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doodlebob
08-21-04, 04:04 AM
I finished my map today check it out. :spongebob

You can grab it here.http://doom3.filefront.com/file/Church_of_Ruins;29729(do not select filefont on this page its down.)
http://www.fileshack.com/file.x?fid=5275(must login)
http://www.mapraider.com/maps/?fileid=2448#(do not select filefont on this page its down.)

description:
A small church is over run by demons on mars and it is your mission to destroy them to protect earth.There are a couple of hidden rooms and supprises waiting for you to find them.Also some rooms must be cleared of enemys before you can progress farther into the level to complete your objective.

I want your immpressions both good and bad. :nanahump:

Nv40
08-21-04, 05:38 AM
I finished my map today check it out. :spongebob
Pictures (http://img58.exs.cx/img58/7964/Preview.jpg)
Snach it from here mapraider (http://www.mapraider.com/maps/?fileid=2448)

description:
A small church is over run by demons on mars and it is your mission to destroy them to protect earth.There are a couple of hidden rooms and supprises waiting for you to find them.Also some rooms must be cleared of enemys before you can progress farther into the level to complete your objective.

I want your immpressions both good and bad. :nanahump:


awesome!!! :drooling: simply awesome!! :clap:

anyone should really download that SP map.. there is more intense action in that map that in many of the retail game together.. hehe
have not fisnished the level ,but a first suggestion is the shadows for the lamp in the second floor looks not realistic. try using a proyected textures for soft shadows instead. graphics are really good ,gameplay too. hats off for excelent job. :)

saturnotaku
08-21-04, 07:35 AM
The overall design is very good. I do get some pretty big slowdowns on my 6800 Ultra, though - drops down into the high teens at 1600x1200, no AA, 4x AF especially in the initial outdoor area.

My biggest complaint relates to enemy spawning in the first part. Perhaps there's a way to incorporate a 1-2 second delay from the time the marine picks up the weapon. Or maybe move the spawn location away from the weapons. The cacodemons show up and I'm down like 10 health before I've had a chance to get a shot off.

Excellent map otherwise. :)

doodlebob
08-21-04, 09:20 AM
saturnotaku I wanted the map to be challenging but look around outside and inside and you will find some ammo. :) Yea its possible to use a delay.

saturnotaku
08-21-04, 09:30 AM
Yea its possible to use a delay.

That's all I would really want. Just give 1-2 seconds to get our bearings, then rock and roll!

Arioch
08-21-04, 10:55 AM
I'll have to check this out later!