OK; it may be just like your wide-angle camera lens would see things. But its not very realistic, is it.

When was the last time you looked at the middle of a railway bridge (physically looked at it, not at a photograph) and saw it lean inwards:

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide15_hi.jpg

I have never seen a railway bridge look like that! Look at the oval sun on the top right. When did you last look up and see an oval sun????!?! WTF?

Or a block of flats lean inwards like the ones on the left:

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide13b_hi.jpg

Never.

I could go on, but you get the idea. Its just not very realistic. Its over-done.

They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like.

Chip

faraday
08-17-04, 09:52 AM
Well I would say that these are the most impressive real-time graphics ever seen in the history of the gaming industry. However...

Ever since the beginning (Doom, or perhaps even Wolfenstein or Dungeon Master), artists and programmers have tried to give everything sense of scale and perspective. To do this, they have used low camera angles and a wide-angle lens type of view. This makes everything look big and expansive.

But I have a major problem with it. It may be "correct"; it may be mathematically OK; it may be just like your wide-angle camera lens would see things. But its not very realistic, is it.

When was the last time you looked at the middle of a railway bridge (physically looked at it, not at a photograph) and saw it lean inwards:

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide15_hi.jpg

I have never seen a railway bridge look like that! Look at the oval sun on the top right. When did you last look up and see an oval sun????!?! WTF?

Or a block of flats lean inwards like the ones on the left:

http://www.planethalflife.com/features/articles/sigg04/phl_c17_Slide13b_hi.jpg

Never.

I could go on, but you get the idea. Its just not very realistic. Its over-done.

They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like.

Chip

You dont play many games do you?

majortom
08-17-04, 10:06 AM
http://www.nvnews.net/vbulletin/attachment.php?attachmentid=7525&stc=1
notice the perfect lighting and shadows everywhere.. looks lifelike quality . light reflections whenver there is supposed to be.
.


:afraid:

OMG. that's real, right? that CANT be from a game (oh god, i'd freakin lose it if it was). OH GOD, PLEASE PLEASE DONT SUCK HL2!!!!!!!!!

|JuiceZ|
08-17-04, 10:33 AM
http://www.nvnews.net/vbulletin/attachment.php?attachmentid=7525&stc=1
notice the perfect lighting and shadows everywhere.. looks lifelike quality . light reflections whenver there is supposed to be.
.

Its obvious thats a photograph. nt though.

Chippy
08-17-04, 10:55 AM
You dont play many games do you?

Why do you ask? Have I said something stupid?

Chip

Intel17
08-17-04, 10:57 AM
Thats a photograph. Notice how everything casts a correct shadow...which Source engine cant do.

majortom
08-17-04, 11:16 AM
awwwww. so disappointed

Ninjaman09
08-17-04, 12:51 PM
OMG. that's real, right? that CANT be from a game (oh god, i'd freakin lose it if it was). OH GOD, PLEASE PLEASE DONT SUCK HL2!!!!!!!!!
Uh, Nv40 said in his original post that it was a raytraced shot created with professional raytracing software. The entire point of his post was to say that it WASN'T in-game and that Valve frequently releases raytraced shots instead of in-game shots, which can confuse people. Read the whole post so you can take it in context.

They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like.
The angle and wide viewing area of the shots is what causes the distortion. Consider that a human being's focused field of vision is much more narrow than the screen shots you're referring to. This removes any basis of comparison to real life since you never have and never will see that wide of a view, unless you pulled your eyeballs out and turned them sideways (and they still worked). However, if you COULD see at that wide of an angle, that's what it would look like. Moving the camera around wouldn't change anything.