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Pandora's Box
09-15-04, 07:17 AM
drool*

i wonder how much this is gonna smack around the new cards.

jbirney
09-15-04, 08:07 AM
My only question is will the masses pick up and start using 3dMark2005? We all know about the fiasico with 3dMark2003. I am courious to see how all the sites that jumped on the Anti-3Dmark bandwagon will react.....

|JuiceZ|
09-15-04, 08:14 AM
Those shots are .. "photorealistic" :p

Thats my new fav word :angel:

The shot looks great nick :cool:

Didn't you use to post over at the planetriva forums way back in the day? If not that one it was one of the other older nv sites.

MUYA
09-15-04, 08:17 AM
drool*

i wonder how much this is gonna smack around the new cards.

lots... expect 14-20 fps from GTs on k8s....according to a leak from ATi-news a few weeks ago

SH64
09-15-04, 08:54 AM
lots... expect 14-20 fps from GTs on k8s....according to a leak from ATi-news a few weeks ago

Dang! .. was that @defualt settings (i.e. 1024x768 ,0xAA,4xAF) ??

jAkUp
09-15-04, 09:59 AM
1 more question... is there anything more that is being done to try to counter the driver hacks?

Nick[FM]
09-15-04, 11:52 AM
Thats my new fav word :angel:

The shot looks great nick :cool:

Didn't you use to post over at the planetriva forums way back in the day? If not that one it was one of the other older nv sites.
Hehe, I did! :) Quite a lot actually.. Oh I miss those good old days! I wonder what ever happened to the guys who ran PlanetRIVA? Packman & Gordon (or was it his name?).

1 more question... is there anything more that is being done to try to counter the driver hacks?
We will continue to do driver approvals for both 3DMark03 and 3DMark05. There is no 100% bulletproof way to stop application specific optimizations in the benchmark, but if we come up with one, we sure will implement it. We are still monitoring the situation, and try our best to come up with better solutions.

|JuiceZ|
09-15-04, 12:04 PM
']Hehe, I did! :) Quite a lot actually.. Oh I miss those good old days! I wonder what ever happened to the guys who ran PlanetRIVA? Packman & Gordon (or was it his name?).

hahah, knew it! That was when I just got a brand new riva128 & was still rockin' Forsaken :D: Last I remember Christopher Gordon went to join the ministry, don't know whatever happened to Packman, was definitely great times though. Good to see you're still doing big things over at FM, take care man! :)

Nick[FM]
09-15-04, 02:02 PM
hahah, knew it! That was when I just got a brand new riva128 & was still rockin' Forsaken :D: Last I remember Christopher Gordon went to join the ministry, don't know whatever happened to Packman, was definitely great times though. Good to see you're still doing big things over at FM, take care man! :)
Hehe, this goes a tad OT (sorry for that) but Chris Gordon joined the ministry? Interesting! As far as I know, Packman posted for nVNews some time ago, or then I remember totally wrong.. Anyway, haven't seen those 2 chaps in a long time! Good'ol times! :)

|JuiceZ|
09-15-04, 03:10 PM
']Hehe, this goes a tad OT (sorry for that) but Chris Gordon joined the ministry? Interesting! As far as I know, Packman posted for nVNews some time ago, or then I remember totally wrong.. Anyway, haven't seen those 2 chaps in a long time! Good'ol times! :)

No you're right, Pak did post here for a 'lil while right after PlanetRiva/PlanetGeforce shutdown.

We went way (ot) it was my fault though, sry :o :p





ok, back to the 3DMark05 Screenshots..... :D

qballshalls2002
09-15-04, 05:05 PM
Hey Nick,

Will 3dmark2005 be gpu limited just like 3dmark2003 was?

Nick[FM]
09-15-04, 05:38 PM
Hey Nick,

Will 3dmark2005 be gpu limited just like 3dmark2003 was?
As far as I know (I haven't yet looked at any results with same GPU/VPU and different MHz CPU's) it should be less GPU/VPU limited than 3DMark03 is, but I am not sure how much.

motleycrue
09-16-04, 12:54 AM
lol..

speaking of good old days..... whens kiss coming to town?

DavoNogo
09-16-04, 06:55 PM
Here's a little snippet from an article in an Aussie Mag:

To appreciate 3DMark05, one has to look at FutureMark's fourth and current release, 3DMark03. Up until 03, the engine used to create 3DMark has been the MAX-FX engine from Remedy Entertainment originally created for Max Payne. With DirectX 9.0 though, Mutlitexturing went out of favour and shaders became the central element. The aging MAX-FX engine wasn't designed with this in mind and the decision was made to start over with a new engine bred for DirectX 9.0 shaders. The end result was 3DMark03, a well received benchmark that didn't however blow away the audience in the same way as its predecessor. The major issue was that it didn't exlpoit the possibilities afforded by DirectX 9.0; out of the four tests, only Mother Nature used DirectX 9.0 features. At the time, DX9.0 hardware sales had not reached critical mass. Now DX9.0 has trickled its way down to mainstream, the developers of 3DMark are finally making the benchmark that will have today's DirectX9.0 cards struggling under the strain and begging for release. Just the way we like it!

Bear in mind: if your card doesn't support pixel shaders 2.0 or higher, don't bother with 3DMark05. You find any half-assed DirectX8.0 tests here; every test will use DirectX9.0 features in one form or another. In fact they are designed for the second generation of DX9.0 GPUs, those that support up to PS3.0

The most radical change in 3DMark05 is the way shaders are actually created - a shader describes the relationship between the type of material and a type of light. The problem is everyone wants to see lots of shader effects and there is no shortage of material/light combinations. Skin lit with a point light is different if lit with a directional light. Ambient lit metal has different shader code to ambient lit marble. 'In an actual game with enormous amount of graphics content, different objects with different materials and different shaders for all those, the total amount of shaders get completely out of hand and become very hard to manage' says Patric Ojala, the senior manager of benchmark development at Futuremark.

The solution they came up with was to automate this process and build shaders as they are needed. Although there are many material/light combinations, a particular material will behave similarly (though not the same) for different types of lights. With a dynamic shader engine, you can write the shader once and let the engine generate the different versions of the shader for different lights. Based on what artists specify, the engine can even create shaders on the fly. Patric explains: "Our solution is to procedually make only the shaders that are needed for rendering the next frame, If a new material appears in the next frame, we make a shader for it, but no sooner than that. This way the code and content is easier to manage, and the rendering engine is more flexible."

While 3DMark03 used mostly DirectX8.0 level shaders, 3DMark05 has really cranked up what DX9.0 can do. Materials are significantly more complex, and where appropriate, previous hacks have been replaced with more robust solutions. Many of the materials do Blinn-Phong shading or some modification to it.

motleycrue
09-17-04, 11:51 PM
EDITED BY MUYA: Be Nice Please.

Nick[FM]
09-18-04, 08:59 AM
Not sure what you are talking about, but you may have your personal reasons for quoting me on something I've never said.

jAkUp
09-21-04, 12:15 PM
http://img29.exs.cx/img29/4715/3dmark05_ship_big1.jpg

Clay
09-21-04, 01:24 PM
Nice! Where'd you get this pic?

EDIT: NM :)
http://www.futuremark.com/news/?newsarticle=200409/2004092105#200409/2004092105

Kev1
09-24-04, 07:25 PM
I saw the system requirements and I apparently meet them, but will it be slide show on my setup? Should I even bother downloading?

Currently get 6133 3D Marks in 3D Mark 03 :)