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View Full Version : Painkiller BOOH 1.6.1 patch adds SM3.0 support?


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Ruined
01-27-05, 02:01 PM
Noticed this in the patch notes for the Painkiller BOOH 1.6.1 patch to be released today:

http://www.dreamcatchergames.com/forums/showthread.php?s=&threadid=24352

NEW: 1.5+ graphics engine updated (includes Shader Model 3.0 support).

Might be interesting to benchmark the game before and after the 1.6.1 patch is installed. Where can I find some timedemos for this game, and how do I benchmark ingame? Looking for BOOH expansion timedemos. Guess I could just do a fraps runthrough...

aAv7
01-27-05, 02:06 PM
they can add sm3.0 but not 2.0b...weak...lol

Ruined
01-27-05, 02:13 PM
Maybe I'll record my own timedemo, anyone know the console commands for this game?

edit: damn, it looks like this patch is going to weigh in at over 300mb! also it appears timedemo functionality is changed.

SH64
01-27-05, 03:20 PM
Grrr not now ! no when i unistalled the game .

i'll try to bench the game before & after & see if theres a difference , but only when i finish downloading that huge patch!

its gonna be interesting !

Yonkers
01-27-05, 03:43 PM
I'll have to re-install it also, since I have not seen sm3.0 on my rig yet.

OWA
01-27-05, 04:54 PM
Maybe I'll record my own timedemo, anyone know the console commands for this game?

edit: damn, it looks like this patch is going to weigh in at over 300mb! also it appears timedemo functionality is changed.
Post how to bench it once you figure it out. I want to give it a shot also.

boro
01-27-05, 05:15 PM
to benchmark:

open console ()
demorecord name
demostop
timedemo name

It'll give fps in top left corner afterwards

Ruined
01-27-05, 05:22 PM
brent at hardocp made a good point, its possible they only added sm3.0 to multiplayer and that sm3.0 was already in single player since the addition is in the multiplayer section. I got a corrupt patch from filefront, so got a good one from gamershell and now have to reinstall :p

GlowStick
01-27-05, 05:44 PM
I dont have the game yet, im hopeing for a PK1 + Expation on DVD to somehow come out :D

However here is a high speed link from fileshack (throttled at 200k for non subscribers)

http://www.fileshack.com/file.x?fid=4950

SH64
01-27-05, 06:04 PM
Or try Worthplaying servers :)

http://www.worthplaying.com/article.php?sid=22887&mode=thread&order=0

Ruined
01-27-05, 06:08 PM
seems like the patch makes little difference in singleplayer mode with all settings at high/ultra, guess sm3.0 was just added to multiplayer mode.

with sig rig, I can max out the ingame settings, but can only set the resolution to 1024x768.

Zelda_fan
01-27-05, 06:28 PM
they can add sm3.0 but not 2.0b...weak...lol


I would get used to it, becasue this is the trend games seem to be moving in now days.

SH64
01-27-05, 06:31 PM
Dont feed the trolls .

WeReWoLf
01-27-05, 06:37 PM
yah. they tend to bite the hand that feeds them.

OWA
01-27-05, 09:46 PM
to benchmark:

open console ()
demorecord name
demostop
timedemo name

It'll give fps in top left corner afterwards
Thanks for the info.

Vagrant Zero
01-27-05, 10:46 PM
they can add sm3.0 but not 2.0b...weak...lol

SM3 = industry wide and supported by Nvidia + Microsoft + ATI eventually.

PS2.0b = bastard standard supported by ATI...for another 4 months.

Would you like some cheese with that whine?

sirplayalot
01-27-05, 11:03 PM
wait..this adds SM3.0 to PK? I dont need BOOH right?

SH64
01-28-05, 01:26 AM
wait..this adds SM3.0 to PK? I dont need BOOH right?

No , you need BOOH .. because the original Pk has no SM support higher than 1.1 (which in case you dont know means that SM2.0 isnt used in Pk so theres no point for using SM3.0 to enhance performance)

macatak
01-28-05, 03:17 AM
Painkiller: BooH did have two in-built Benchmark demos(console command:benchmark c5l1 and benchmark c5l2), are these not available anymore ?

ps, they were both available in Painkiller as well.

msxyz
01-28-05, 03:18 AM
Well, in the demo/retail version of "Battle out of hell" all the shaders where written in PS 1.1 and the proof is that on a GeForce4 it looked identical to all the screenshots reelased (I've tried this)

The cheap bloom effects seems to affect a lot the performance but I prefer to have them disabled not because of performance but because... well, they suck. :p

SH64
01-28-05, 03:21 AM
Painkiller: BooH did have to in-built Benchmark demos(console command:benchmark c5l1 and benchmark c5l2), are these not available anymore ?

I suppose so .. the patch should even improve the demo recording BTW .

DEMO RECORDING:

- FIX: Items now disappear correctly.
- FIX: Demon morph mode is recorded in demos.
- FIX: Sometimes demos were playing with incorrect speed.

macatak
01-28-05, 03:23 AM
Well, in the demo/retail version of "Battle out of hell" all the shaders where written in PS 1.1 and the proof is that on a GeForce4 it looked identical to all the screenshots reelased (I've tried this)
On the retail box that i've got for Painkiller: BooH it has printed on the box :
Improved game engine & new visual effects like:
1) heat and haze distortion
2) per-pixel specular mapping
3) support for Shader Model 3.0
4) improved networking code

SH64
01-28-05, 03:28 AM
Yeah at least the heat & haze distortion effects are done using SM2.0 .
& perhaps the Per-Pixel speculars as well because i dont recall any speculars used in Pk & the performance hit it takes when enabled is too large although the fact that they dosent look that good IMO .

msxyz
01-28-05, 06:17 AM
Heat haze and distortion can still be done with PS 1.1 Per pixel specular mapping too. I've yet to see a genuine proof that Battle out of Hell uses PS 3.0 to a certain extent.

I've played it both on a GeForce4 and with a Geforce FX and they look the same. A 6600GT is on the way to my house and I'll give it a try very soon.

macatak
01-28-05, 06:38 AM
Heat haze and distortion can still be done with PS 1.1 Per pixel specular mapping too. I've yet to see a genuine proof that Battle out of Hell uses PS 3.0 to a certain extent.

I've played it both on a GeForce4 and with a Geforce FX and they look the same. A 6600GT is on the way to my house and I'll give it a try very soon.
Isn't SM 3.0 more of a performance thing than a visual one ? In Far Cry SM 3.0 does adds some Lighting effects but mostly increases FPS in some areas of the game.