View Full Version : whats the deal with nvidia?
borntosoul
02-05-05, 11:54 AM
has designing the ps3 gpu slowed nvidia down? id like to know what u all think, and has that affected the 6800 refresh
also why is it that they've been rumoured to have cancelled the 6800 refresh?
do you think they learnt something off sony/IBM (CELL) and scrapped what they had planned?
or is it too many things going on with low/mid end and mobile chips too really concentrate on the flagship model?
I think the refresh is already there .. its called SLI this time :p
I think they learned that a refresh with just a speed bump is a waste of time & money & they are right about that .
they'd better save thier R&D efforts for something big instead of speed bumps that cost more & sell less .
A refresh will come...They can't let SLI compete with the R520.
superklye
02-05-05, 02:44 PM
A refresh will come...They can't let SLI compete with the R520.
Why? SLi is still in its infant stages...it'll come around once they get drivers to really take advantage of it.
I'm not talking about the speed. No question, SLI will run very well soon. But the price is just too high. But what about the price? I don't think the R520 will be as fast as 2x6800Ultra but 2 Ultra now cost about 1000$, the R520 will probably cost between 500 and 600$. But maybe NVIDIA drops the price of the 6800U massively so it can compete with the R520...Who knows?
superklye
02-05-05, 03:11 PM
Yeah, that's a good call I suppose...but really, the people that are paying that much for a single card are usually (in fact almost exclusively) the enthusiasts, like most of us here, and in that case, I wouldn't be surprised if a lot of them just dropped the extra money and got SLi. If you're already going to spend $600 on a card, what's another $400 for doubling the power?
But what, if the R520 has SLI (AMR, whatever)?
Halfwayhouse
02-06-05, 01:25 AM
Yeah, that's a good call I suppose...but really, the people that are paying that much for a single card are usually (in fact almost exclusively) the enthusiasts, like most of us here, and in that case, I wouldn't be surprised if a lot of them just dropped the extra money and got SLi. If you're already going to spend $600 on a card, what's another $400 for doubling the power?
Double the power eh? You might want to look at the SLI benchmarks. Far from double.
And the X800 series and above already has support for AMR. The hardware support is all on the ATI chipset motherboard. No bridge connectors to lose.
If you spend, or have spent money on SLI right now, all that money, you're definetly not thinking. It supports very few games. Driver releases suck. What the drivers do when they are released, sucks. Its quite simply far from what you should be getting for spending $1000+ for just the cards. D3D games in SLI is especially bad. And D3D is the primary engine for just about every amazing game. Exception placed on Doom3, and doom3 only.
http://www.hardocp.com/article.html?art=NzEx
And the X800 series and above already has support for AMR. The hardware support is all on the ATI chipset motherboard. No bridge connectors to lose.
if thats the case then why hasnt alienware released there version of AMR .... also why do you come to this web site and post if all your gonna do is bash nvidia .... your just trying to start trouble
If you spend, or have spent money on SLI right now, all that money, you're an idiot.
Consider this you first warning. We welcome discussion but out right name calling or posting just to stir trouble will not be tolerated.
ChrisRay
02-06-05, 03:14 AM
Double the power eh? You might want to look at the SLI benchmarks. Far from double.
And the X800 series and above already has support for AMR. The hardware support is all on the ATI chipset motherboard. No bridge connectors to lose.
If you spend, or have spent money on SLI right now, all that money, you're an idiot. It supports very few games. Driver releases suck. What the drivers do when they are released, sucks. Its quite simply far from what you should be getting for spending $1000+ for just the cards. D3D games in SLI is especially bad. And D3D is the primary engine for just about every amazing game. Exception placed on Doom3, and doom3 only.
http://www.hardocp.com/article.html?art=NzEx
It takes like 5 seconds to enable an SLI profile. I have yet to have a problem enabling it. Only CPU limited games just dont benefit from it.
http://www.nvnews.net/vbulletin/showthread.php?t=45422
superklye
02-06-05, 03:21 AM
Double the power eh? You might want to look at the SLI benchmarks. Far from double.
