View Full Version : 71.20 and CS:Source
i get extremely shiny floors in de_aztec ONLY with the latest 71.20 drivers , any idea ??
Read this thread...
12-16-04, 04:24 PM
Looks like graphical errors to me . No white stuff on aztec.
Same here Amoor - only 71.20 and only on de_aztec.
The effect only seems to occur on the grassy material and it looks as if the highlight is spiking to saturation. It suggests that either the driver is replacing the shader, or is simply failing to run the regular shader correctly (maybe it's a precision issue, as the highlight seems saturated which could be down to lack of precision.)
Could someone with a GFFX check it out by trying a timedemo on de_aztec with an older driver versus the 71.20 - if the 71.20s are picking FP16 for this shader by intent/mistake then maybe an FX would see a performance increase out of line with a 6 series card.
bah just tried it, and sure enough, shiny stuff :( play too much css to have this bug, back to 67.02!
i thought i am the only one having this bug lol, hope they fix it with the next release, goin back to XG 67.02 for now...
12-17-04, 01:16 PM
yeah definite shiny textures in that map. not enough to make me drop down to a previous version though, since i'd rather be playing new things like de_prodigy :)
12-17-04, 04:00 PM
Guys, It's just Christmas snow for Aztec (snowlol) Valve got in Holiday spirit!
vBulletin® v3.7.1, Copyright ©2000-2014, Jelsoft Enterprises Ltd.