PDA

View Full Version : SH64's 6800GT SLI benchmarks !


Pages : [1] 2

SH64
03-13-05, 07:11 PM
Following Rollo's in his excellent benchmarks & comparsion between 6800NU SLI vs 6800GT vs 6800GTSLI .. i decided to do the same but with different games rather that the usuall ones .

my system is AMD 64 4000+ / 6800GT SLI / 1GB DDR400 . i use HQ in the control panel for all games i tested . the drivers used are the official 71.84

(1) Need For Speed Underground 2
bench is taken from a replay for a whole lap with moderate number of cars.
i used patch v1.2 which said to increase performance for the GeForce 6800 series at high resolutions & even compared it to v1.0 just to see if thats correct . looks like it really did !
6800GT single (v1.2) :
2005-01-04 18:38:04 - speed2 (1600x1200,2xAA,8xAF, all settings maxed + motion blur & light trails)
Frames: 3882 - Time: 148246ms - Avg: 26.186 - Min: 21 - Max: 35

6800GT SLI (v1.0) :
2005-01-04 15:08:51 - speed2
Frames: 3899 - Time: 142455ms - Avg: 27.370 - Min: 21 - Max: 35

6800GT SLI (v1.2) :
2005-01-04 15:38:55 - speed2 (v1.2)
Frames: 4211 - Time: 137568ms - Avg: 30.610 - Min: 23 - Max: 39

i'm kinda disappointed with NFSU2's performance .. even on SLI its not really playable at 1600x1200 .. except maybe for a dual 6800U SLI running on Qulaity only .
either that or the SLI mode is not actually working in this game .

(2) Halo

single 6800GT @ 1600x1200,8xAF :

Date / Time: 1/4/2005 6:46:34 PM (1179593ms)
2400MHz, 1024MB, 256M nVidia (DeviceID=0x00f9) Driver=6.14.10.7184 Shader=2.0
C:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=112.47s
Average frame rate=41.79fps
Below 5fps= 1% (time) 0% (frames) (1.986s spent in 5 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 3% (time) 0% (frames)
Below 20fps= 5% (time) 1% (frames)
Below 25fps= 13% (time) 5% (frames)
Below 30fps= 21% (time) 10% (frames)
Below 40fps= 46% (time) 32% (frames)
Below 50fps= 72% (time) 59% (frames)
Below 60fps= 89% (time) 81% (frames)
Memory used Max=162MB, Min=129MB, Ave=149MB

SLI :
Date / Time: 1/4/2005 1:31:09 PM (1505218ms)
2400MHz, 1024MB, 256M nVidia (DeviceID=0x00f9) Driver=6.14.10.7184 Shader=2.0
C:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=72.42s
Average frame rate=64.90fps
Below 5fps= 8% (time) 0% (frames) (5.814s spent in 10 frames)
Below 10fps= 8% (time) 0% (frames)
Below 15fps= 8% (time) 0% (frames)
Below 20fps= 9% (time) 0% (frames)
Below 25fps= 10% (time) 0% (frames)
Below 30fps= 11% (time) 1% (frames)
Below 40fps= 17% (time) 4% (frames)
Below 50fps= 35% (time) 16% (frames)
Below 60fps= 42% (time) 22% (frames)
Memory used Max=162MB, Min=130MB, Ave=150MB


the improvment in Halo is quite good . thats around 58.5% .
the gameplay is smooth but i still get quite few slowdowns in heavy firefights, but overall the game is playable @1600x1200,8xAF .

(3) Thief 3 : Deadly Shadows
for T3 i benchmarked the firstlevel , then took the result by FRAPS .

6800GT single @1600x1200,4xAA,8xAF (Bloom disabled) :
2005-01-04 18:31:39 - T3Main
Frames: 1459 - Time: 54798ms - Avg: 26.625 - Min: 10 - Max: 53

6800GT SLI :
2005-01-04 19:07:17 - T3Main
Frames: 2592 - Time: 50089ms - Avg: 51.748 - Min: 24 - Max: 107

Thief 3 is the first game to impress me with the SLI performance .. the increase as you can see is around 100%!
the game is completely playable at the highest settings esp when considering its slow pace gameplay .

(4) Star Wars : Republic Commando :
i benchmarked the game at "Alone" level start taking out some eneimes with the shotgun & some explosives were thrown around .

