View Full Version : whats the deal with nvidia?
Daneel Olivaw
02-06-05, 05:36 PM
has designing the ps3 gpu slowed nvidia down? id like to know what u all think, and has that affected the 6800 refresh
also why is it that they've been rumoured to have cancelled the 6800 refresh?
do you think they learnt something off sony/IBM (CELL) and scrapped what they had planned?
or is it too many things going on with low/mid end and mobile chips too really concentrate on the flagship model?
Well, as soon as people stop buying the Radeon 9800Pro like the dumbasses they are (overpriced), NVidia will have the bulk of sales, high end, mid-range, and low end. So, what's up with Nv, simple, they OWN! :matrix:
ChrisRay
02-06-05, 05:57 PM
Just about every game within the last year, and every game to be released, is going to be CPU limited. This is something that you may or may not know. That is why SLI only shows improvments at the highest of qualities, and losses when lowered. Unless the cards are stressed you wont see improvments. If you read that HardOCP article, they bring up a very good point. SLI cards needs their own second set of drivers to officially enable SLI in games. How long are users going to have to wait after a games released until they can actually use it for a good boost? Im aware they are trying to allow people to simply force it on a game, but i doubt that will give much improvment over official support
No They dont. You are obviously speaking from ignorance and not experience. It takes 5 seconds to enable SLI. 5 Whole freaken seconds to get it working in titles. There may be a few titles in which it doesnt work. A few out of hundreds. It's hardly redundant nor is it difficult to enable SLI. You can sit here and preach about waiting for Nvidia active profiles to enable it. But only an Embicile Wouldnt take the 5 seconds to enable them on there own.
Anyone interested in SLI is going to know how to do this. They are paying alot of money for such a setup. And they will most definately research how to use it. Only a handicap person will would wait around for Nvidia to enable a profile when they could do it themselves. Worse that could happen is it would not work. And thats pessimistic apraisal.
Im aware they are trying to allow people to simply force it on a game, but i doubt that will give much improvment over official support
But it does! I forced 6 applications in my little SLI Analysis. All but one of them were compatible with AFR and the other worked with SFR. It brought about performance improvements for all of them. With tweaking I managed to double my performance in NFS: Underground 2 as well.
http://www.nvnews.net/vbulletin/showthread.php?t=45422
Just about every game within the last year, and every game to be released, is going to be CPU limited. This is something that you may or may not know.
Wah Wah Wah. ((translations work well)). People have said the same things about the Geforce 6800GT/6800 Ultra/X800 Line. They are vastly CPU limited in just about every old title that exists. As games begin to grow this CPU limitation will dissapear as new titles make better use of the the GPU programmable shader units.
This can be seen in just about every shader sensitive application that currently exists.
Just about every game within the last year, and every game to be released, is going to be CPU limited. This is something that you may or may not know.
Please dont patronize me about what I do not know. I have actually done some work with SLI and I have actually investigated this Very issue.
borntosoul
02-06-05, 10:02 PM
i second what chris said about cpu limited games, i cant believe educated peeps thinking most games are going to be cpu limited in the near future and so it doesnt make much sence getting the best video card possible. video cards are going to get a lot faster and we are going to need it. also i dont think nvidia a resting just because they have SLI to fall back on, that would be silly of them. they will be doing whatever they can to make the best card possible. they dont spent hundreds of millions of dollars on R&D to play a waiting game with ATI.
chrisray is the man ....putting the smack down .... BAM ....
It's kinda pathetic for someone without even a SLI rig trying to outpoint someone with SLI rig. Go figure.
bkswaney
02-06-05, 11:22 PM
No They dont. You are obviously speaking from ignorance and not experience. It takes 5 seconds to enable SLI. 5 Whole freaken seconds to get it working in titles. There may be a few titles in which it doesnt work. A few out of hundreds. It's hardly redundant nor is it difficult to enable SLI. You can sit here and preach about waiting for Nvidia active profiles to enable it. But only an Embicile Wouldnt take the 5 seconds to enable them on there own.
