View Full Version : Screenshots won't capture AA?
01-17-05, 04:31 PM
Not sure if this is a driver issue or just fraps, but my screenshots don't show the antialiasing.
On the other hand printscreen works perfectly.
This occurs only with d3d games afaik since doom3 screenshots show the aa.
Certain AA modes and certain driver versions will not show AA in frame buffer captures. This is simply because those types of AA occur post frame buffer. Some drivers will correct for this by rendering a slow AA frame or such in request to a certain lock commands in order to let you keep what you are seeing. For more info, do a search and also check the driver release notes. Remember the primary purpose of AA is to reduce jaggies along triangle edges and there are many fast ways to accomplish this.
01-17-05, 09:08 PM
I have always tried to use the old fashioned ALT PRTSCN method to take my screenshots. Then just paste them into MSPAINT or something. At least with the games I have, it always seems to show the AA being on or enabled. Never tried anything else to be honest..... but maybe it's worth a try :)
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