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Nv40
11-20-02, 09:23 PM
take a look a this screenshot..


http://gamespot.com/gamespot/stories/screens/0,10865,2898008,00.html


Rendered in the Nv30 .
Those bricks and walls looks like displacement maps
in all its Glory!

But nope! those are just Bumpmaps! that make Geometry
too look as they are displacement geometry .. :)
you can achieve Great Graphics when you mix High polys with
bumpmapping with High textures...

add more shadows and a darker atmosphere with dynamics
lights and you will have another Doom3 ...

thcdru2k
11-20-02, 09:25 PM
new unreal engine is per-pixel lighting :) dynamic lighting can never achieve doom 3 quality.

Bigus Dickus
11-20-02, 09:58 PM
lol, the reason so much of that screenshot looks displacement mapped is because of the high poly count. :D

Nv40
11-20-02, 10:54 PM
Originally posted by Bigus Dickus
lol, the reason so much of that screenshot looks displacement mapped is because of the high poly count. :D

see what i say ?

you got tricked by more polys! when in reality
those are bumpmaps .the bricks divisions are bumps. :)

the floor divisions are bumps too.
the arc arquitectural simbols too. :)

the little details are Bumps ,the Knight the wall and floor are polys.

Displacement =more polys

Bump maps = simulation of displacement maps.

but the funny thing is that you can do bumpmaps that
looks like real iregular surface with less polys than quake2
models :)

there is a mod in quake2 of doom3 that looks amazing
thanks to Bumpmaps and some lights effects.

why i know that the screenshot of unreal is not
Displacement maps ?
because i can imagine any developer using that in games,
even John carmack. and because to know that ; you need to
be Very close to the surface .

to know if something is bumpmaps or is displacement
maps you need to look a surface VEry! close in a parallel
angle .

that why i think it is not usefull for games ,at least not today .
if a video card support that fine . more tools for developers .

the good thing about DIsplacement maps is that you can quicky model anything and give the look of displacement geometry.
same thing as Bumpmaps .

Displacement at very close shots looks more real
but at the cost of Big performance .. more polys mean more power
you will need in you machine ..

You can model 2 character models heads very detailed ,one with Polys alone and another with Polys and displacement maps
and at the end , you will get exactly the same detail .

where displacement maps is used more (for whatever insane reason an artist dont want bumpmaps wich render faster)
is for terrain ,because is is too tedious to model every single irregular geometry in the land .

but more polygons in the surface do the same .

tesselation and displacement maps is no more and no less than more polys..

So any marketing Guy that tells you displacement maps is the only way to get detail is just that marketing :)

jbirney
11-21-02, 09:30 AM
regaurdless I am drooling at what I can do with that engine. Funny thing is that me and my team have only just begun to explorer what we can do with UT2k3 engine... and now I want that one...hehehe

Bigus Dickus
11-21-02, 09:36 AM
Originally posted by Nv40
see what i say ?

you got tricked by more polys! when in reality
those are bumpmaps .the bricks divisions are bumps. :)

the floor divisions are bumps too.
the arc arquitectural simbols too. :)

The wall and the floor and the details on the arches don't look like high polygon counts either. Only the statues do. Perhaps "so much" was a misplaced modifier... what drew my eye was the statues, which is what I was referring to. You can't do that with bump maps... only DM or high polygon meshes.

tesselation and displacement maps is no more and no less than more polys..

So any marketing Guy that tells you displacement maps is the only way to get detail is just that marketing :) Not quite, since mesh tesselation and bump mapping can be used as forms of geometry compression to increase performance over the same feature modeled using original high polygon count meshes. At least, if the hardware fully supports DM.

gemini1313
11-21-02, 06:21 PM
that screenshot still doesn't look impressive.

it looks like he is trying to make another doom3, when in fact carmack beat him to it like all his other projects.

sweeny is like ati, always playing catch up. :)

god i love nvidia.

SavagePaladin
11-21-02, 07:26 PM
Originally posted by gemini1313
that screenshot still doesn't look impressive.

it looks like he is trying to make another doom3, when in fact carmack beat him to it like all his other projects.

sweeny is like ati, always playing catch up. :)

god i love nvidia.
sweeney has no need to play catchup, he simply does different things

i hate screenshots personally, they give me a 'so what?' feeling

as to UT2003 vs doom 3, thats harldy catchup...thats multiplayer vs single player. unreal 2 vs doom 3...thats my interest.

and i suspect unreal 2 will stomp doom 3 as far as the actual game goes. couldn't care less about technology if the game isn't interesting to back it up

thcdru2k
11-21-02, 09:57 PM
i agree with savage. carmack tends to lead the graphics revolution with his games as they become the standard in benchmarking for years. quake, quake 2, quake 3. however overall game quality i give that up to sweeney. he sure can make a game fun and last a long time.

SavagePaladin
11-22-02, 04:28 AM
Originally posted by thcdru2k
i agree with savage. carmack tends to lead the graphics revolution with his games as they become the standard in benchmarking for years. quake, quake 2, quake 3. however overall game quality i give that up to sweeney. he sure can make a game fun and last a long time.
in all respect we can blame the whole teams, though, and not just sweeney/carmack :)
but you knew that

Chalnoth
11-22-02, 09:14 AM
Originally posted by SavagePaladin
in all respect we can blame the whole teams, though, and not just sweeney/carmack :)
but you knew that

Well, the one thing that I do attribute to Sweeney is his excellent UnrealScript. Of all the things that Unreal does, I think that's the best of all of 'em. This is the primary contribution that Sweeney has added to the gameplay of the Unreal series.

imtim83
11-22-02, 11:35 AM
Could someone please post the image from

http://gamespot.com/gamespot/stories/screens/0,10865,2898008,00.html


It won't show up for me.