Anyone interested in SLI is going to know how to do this. They are paying alot of money for such a setup. And they will most definately research how to use it. Only a handicap person will would wait around for Nvidia to enable a profile when they could do it themselves. Worse that could happen is it would not work. And thats pessimistic apraisal.
But it does! I forced 6 applications in my little SLI Analysis. All but one of them were compatible with AFR and the other worked with SFR. It brought about performance improvements for all of them. With tweaking I managed to double my performance in NFS: Underground 2 as well.
http://www.nvnews.net/vbulletin/showthread.php?t=45422
Wah Wah Wah. ((translations work well)). People have said the same things about the Geforce 6800GT/6800 Ultra/X800 Line. They are vastly CPU limited in just about every old title that exists. As games begin to grow this CPU limitation will dissapear as new titles make better use of the the GPU programmable shader units.
This can be seen in just about every shader sensitive application that currently exists.
Please dont patronize me about what I do not know. I have actually done some work with SLI and I have actually investigated this Very issue.
U Go Chris! :rofl:
superklye
02-06-05, 11:39 PM
It's kinda pathetic for someone without even a SLI rig trying to outpoint someone with SLI rig. Go figure.
Kinda like John Kerry telling Bush how to do his job.
I think the next official release will be big for SLI users. I mean it's currently the most important thing for NVIDIA: Getting SLI to work in every game. If this is once the case ATI will have problems :)
Image two NV48...Great... :D
If this is once the case ATI will have problems
Image two NV48...Great...
i wet my pants every time someone mentions two nv48's in sli ..... :eek:
bkswaney
02-08-05, 03:31 AM
i wet my pants every time someone mentions two nv48's in sli ..... :eek:
What is the NV48?
I heard the 48 and 50 were trashed.
Nvidia is going to release the NV47.
We will see the 50 in 06.
bkswaney
02-08-05, 03:33 AM
WE STILL DON'T know the codename of next generation Nvidia card but we know its definitely not NV48 or NV50. Someone denied it was called the NV47, but then again someone at Nvidia it as an option perhaps just to confuse us. A core similar to NV50 will come later, possibly in 2006, or at least Nvidia will use some marchitecture that it meant to use on the NV50 closer to the Longhorn launch. Longhorn comes in 2006 but probably later, rather than early we think.
NV50 was meant to have Shader Model 4.0, and to have full support for Avalon and all of the other DirectX 10/Next features. As we said, Nvidia cancelled it as it realised that it does not make any sense to launch the core by the end of 2005 with features that could be used sometime in 2006, after Microsoft releases Longhorn.
As for the next re-generation Nvidia chip, the company is keeping everything so quiet as it wants to surprise us all. From what we heard, the new chip might be made by TSMC as Nvidia is not that happy with IBM.
What we heard many times about the next gen Nvidia core is that it's going to be an extension of existing NV40 architecture with a fixed video engine and more pipelines. I could guess 20 to 24 pipes and of course faster memory - whatever the fastest GDDR3 reaches by the end of the planning and testing phase. I could say that memory might end up as a maximum of 1500MHz but that might be a fantasy number. To be honest we don’t know what else Nvidia might pack inside. We are still in the dark which development process Nvidia plans to use for its new chip. We strongly believe that it might be 110 or 90 nanometres but as yet, don’t have any solid indication.
Information might be out in Taiwan but only the highest ranking officers of Nvidia partners will know what's coming. Taiwan is a very leaky place. Nvidia is positive about its new core success but you never know what will happen until the last minute. Maybe Nvidia got it right this time, but maybe ATI has a better horse to run.
ATI is very positive about its R520 "Fudo" chip. Nvidia might code name its chip Anand, Lars, David, Wil, Spode, Brandon or something else but we still don't know that. I believe that there will be more information at SnowBIT, a big IT show that starts on 10th in the Hangover Messe, formerly a part of England. µ
----------------------------------------
This is the second time I've heard this.
It maybe true after all. ;)
Quoted from Inquirer in full? :p
its all just a name i still say that 48=48 they might have trashed one of the internal parts thats all....
bkswaney
02-08-05, 04:44 AM
Quoted from Inquirer in full? :p
:rofl: :p
vBulletin® v3.7.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.