6800GT single @1600x1200,4xAA,8xAF :
2005-01-04 18:55:23 - SWRepublicCommando
Frames: 1644 - Time: 54311ms - Avg: 30.270 - Min: 23 - Max: 38

6800GT SLI :
2005-01-04 19:00:57 - SWRepublicCommando
Frames: 2178 - Time: 44574ms - Avg: 48.863 - Min: 36 - Max: 59

very nice improvment here .. around 60% ! .. another game made possible to be played at highest settings when using dual 6800GTs .

(5) Splinter Cell 3 : Chaos Therory Demo
the demo benchmarked is the un-official one . i benchmarked the point from the demo start until you reach the old bridge . so there was no action . i just liked to see how the general performance will be .

6800GT single @1280x1024,4xAA,8xAF (SM3.0 + VDM + HQ soft shadows , HDR disabled)
2005-01-04 18:52:04 - splintercell3
Frames: 2558 - Time: 76336ms - Avg: 33.510 - Min: 20 - Max: 68

6800GT SLI :
2005-01-04 19:03:32 - splintercell3
Frames: 4677 - Time: 76690ms - Avg: 60.986 - Min: 35 - Max: 101

6800GT SLI with HDR enabled :
2005-01-06 19:49:46 - splintercell3 (@1024x768,noAA,2xAF[HQ])
Frames: 3237 - Time: 76344ms - Avg: 42.400 - Min: 25 - Max: 100

the performance on SLI is astonishing ! .. where the game was barely playable @1280x1024,2xAA without VDM & HQSS .. now its smooth at the above settings .
unfortunatly though .. on the infrared vision mode i get a serious framerate drops in SLI mode for some unknown reason . i suspect a bug , but i wont report it to nVIDIA until i try the official demo or the full game itself .
going to 1600x1200 slowed me down & the game was not smooth at the res so i skipped it .. the same goes with HDR .
@1024x768,noAA,2xAF .. i find the game playable with all features including HDR .

(6) Painkiller : BooH
i benchmarked BooH with the embedded recording command (patch v1.61)
i picked the first level & engaged in some action with those evil kids .. there were a lots of shaders there like heat haze effects & distortion , dynamic lights & multiple eneimes .

6800GT single @1600x1200,4xAA,8xAF (all in-game settings maxed)
timedemo = 29fps

6800GT SLI
timedemo = 55 fps

obviosly a huge increase in Painkiller : BooH over the single 6800GT's performance .

(7) Vampire : Bloodlines
i benchmarked the first scene in the game which mostly represent the indoors in VTM:B .

6800GT single :
2005-01-03 02:23:30 - vampire
Frames: 4598 - Time: 55381ms - Avg: 83.025 - Min: 59 - Max: 112

6800GT SLI
2005-01-03 02:27:48 - vampire
Frames: 5240 - Time: 55635ms - Avg: 94.185 - Min: 72 - Max: 110

theres a little improvmet here & i guess i'm more CPU limited in this game now .. as the outdoors performance shows . a nice increase nevertheless !

all in all .. i impressed with the SLi performance in many games , but not all of them (the SLI supported ones) as some of them get outperformed by my other X800XT-PE PC . but considering the 6800GT's power .. i think the overall score is very good .. but i'm still looking for more !

BTW this is of course my personal experiance & that might get changed with other people either positively or negatively . so keep that in mind ;)

EDIT : Updated with Vampire : Bloodlines performance .

OWA
03-13-05, 07:14 PM
Is NFSU2 patched with the latest patch that appears to increase performance for 6800 series cards?

SH64
03-13-05, 07:22 PM
Is NFSU2 patched with the latest patch that appears to increase performance for 6800 series cards?

Yeah i mentioned that above that i'm using patch 1.2 .
the patch increased the performance for me indeed ! :)
thats from 27fps avarage (v1.0) to 30fps (patch v1.2) .

PSYCHODAD
03-13-05, 07:43 PM
I got similar results on NFSU2 also. 1600x1200 HQ settings

Frames, Time (ms), Min, Max, Avg
2019, 60000, 25, 42, 33.650

Although there is a sli profile for the game I'm wondering if sli is actually enabled for it. After exiting the game checked the card temps and only one was warmer than idle temp. No load balancing showing up either. hmm. :thinker:

SH64
03-13-05, 07:47 PM
I got similar results on NFSU2 also. 1600x1200 HQ settings

Frames, Time (ms), Min, Max, Avg
2019, 60000, 25, 42, 33.650

Although there is a sli profile for the game I'm wondering if sli is actually enabled for it. After exiting the game checked the card temps and only one was warmer than idle temp. No load balancing showing up either. hmm. :thinker:

Yeah most possible reason is that SLI isnt working in NFSU2 .
if it was working we should at least get higher minimum framerate .

