View Full Version : HardwareOC Half-Life 2 Benchmark
roadside
12-10-04, 07:10 AM
Download: http://www.hardwareoc.hu/index.php/p/news/cid/7/y/6994.html
Interesting. Did you make it or know the guys who did? Wonder if it'll work with the new enginge 7 update. Have you tried it yet?
I tried it, works just fine. Here are a couple of results:
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 85.1 FPS
Resolution: 1600×1200
Demo: HardwareOC - d3c171
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 58.0 FPS
Lars, I believe that hl2 uses a lot more of ur system ram than only 64mb :D so setting heapsize to 512 should increase ur performance somewhat :)
Lars, I believe that hl2 uses a lot more of ur system ram than only 64mb :D so setting heapsize to 512 should increase ur performance somewhat :)
Well you know that's exactly what I thought, but according to the benchmarks I get exactly the same results with a heapsize of 512...
Maybe it's because the system is entirely GPU limited @ 1600x1200 4xfsaa 8xaf I don't know, but I did find it rather odd.
Well you know that's exactly what I thought, but according to the benchmarks I get exactly the same results with a heapsize of 512...
heapsize is not the amount of memory the game will use, so you will not get a fps boost by changing this param.
Perhaps in some situations it will work fine, maybe someone tested it in details?
here's mine:
Resolution: 1024×768
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4x
Filtering mode: 8x
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 109.5 FPS
[play settings]
Resolution: 1280×1024
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4x
Filtering mode: 8x
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 103.2 FPS
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4x
Filtering mode: 8x
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 81.1 FPS
Lars, I just looked at your system specs......What's up with the low scores? Seems like you should do better.
I haven't played HL2 in weeks....my systems been on all day, its not even freshly defragged, I dl'd the beanchmark and ran it.
Lars, I just looked at your system specs......What's up with the low scores? Seems like you should do better.
I haven't played HL2 in weeks....my systems been on all day, its not even freshly defragged, I dl'd the beanchmark and ran it.
Don't know what's up with the score really, other than I know the Sapphire x800xt pe card I have now is definetely faster than the Gainward 6800GT G/S GLH (400/1200 Mhz default) card I had before.
Don't panic Lars.....late last night I ran a few more benchies ....and things looked more "appropriate".
I thought I'd try this benchmark out and am getting some odd results. HL2 is not a game that I've spent much time on so I'm sure there could be some potential things that I'm overlooking. I'd appreciate anyone's consideration of these results. The oddity occurs when I change between game controlled AA/AF and NVIDIA Control Panel controlled AA/AF.
The system I'm benching with is as follows:
AMD Athlon 64 3500+ Socket 939 (Newcastle)
Asus A8N SLI Deluxe
(2) eVGA 660GT PCI-E cards
Mushkin 1GB(512MBx2) PC-3500 Level One Dual Pack
Antec True Power 480W
I'm currently benching with the official NVIDIA 66.93 Forceware drivers.
SLI - Game Controlled AA/AF
-------------------------------------------
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 71.5 FPS
SLI - NVIDIA Control Panel Controlled AA/AF
-------------------------------------------
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: From System (<-- 4x set in NVCPL)
Filtering mode: From System (<-- 8x set in NVCPL)
Hardware DirectX level: DirectX 9
Heapsize: 512 MB
Score = 52.6 FPS
I must be missing something here. A ~20fps difference can't be right.
Those are very interesting results there Clay. There houldnøt be any difference in fps, if gfx settings are in fact identical. Makes you wonder whether it's a game issue a driver issue, a game/driver issue or an "optimization"... :confused:
I'll try benching with 4x fsaa / 8x af forced in the driverpanel on my system to see what happens on my x800xt pe.
Thanks Lars, I really appreciate anything you can offer. It is puzzling. I even rebooted between each test and kept getting the same results. I should also note that I was experiencing major stuttering once I switched to NVCPL AA/AF settings. I was hoping this is a driver issue with the 66.93s that I'm just not aware of. Oh, and I also left the NV driver optimizations on during these tests.
i'll run it tonite on my setup when I get home...
seems odd there is THAT big a difference :confused:
I know, it's got to be something obvious that I'm overlooking but, again, I've done very little with HL2 outside of playing for a few hours when I first got it.
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 8×
Filtering mode: Anisotropic 4×
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 81.7 FPS
now gonna do the other one :)
-edit-
updated info
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: From System (was @ 4x)
Filtering mode: From System (was @8x)
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 79.4 FPS
seems like there is something fubar with your testing clay...
dbl check all your settings m8...
Hey Saz...you transposed the AA and AF ;) It's easy to do, they kind of list them in reverse of how we're used to. Also, are you running the 66.93s? Thanks for helping to compare.
dangit... I just cut and paste... I didn't realise :eek:
lemme redo...
running I think 71.20 or something like that... installed last night... still new to this whole nvidia thing :confused:
-edit-
Resolution: 1600×1200
Demo: HardwareOC - Coast
Detail: Maximum quality
Antialising mode: 4×
Filtering mode: Anisotropic 8×
Hardware DirectX level: DirectX 9
Heapsize: 64 MB - default
Score = 81.1 FPS
seems odd that i have higher fps with 8x AA than with 4x AA :confused:
not by much but I woulda figured higher AA hits the system harder than AF?
No it's not a cut and paste error. You selected 8xAA and 4xAF on the in game settings from the benchmark. That's incorrect. I chose 4xAA and 8xAF. See?
No it's not a cut and paste error. You selected 8xAA and 4xAF on the in game settings from the benchmark. That's incorrect. I chose 4xAA and 8xAF. See?
yah I know... thats what I was saying :cool: that I had cut/paste the data and I had selected it wrong... so I re-did it...
ah ok. Hmm..well this must be some problem with the 66.93s. There must be a known problem with them and HL2. Gah, I hate hunting for needles in haystacks with stuff like this. :) Thanks again for the comparison. :cool:
Now HL2 is stuttering badly with the game controlled AA/AF. Before it was working just fine that way and only stuttering when I controlled AA/AF with the NVCPL.
I don't get any stuttering... might have to run with fraps, but it seems to have a min of around 45 or something like that... not below...
naturally I dunno if there is a spot it is dropping below that on, but I didn't experience any stuttering... heck my lowest frame rate was on the top of the pier thinger... not during the action
Ok thanks for that info. Well, I just got done going through that same area of the game on my own and I had no stuttering at all with either NVCPL controlled AA/AF or not. It ran just fine. So, I'm left suspecting that there's a potential bug in this benchmark program. Crap, I like this utility. Hopefully Lars can shed some more light on this.
well if it makes you feel any better, I had a problem with the first coupla runs of the benchie..
for some reason it didn't start up properly and gave incorrect results (ie around 50fps or so) due to it...
Interesting. Yeah it's really strange because when I first started running it last night it worked great with the in-game AA/AF controlled settings. Only when I tried using NVCPL controlled AA/AF did I begin noticing stuttering and inconsitencies. Then, when I went back to having the benchmark util use in-game AA/AF settings the stuttering followed. Strange. This occurs with both single and dual GPUs enabled so I don't think it's directly SLI related. Their forums are only in German so it looks like I'm at a bit of a dead end here. Gah, this was going to save me a ton of time for what is to just be a smaller scale/concise review...
/bummed :D
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