Daneel Olivaw
10-26-04, 12:03 AM
A small demo, maybe others have posted this. I was just wondering what kind of HDR could be implemented on directx 8.1 type hardware. Neat demo. Kinda confirms, IMO, that pushing DX9 wasn't all that. Seeing this, the only reason to stop DX8.1 hardware from running a lite version of HDR is marketing.
http://www.daionet.gr.jp/~masa/archives/Test/HDR/mshdribl.zip
__________________________________________________ ____________________
DX8 Multi-Sample High-Dynamic Range Image-Based Lighting
2002.12
Masa (Masaki Kawase)
E-Mail: masa@daionet.gr.jp
URL : http://www.daionet.gr.jp/~masa
__________________________________________________ ____________________
HDR (High-Dynamic Range : )
- HDR (High-Dynamic Range) Rendering
- IBL (Image-Based Lighting)
- Glare (Bloom/Ghost/Star) Generation
- Fresnel Effect (Specular Reflectance)
- FSAA (Full-Scene Anti-Alias)
- Motion Blur
- Afterimage
http://www.daionet.gr.jp/~masa/archives/Test/HDR/mshdribl.zip
__________________________________________________ ____________________
DX8 Multi-Sample High-Dynamic Range Image-Based Lighting
2002.12
Masa (Masaki Kawase)
E-Mail: masa@daionet.gr.jp
URL : http://www.daionet.gr.jp/~masa
__________________________________________________ ____________________
HDR (High-Dynamic Range : )
- HDR (High-Dynamic Range) Rendering
- IBL (Image-Based Lighting)
- Glare (Bloom/Ghost/Star) Generation
- Fresnel Effect (Specular Reflectance)
- FSAA (Full-Scene Anti-Alias)
- Motion Blur
- Afterimage