MustangSVT
03-13-05, 08:28 PM
Some of your results don't sound right. Like, 42fps on single 6800GT on Halo at 1600x1200 8xAF? From what I know, a single 6800U with a slower proc (like A64 3000+) would get aroudn 60fps at that setting.

PSYCHODAD
03-13-05, 08:29 PM
I may be mistaken but kinda thought that sli worked with one of the previous drivers on Nfsu2. Using newest official driver from Nvidia website currently.(71.84)

OWA
03-13-05, 08:36 PM
Yeah i mentioned that above that i'm using patch 1.2 .
the patch increased the performance for me indeed ! :)
thats from 27fps avarage (v1.0) to 30fps (patch v1.2) .
Oops, sorry about that. I guess I skimmed the post too quickly.

SH64
03-13-05, 08:36 PM
Some of your results don't sound right. Like, 42fps on single 6800GT on Halo at 1600x1200 8xAF? From what I know, a single 6800U with a slower proc (like A64 3000+) would get aroudn 60fps at that setting.

The results in Halo's timedemo sometimes become confusing .. also keep in mind that different banchmarks uses different settings .
for exmaple : some set the particles to low & some to high , some uses Q in the CP & some HQ . some disables AF opt & some dont & some even uses EAX2 or Miles fast . so you cant really get a grip on an exact number .
my bench was done at the highest possible settings except that i used EAX2 instead of 3 . the sound also can affect in the score in some siutations .

the whole point is showing the differnece between single & dual 6800GTs .

ChrisRay
03-13-05, 09:03 PM
So I guess the new downloadable Splinter Cell Chaos Theory is benefiting from SLI. Quite interesting. Your using the profile in the 71.84 drivers right? Thats good news to say the least. I was quite disapoitned when I saw the demo did not benefit from SLi to begin with. I expect great things from it now ;)

I have already begun my own investigation. It's going to be quite an undertaking. I am probably going to have to forgo using multiple maps and try to stick to the most demanding ones since I am using far more titles/applications this time.

jAkUp
03-13-05, 09:07 PM
Nice benchies!

SH64
03-13-05, 09:14 PM
So I guess the new downloadable Splinter Cell Chaos Theory is benefiting from SLI. Quite interesting. Your using the profile in the 71.84 drivers right? Thats good news to say the least. I was quite disapoitned when I saw the demo did not benefit from SLi to begin with. I expect great things from it now ;)


Yep that surprised me as well .. & how no one mentioned it yet !
i'm now downloading the official demo which some of the forum members said it improved HDR performance for them .
if i noticed anything interesting in it . i will update the results here .

ChrisRay
03-13-05, 09:18 PM
Yep that surprised me as well .. & how no one mentioned it yet !
i'm now downloading the official demo which some of the forum members said it improved HDR performance for them .
if i noticed anything interesting in it . i will update the results here .


Hmm. Thats good to here. I may try the demo. My first attempt at this demo produced terrible results. I was very disapointed., But from what you say I will give it a go and try it myself. I gave up on it a while back until the full version came out. Looks like its worth taking a look at again.

The HDR would be interesting since HDR using Render To Texture.

Rollo
03-13-05, 10:32 PM
Following Rollo's in his excellent benchmarks & comparsion between 6800NU SLI vs 6800GT vs 6800GTSLI .. i decided to do the same but with different games rather that the usuall ones .

Wow- nice job! I would have benched some of those if I had them. Bought Riddick tonight for some soft shadow benching. :)

flurry
03-13-05, 11:33 PM
I am getting decent results on nfsu2 with the 71.84 profile on FX-55/6800U's.
16x12 max in-game aa/af no motion blur no trails.

Frames, Time (ms), Min, Max, Avg
5555, 79362, 40, 116, 69.996

Flurry :)

bkswaney
03-13-05, 11:42 PM
I've been beating my brains out trying to figure out
what would be the best rig for "me".

I think I'm going to go with a Asus SLI and a single GT. "for now"
I really want the option of a dual core CPU.
It seems AMD 939 users will be good to go with
only a bios update.
I'm tired of waiting on Intel. :(

All these SLI benchmarks have put me over the top.
I'm ready to spend $ now. :rofl: :angel:

ChrisRay
03-14-05, 12:19 AM
With all these benches I am beginning to wonder if my investighation is a waste of time. :|

PSYCHODAD
03-14-05, 01:51 AM
I am getting decent results on nfsu2 with the 71.84 profile on FX-55/6800U's.
16x12 max in-game aa/af no motion blur no trails.

Frames, Time (ms), Min, Max, Avg
5555, 79362, 40, 116, 69.996

Flurry :)
HQ settings?

flurry
03-14-05, 10:05 AM
Sorry, yes HQ settings from the control tab. However the FX-55 is O/C to 2.9. GPU's are at 436/1120.

Flurry :cool:

SH64
03-14-05, 10:24 AM
I am getting decent results on nfsu2 with the 71.84 profile on FX-55/6800U's.
16x12 max in-game aa/af no motion blur no trails.

Frames, Time (ms), Min, Max, Avg
5555, 79362, 40, 116, 69.996

Flurry :)

Yep with no motion blur or light trails the framerate should get healthier esp in your rig ;)

With all these benches I am beginning to wonder if my investighation is a waste of time.

Well that depends on the games & apps you are going to bench & what are you going to feature on them .
i'm sure there will a lot of people would be interested in a detailed investgation like using differenet AA modes , AF modes , different game settings , differenet resolutions .. etc

ChrisRay
03-14-05, 07:02 PM
Yep with no motion blur or light trails the framerate should get healthier esp in your rig ;)



Well that depends on the games & apps you are going to bench & what are you going to feature on them .
i'm sure there will a lot of people would be interested in a detailed investgation like using differenet AA modes , AF modes , different game settings , differenet resolutions .. etc


Well I am definately including 8xAA results in the investigation. Aside from Doom 3 and Far Cry I have found 8xAA usable in many games. Actually the Call of Duty Burnville map is CPU limited @ 1600x1200 with 4xAA/16xAF. I was a bit impressed by that. And in 1280x1024 with 8xAA. I have found it usable in many modern games as well.

I decided to leave out 2xAA/16xAF this time. Mainly because I figure SLI users are interested in max IQ. I also added Neverwinter Nights to my bench list. While entirely CPU limited I have found some scenerios where SLI can show benefits to the game. And I am going to point that out. Another reason I want a few CPU limited scenerios is to show that SLI seems to scale better with 2 6800GTS in CPU limited situations. :)

Neova
03-14-05, 11:44 PM
Chris,

I like your investigation. In fact, between you, Rollo and SH64's, I'm getting a good feel for the pros and cons of SLI between the 6600x and 6800x.

Please continue reviewing other games as it gives a better overall picture than just focusing on the current must have game and game engines.

One new request for the three of you:

How about some good old Dungeon Siege benchmarks? I think its a CPU limited game. At 1600x1200x8XSx16AF of course :D

ChrisRay
03-15-05, 12:10 AM
Chris,

I like your investigation. In fact, between you, Rollo and SH64's, I'm getting a good feel for the pros and cons of SLI between the 6600x and 6800x.

Please continue reviewing other games as it gives a better overall picture than just focusing on the current must have game and game engines.

One new request for the three of you:

How about some good old Dungeon Siege benchmarks? I think its a CPU limited game. At 1600x1200x8XSx16AF of course :D


I have that game. I "may" be able to oblige you there! I will have to see how it scales or if it works. By Default Nvidia disables SLI in this game. But they also do it for Call of Duty and it works fine. ((just CPU limited))

Chris

Rollo
03-15-05, 07:28 AM
Chris,

I like your investigation. In fact, between you, Rollo and SH64's, I'm getting a good feel for the pros and cons of SLI between the 6600x and 6800x.

Please continue reviewing other games as it gives a better overall picture than just focusing on the current must have game and game engines.

One new request for the three of you:

How about some good old Dungeon Siege benchmarks? I think its a CPU limited game. At 1600x1200x8XSx16AF of course :D

I would if I had the game. :(

Rollo
03-15-05, 07:30 AM
With all these benches I am beginning to wonder if my investighation is a waste of time. :|

Bah. Your investigations are most informative, give people a lot of information they need to know.

I appreciate them, as I'm sure others do. :)