And the X800 series and above already has support for AMR. The hardware support is all on the ATI chipset motherboard. No bridge connectors to lose.
If you spend, or have spent money on SLI right now, all that money, you're an idiot. It supports very few games. Driver releases suck. What the drivers do when they are released, sucks. Its quite simply far from what you should be getting for spending $1000+ for just the cards. D3D games in SLI is especially bad. And D3D is the primary engine for just about every amazing game. Exception placed on Doom3, and doom3 only.
http://www.hardocp.com/article.html?art=NzEx
As I said: it's in its infant stages. Once driver releases start coming out that really support and take advantage of SLi, it will kick severe ass. You can quote me on that, too.
einstein_314
02-06-05, 03:45 AM
As I said: it's in its infant stages. Once driver releases start coming out that really support and take advantage of SLi, it will kick severe ass. You can quote me on that, too.
What he said. SLI is new and as with any new product/technology, it will take time for it's full potential to be released, and in this case, when it does it will be absolutely amazing.
oldsk00l
02-06-05, 04:15 AM
Double the power eh? You might want to look at the SLI benchmarks. Far from double.
And the X800 series and above already has support for AMR. The hardware support is all on the ATI chipset motherboard. No bridge connectors to lose.
If you spend, or have spent money on SLI right now, all that money, you're an idiot. It supports very few games. Driver releases suck. What the drivers do when they are released, sucks. Its quite simply far from what you should be getting for spending $1000+ for just the cards. D3D games in SLI is especially bad. And D3D is the primary engine for just about every amazing game. Exception placed on Doom3, and doom3 only.
http://www.hardocp.com/article.html?art=NzEx
Yes, because it's not ALREADY mindblowing, it must suck right?
Graphics ARE inherently parallel, and as such this sort of solution becomes IDEAL in practice with the right tuning.
Your ignorance has come through. ATI copied nVidia's idea AGAIN, and as such they must be cool.
Halfwayhouse
02-06-05, 06:05 AM
if thats the case then why hasnt alienware released there version of AMR .... also why do you come to this web site and post if all your gonna do is bash nvidia .... your just trying to start trouble
AMR, SLI, and Video array are all different. Ask Alienware. And you can call it 'bashing' if you like. But there are alot of people that would choose to ignore the severe short comings of Nvidia, i want to see the company improve massively. I'd really like to see them take the lead in terms of single card performance and quality again without forcing people to buy 2 cards to beat a single ATI one. And just fyi, its late, so im too lazy to find the link, but gigabyte has already had 2 ATI cards running together in a intel 915 dual PCX board. They're suppose to release their own for retail shortly allowing either ATI or Nvidia cards.
It takes like 5 seconds to enable an SLI profile. I have yet to have a problem enabling it. Only CPU limited games just dont benefit from it.
Just about every game within the last year, and every game to be released, is going to be CPU limited. This is something that you may or may not know. That is why SLI only shows improvments at the highest of qualities, and losses when lowered. Unless the cards are stressed you wont see improvments. If you read that HardOCP article, they bring up a very good point. SLI cards needs their own second set of drivers to officially enable SLI in games. How long are users going to have to wait after a games released until they can actually use it for a good boost? Im aware they are trying to allow people to simply force it on a game, but i doubt that will give much improvment over official support.
Yes, because it's not ALREADY mindblowing, it must suck right?
Graphics ARE inherently parallel, and as such this sort of solution becomes IDEAL in practice with the right tuning.
Your ignorance has come through. ATI copied nVidia's idea AGAIN, and as such they must be cool.
The idea of running 2+ cards to create 1 image has been around longer then Nvidia. This is nothing new. Every graphics card manufacturer has had it in their horizon of 'goals' so to speak. Why do you think the X800 already has support in the VPU to be run in dual? Did it just magically appear? It was announced before the 6XXX after all. Granted Nvidia may of been openly investigating the technology longer, but theres no reason to think ATI simply said, "well gee, lets do that too!" Would you like to argue who made the first dual core processor next?
