View Full Version : lets make a g_dragEntity mod...

10-20-04, 03:05 PM
would it be possible to write a script that would turn g_dragEntity on when the player is 1-2ft from dynamic entity? also does anyone know how to disable the onscreen info that is displayed when g_dragEntity is set to 1.

by the way turning drag on is pretty fun. you can stack things up and throw dead monsters around like rag dolls. its especially fun when you play with some form of ungibbable mod.