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View Full Version : Xbox 2 graphics 'mostly done' - ATI moving people on to "other projects"


Megadrive
09-07-04, 04:57 PM
DaveBaumann wrote:


ATI - XBox 2 development

FYI, ATI have just mentioned in an analyst conference that the R&D side of XBox2 is "mostly done" and they are "already moving people on to other projects". Sounds like tape out is done and its a case of verification as revisions come back from here.

http://www.beyond3d.com/forum/viewtopic.php?p=365029#365029


So the Marlborough, Mass team is nearly done with Xbox 2 graphics, now moving on to other projects. well, I suppose that would mean they are going to finish R600, and/or more distant ATI VPUs like R700 and R800, all mentioned in the Dave Orton interview from a few months back:


With respect to engineering resources its been suggested to us that the “West Coast Team” (Santa Clara - Silicon Valley) has become the main focus for all the PC parts coming from ATI and that now even R500, which we initially understood to be an “East Coast Team” (Marlborough) product, is being designed at Santa Clara. Is it the case that Santa Clara will mainly produce the PC parts now, while Marlborough will be active with “special projects” such at the next X-Box technologies?


We had this concept of the “ping-pong” development between the west and east coast design centres. On paper this looked great, but in practice it didn’t work very well. It doesn’t work well for a variety of reasons, but one of them is the PC architecture, at the graphics level, has targeted innovation and clean sheet innovation and whenever you have separate development teams you are going to, by nature, have a clean sheet development on every generation of product. For one, we can’t afford that and its not clear that it’s the right thing to do for our customers from a stability standpoint. Its also the case that’s there’s no leverage from what the other development team has done, so in some cases you are actually taking a step backwards instead of forwards.

What we are now moving towards is actually a unified design team of both east and west coast, that will develop our next generations of platforms, from R300 to R400 to R500 to R600 to R700, instead of a ping-pong ball between them both. Within that one organisation we need to think about where do we architecturally innovate and where do we not in order to hit the right development cycles to keep the leadership, but it will be one organisation.

If you dissect in, for example, to the R600 product, with is our next, next generation, that development team is all three sites - Orlando, Silicon Valley, Marlborough – but the architectural centre team is in the Valley, as you point out, but all three are part of that organisation.


Would I be correct in suggesting that mainly Marlborough and Orlando would be the R&D centres – with the design of various algorithms for new 3D parts – while the Santa Clara team would be primarily responsible for implementing them in silicon?


No, because the architecture of the R300 and R500 is all coming from the Valley, but we’ve got great architects in all three sites.

Bob Drebin in the Valley is in charge of the architecture team and so he’s in charge of the development of all the subsequent architectures but he goes out to the other teams key leaders and that forms the basis of the unified architectural team. At an implementation level, you’re right – Marlborough is mainly focused on the “special projects” and that will probably be another 18 to 24 months for them. So the R600 family will mainly be centred primarily in the Valley and Orlando with a little bit from Marlborough, and then the R800 would be more unified.



http://www.beyond3d.com/interviews/daveorton/index.php?p=3

Megadrive
09-08-04, 06:31 PM
http://www.gamespot.com/news/2004/09/08/news_6106944.html


ATI "winding down" work on Xbox Next

ATI CFO Terry Nickerson tells technology conference that his company is finishing up work on the next-gen console's graphics processor.
With Microsoft staying absolutely mum about next-generation console development, gamers have had to look elsewhere for details about the Xbox Next. Yesterday, they got a tantalizing clue from Terry Nickerson, chief financial officer of ATI.

Speaking to the Smith Barney Citigroup 2004 Technology Conference in New York, Nickerson gave a presentation about ATI's sources of future revenue. Given that the company is making the graphics processors for both Microsoft and Nintendo's next-generation machines, he naturally touched on the subject of royalties from the two companies.

“The other one that's starting to become a factor--when you're looking at it from an investment point of view--are game consoles," he said. "Both Nintendo and Microsoft will be royalty [sources]." Then Nickerson dropped a tantalizing tidbit about the Xbox Next. "We're actually winding down development on some of the Microsoft product," he said casually.

If true, Nickerson's statement could mean that the Xbox Next is closer to release than previously thought. In July, Steve Ballmer said that the device wouldn’t be out "in the next year," meaning at least not until August 2005. However, while rumors persist that it will be unveiled at CES in January, the common consensus is that the machine will most likely go on sale in Q4 2005.

Unfortunately, though, no one in the audience asked Nickerson to elaborate on his statements in the Q&A session following his presentation. Attempts by GameSpot to elicit further comment from both ATI and Microsoft were unfruitful as of press time.