MX/MX400
11-07-04, 07:19 AM
Ok, so I know texture corruption can be a form of artifacting, but in my case the texture corruption I'm noticing is rather strange...
What I mean by that is, I'm noticing it consistantly at certain points in certain games regardless of my card's settings (default or softmod/oc) and regardless of the res/AA/AF settings. I've tried changing drivers but so far I've seen no difference with the WHQL 66.81s or the 61.77s... and the weirdest thing is that these "corruptions" is that they aren't occuring during periods where my card is under heavy load (as you can see in the pics there's not a whole lot going on there) or due to heat (r-tuner's hardware monitor was reporting temps in the low-mid 70's when all of the attached screenshots were taken).
These corruptions only seem to occur in one area, per game... ie, in KOTOR, the floor-siding texture is corrupt in that one rectange everytime but the rest of the siding on the entire ship is rendered without issue; and in Tribes, the texture for that one ceiling beam is corrupt but the very next beam down the hall (using the same exact texture) is rendered perfectly. And what's more confusing is the fact that the corruptions are only visible when rotating the camera angle....
Is my card just being a :retard: or could something else be going on here that I'm unaware of? Is this that infamous shimmering issue the 6800s supposedly have?
What I mean by that is, I'm noticing it consistantly at certain points in certain games regardless of my card's settings (default or softmod/oc) and regardless of the res/AA/AF settings. I've tried changing drivers but so far I've seen no difference with the WHQL 66.81s or the 61.77s... and the weirdest thing is that these "corruptions" is that they aren't occuring during periods where my card is under heavy load (as you can see in the pics there's not a whole lot going on there) or due to heat (r-tuner's hardware monitor was reporting temps in the low-mid 70's when all of the attached screenshots were taken).
These corruptions only seem to occur in one area, per game... ie, in KOTOR, the floor-siding texture is corrupt in that one rectange everytime but the rest of the siding on the entire ship is rendered without issue; and in Tribes, the texture for that one ceiling beam is corrupt but the very next beam down the hall (using the same exact texture) is rendered perfectly. And what's more confusing is the fact that the corruptions are only visible when rotating the camera angle....
Is my card just being a :retard: or could something else be going on here that I'm unaware of? Is this that infamous shimmering issue the 6800s supposedly have?