The idea of running 2+ cards to create 1 image has been around longer then Nvidia. This is nothing new. Every graphics card manufacturer has had it in their horizon of 'goals' so to speak. Why do you think the X800 already has support in the VPU to be run in dual? Did it just magically appear? It was announced before the 6XXX after all. Granted Nvidia may of been openly investigating the technology longer, but theres no reason to think ATI simply said, "well gee, lets do that too!" Would you like to argue who made the first dual core processor next? the only reason ati has support for it, is that sgi uses it in there onxy systems this is not a consumer system... nvidia as you are aware has brought it to the masses and ati is following ...again
Richthofen
02-06-05, 12:17 PM
I'm not talking about the speed. No question, SLI will run very well soon. But the price is just too high. But what about the price? I don't think the R520 will be as fast as 2x6800Ultra but 2 Ultra now cost about 1000$, the R520 will probably cost between 500 and 600$. But maybe NVIDIA drops the price of the 6800U massively so it can compete with the R520...Who knows?
well if R520 is not as fast as 2 GF6800Ultra, all Nvidia has to do is to shrink their NV45 GPU to remain price competetive.
Berlin rockt! :cool:
Do you guys think the R520 will be as fast as two 6800U? I don't think so...
InqWoN1776
02-06-05, 03:05 PM
I think the refresh is already there .. its called SLI this time :p
I think they learned that a refresh with just a speed bump is a waste of time & money & they are right about that .
they'd better save thier R&D efforts for something big instead of speed bumps that cost more & sell less .
Isn't a refresh used to decrease the cost of production as well as give the given company a chance for a speed bump. If the speculated refresh increases the profit margin then nV will probably have a refresh.
ricercar
02-06-05, 03:49 PM
has designing the ps3 gpu slowed nvidia down? id like to know what u all think, and has that affected the 6800 refreshThese two engineering teams are entirely different. Problems in one group are not going to affect the other. Resources are not shared.
ToxicTaZ
02-06-05, 04:48 PM
These two engineering teams are entirely different. Problems in one group are not going to affect the other. Resources are not shared.
Thats right ricercar! and as for the high end GeForce 6 video card theres still one more card, NV-48 is still coming this march! Nvidia is three months late but they pumped it up to A3 spec's :eek:
Nvidia is going to show off the NV-48 at CeBIT 2005 http://www.cebit.de/homepage_e?x=1 has for the specs of the NV-48 are still unclear but may look like this?
- GeForce 6900 Ultra AGP, GeForce 6900 GT PCI-E, GeForce 6 6950 (NV-48)
- 0.11-micron process made @ TSMC
- 24 pixel pipelines
- 500MHz core speed
- Under clocked RAM @ 750MHz from 256-bit 800MHz GDDR 3 Ram (SAMSUNG) K4J55323QF (1.25ns)
- 512MB and 256MB Models of Video Ram
- 8 Hardware Vertex Shaders
- 260 million Transistors
- DirectX 9c PS/VS 3.0 (shader models 3)
- Dual DVI for HDTV in & out
- SLI
band there priced at:
6900 with 512MB = $749. us
6900 with 256MB = $499. us
http://www.digitimes.com/mobos/a20041220A7039.html
http://www.xbitlabs.com/news/video/...1220031126.html
TaZ :angel:
superklye
02-06-05, 05:05 PM
Wow...$750 for a video card. I never thought I'd see the day... :eek:
Wow...$750 for a video card. I never thought I'd see the day... :eek:
In the near future expect even a monthly payments method to start kicking in the video cards market :|
Wow...$750 for a video card. I never thought I'd see the day... :eek:
time to start an ebay auction for my kidney
:D :D :D :D :D
Graphicmaniac
02-06-05, 07:08 PM
750$ and they already know where i wil put that 6900UEEEEE512 ...right into their ...
anyway i hope more than 8 vertex pipes
vBulletin® v3.7.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.