Thanks.

Chalnoth
11-22-02, 12:18 PM
Um, it looks like you copied and pasted the URL. Try just clicking on it instead.

imtim83
11-22-02, 12:23 PM
Uh i did. The picture comes up a red x.

gemini1313
11-22-02, 12:35 PM
Originally posted by thcdru2k
i agree with savage. carmack tends to lead the graphics revolution with his games as they become the standard in benchmarking for years. quake, quake 2, quake 3. however overall game quality i give that up to sweeney. he sure can make a game fun and last a long time.

yeah and i doubt unreal tournament is a better game that has lasted longer and has more players than quake3.

ut2k3 same as ut with more polys...what a great game. =)

Matthyahuw
11-22-02, 12:37 PM
All GameSpot images haven't worked for me in days...I can't figure it out either, I even disabled Norton Firewall, and it still doesn't work..

LORD-eX-Bu
11-22-02, 12:50 PM
Same here, doesn't work for me either.

jbirney
11-22-02, 01:09 PM
Originally posted by Chalnoth
Well, the one thing that I do attribute to Sweeney is his excellent UnrealScript.

Hey for once we agree on some Chalnoth...maybe hell did just freeze over :)

Anyway for the others, you have no idea how powerfull and usefull Uscript is until you get in side and see what you can do with it. For example today I we made a news tab in our mod that will go out to a web server and pull data into the game (like a MOTD). I know not ground breaking but still neat stuff and thanks to Uscript it was a pice of cake.

SavagePaladin
11-22-02, 01:36 PM
Originally posted by gemini1313
yeah and i doubt unreal tournament is a better game that has lasted longer and has more players than quake3.

ut2k3 same as ut with more polys...what a great game. =)
A lot of UT and UT2003 players, including me, play offline. So how would you know exactly?

sancheuz
11-22-02, 03:13 PM
That is the best graphics on a video game i have ever seen. Graphics technology has sure advanced alot since the atari days.

ReDeeMeR
11-22-02, 03:56 PM
Originally posted by SavagePaladin
A lot of UT and UT2003 players, including me, play offline. So how would you know exactly?

Yea same here, I mostly play MP games in lan parties and some at home, online is to expensive for me :(

Nv40
11-22-02, 05:15 PM
the picture of Epic new engine doesnt do justice to
the demo at Comdex ... looks like a real Doom3 competition .

but the characters have tons of more Polys that the doom3, very impressive for a game.

for the people that has not seen the Full Nvidia Comdex show
presentation with all full demos of Nvidia in real time and incoming games like UNreal 3? Everquest2 ,comand and conquer here are the links ..

use any download manager ..

http://svapp.on24.com/media/news/corporatevideo/events/1179/1_wm56.asf

http://svapp.on24.com/media/news/corporatevideo/events/1179/1_rm56.rm

boths videos are good quality and resolution a heavy size..
(125/200 megs) a must see ..

only downloaded the first link ,the second link not sure about what it is .

all those games , incoming in 2003 . :)

StealthHawk
11-22-02, 05:24 PM
Originally posted by Nv40
all those games , incoming in 2003 . :)

no date was set on Unreal. i can almost bet that it won't be 03, even if they say it will be. Unreal games have a trend of being delayed.

EQ2 is aimed at the end of the year, meaning that it might get delayed. i haven't kept up with the EQ series, so i don't know their track record of timely releases.

C&C Generals has already been delayed, so i see no reason why it should miss Feb. sounds likely.

imtim83
11-22-02, 06:44 PM
Nv40 when the dam breaks in one of the games thats really amazing! Espically like the water's sound, the flow of how it looks, the waves, color, etc. Looks so real and everything. Reminded me of a movie. The tank and plane little battle was cool too. Then the atomic bomb wow! Unreal 2 i think it was on that little demo with the unreal 2 person walking through the dark was pretty cool with the shadows and stuff. Everquest charactors were cool too. Like the dragon. The fire he blew looked very real.

Nv40
11-22-02, 09:02 PM
it is not Unreal2 ,it a new game much better epic is working
with single player... lets call it unreal3 .


in the video Epic told the engine use..

1)per pixel lightning
2)realtime softshadows
3) Pixel shaders and vertex shaders
4) Bumpmapping
5) 1.6 millions polygons was the Main character!!!
6) 10 millions polys for the full scene! Wow!
7)the GeforceFx should be able to move 20-30 characters with
that quality at the same time... pretty cool ..

the main character of the game a Knight looks more detailed than
the Boss of Doom3. even when demo of Unreal3 doesnt have
textures .

for comparison Quake3 use 10k polys per level ,Doom3 use from 250k-350k polys .

the animation of the character looks impressive .

the "Unreal3" game demo was a very early test . Epic told
that the demo is just a tip of the iceberg of what the engine can do.. :)

i think they are using the same tricks of Id software to make the game playable ,there is no way a gaming machine can handle so much polys.

Comand and conquer is a must have game too,pretty cool
water and fire and explotions effects .not a big fan of strategic games ,but this one use pure pixel shaders/vertex shaders and support 128bits .. screenshots alone of these games
doesnt tell all the story .