View Full Version : New Havok Physics at GDC 2005

02-24-05, 09:00 PM
Yep .. Havok 3 is coming !


- Havok Physics 3 - Extends Havok Physics, critically acclaimed for its recent use many of the industry’s top selling video games including Bungie’s Halo 2 and Valve’s Half-Life 2. Havok Physics 3 introduces Continuous Physics, an innovation that dramatically reduces game production time by eliminating “bullet-through-paper” problems that stem from high-velocity game objects.

- Havok Animation 3 - Provides a rich set of general purpose run-time animation capabilities, including animation compression / decompression, blending, inverse-kinematics, and tight integration with Havok Physics 3. Havok Animation includes an integrated export, filtering, and preview tool chain that operates seamlessly with commercial modeling and animation tools.

- Havok Complete 3 - Combines the power of Havok Physics and Havok Animation to enable next-generation game-play by blending physical, key-frame, and procedural animations simultaneously in the game to provide state of the art dynamic character performances.

Havok 3 + UE3 = teh pwn!!

02-24-05, 09:16 PM
Woot, physics-based animations! Maybe my crazy idea for a game/mod will soon be a possibility.

Though I can't really say that I'm surprised that a Havok 3 was coming out, since it was listed as one of the features that Condemned had ;)