PDA

View Full Version : Slight 'overlapping' screen effects in games!


petem222
11-04-04, 10:05 AM
Hey all- been going through the boards for a few days looking for a solution but I'm not sure what to do in my particular case:

My specs: p4 2.68, 1gb OCZ RAM in dual channel mode, BFG 6800 GT OC, 61.77 drivers

The problem seems to be not so much 'stuttering' as the games (Doom 3, little bit in older games like HL and DOD) do not slow down at all and everything seems to flow pretty smooth. What's happening is almost this 'dragging' effect that occurs whenever the screen moves around more than a little bit or if I move the mouse & look around...

For example: There's a scene early in Doom 3 where you get off the elevator and then the scene flashes over to the bald dude with the goatee and glasses (and his marine escort) talking with the crusty scientist guy on the video phone. While the scene is in transition, going through the vents and to the other room, you can clearly see the screen staggering and skipping a bit, but it never pauses or stops completely...

I've been trying all the stuff I've been reading on here as it relates to AA/AF settings, fastwrites (on/off), the D3D 'blit' tweaks, and basically turning all the eye candy off and I still get this effect to some degree every time. Like I said, I even get it in Day of Defeat & Half Life, and theoretically those games shouldn't even make my card sweat. Even got it a little bit in Call of Duty too.

I was also wondering if an older monitor might be holding me back as well. Just a thought.

ANY help would be appreciated. I'm seriously ready to box this thing up and return it- problem is I wouldn't know what else I could buy that wouldn't be giving me this sort of trouble....possibly an x800 XT?

iyos
11-04-04, 10:28 AM
Hey all- been going through the boards for a few days looking for a solution but I'm not sure what to do in my particular case:

My specs: p4 2.68, 1gb OCZ RAM in dual channel mode, BFG 6800 GT OC, 61.77 drivers

The problem seems to be not so much 'stuttering' as the games (Doom 3, little bit in older games like HL and DOD) do not slow down at all and everything seems to flow pretty smooth. What's happening is almost this 'dragging' effect that occurs whenever the screen moves around more than a little bit or if I move the mouse & look around...

For example: There's a scene early in Doom 3 where you get off the elevator and then the scene flashes over to the bald dude with the goatee and glasses (and his marine escort) talking with the crusty scientist guy on the video phone. While the scene is in transition, going through the vents and to the other room, you can clearly see the screen staggering and skipping a bit, but it never pauses or stops completely...

I've been trying all the stuff I've been reading on here as it relates to AA/AF settings, fastwrites (on/off), the D3D 'blit' tweaks, and basically turning all the eye candy off and I still get this effect to some degree every time. Like I said, I even get it in Day of Defeat & Half Life, and theoretically those games shouldn't even make my card sweat. Even got it a little bit in Call of Duty too.

I was also wondering if an older monitor might be holding me back as well. Just a thought.

ANY help would be appreciated. I'm seriously ready to box this thing up and return it- problem is I wouldn't know what else I could buy that wouldn't be giving me this sort of trouble....possibly an x800 XT?


Sound slike tearing to me. Try turning on VSync, or cap your FPS to the monitor refresh rate in the mode you use for gaming.

Also, use ReForce (google it) so fix the XP display frequency bug.

petem222
11-04-04, 10:49 AM
Sound slike tearing to me. Try turning on VSync, or cap your FPS to the monitor refresh rate in the mode you use for gaming.

Also, use ReForce (google it) so fix the XP display frequency bug.

2 questions- how would I cap my FPS to the refresh rate, and what is the XP bug?

iyos
11-04-04, 11:34 AM
'Wait for Vertical Sync' is essentially the same as manually capping your FPS...

XP defaults all refresh rates to 60Hz in-game, regardless of your monitors capabilities. ReForce sets these values according to your monitor. You'll not see as much tearing (if any).

CaptNKILL
11-04-04, 11:37 AM
Enabling Vsync should do it, but be warned, it will give you a pretty nasty drop in performance unless your games have Triple Buffering options (which most dont).