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View Full Version : Radeon X950 XT with Vertex Shader, Pixel Shader 3.0 + 512 MB RAM


Buenamos
02-23-05, 07:30 PM
http://driverheavenuploads.co.uk/Judas/Driverheaven/X950onAMD644200+.jpg

Wonder if it's fake...

GlowStick
02-23-05, 07:41 PM
looks like eather a photochop or 3danazlize was used.

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They probly made that fake under the assumption that the new cards review sites were getting was the next gen ati card, however as we now know, they are the 512mb versions of the x850, so that is why i also say its a fake.

GlowStick
02-23-05, 08:11 PM
Here are a few things that dont add up to me. I get the feeling that they saved a the html file 3dmark spit out, then edited the code and opend it up again. Here is why. By default 3dmark calls the IE window SHOWING the URL bar, it was intentonaly 'turned off'. Next, the specs of that processor indicates its a Opteron 252 based chip. However i am lead to belvie that they do not have 128K of L1, but infact 64K. Then the other read areas are highlights of werid stuff that seems diffrent. However another intresting point is I allways thought that ATi cards only supported a 2kx2k texture res, its possible they upped it for their next gen, but it just sounds fishey to me.

http://www.nvnews.net/vbulletin/attachment.php?attachmentid=10431&stc=1

keith33
02-23-05, 09:02 PM
I didn't think the SSE3 instruction set was out yet for Athlon 64s. Cool. Also, isn't the internal clock maximum 3.0ghz on most of the 64 CPUs? Kinda iffy.

AthlonXP1800
02-23-05, 10:18 PM
Yeah it defitely fake, I never heard of Socket ZIF Athlon 64 upgrade. :lol: