AnteP
10-19-04, 03:23 PM
I just remembered Valves statements about centroid sampling and Source.
When using hardware not capable of centroid sampling (or the shaders used to "emulate" centroid sampling) pretty severe texture artifacts would be seen along texturecracks and polygon borders in certain cases.
Now since the 66.xx drivers we've had just those type of artifacts in CSS.
So today I remembered what Valve said and I disabled FSAA and presto: no more artifacts.
So perhaps centroid sampling ('cause I assume nVidia doesn't need the shader on the GF6 now that they support "real" centroid sampling) is somehow borkjed in the current drivers.
Oh well, perhaps all this is very self-explanatory. :retard:
When using hardware not capable of centroid sampling (or the shaders used to "emulate" centroid sampling) pretty severe texture artifacts would be seen along texturecracks and polygon borders in certain cases.
Now since the 66.xx drivers we've had just those type of artifacts in CSS.
So today I remembered what Valve said and I disabled FSAA and presto: no more artifacts.
So perhaps centroid sampling ('cause I assume nVidia doesn't need the shader on the GF6 now that they support "real" centroid sampling) is somehow borkjed in the current drivers.
Oh well, perhaps all this is very self-explanatory. :retard: