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Krasser Mann
12-06-02, 03:07 AM
Has anyone testet UT 2003 in a configuration similar to this :


System is : COMPAQ PROLIANT 5500
CPU: QUAD P-III XEON 550Mhz / 1 MB Cache
RAM: 384 MB
HDD: Smart Array RAID-5
VGA: GeForce 4 MX 420 PCI

I would like to know what FPS is possible ?


I have UT2003 running @ 800x600 with lowest detail possible and will get only about 2-8 FPS out of this box ????

There are FPS Peaks of about 20 FPS but very rare.

Is this normal ? Is this a PCI Problem or has anybody an Idea ?


Yours KM

bwkaz
12-06-02, 06:43 AM
<dumb question> I assume you do have the nVidia drivers installed, right? </dumb question>

What are you getting for a framerate in glxgears?

Krasser Mann
12-06-02, 07:02 AM
Yes i have installed the latest Nvidia drivers.

I cant test gears at this time, im currently at work. Ill post it later

Krasser Mann
12-06-02, 09:15 AM
Ok, i did it

GLXGEARS give me about 1100 FPS


PS. I Have exactly the Same Problem on a

Single CPU DURON 1.3 Ghz with 512 MB Ram


???

Krasser Mann
12-06-02, 10:35 AM
I found out that i get good FPS (about 100) if i look in the Sky.

But if i´m in Gameplay FPS drops under 10

I´tryed self Compiled NVIDIA Drivers no change

That´s it, if nobody can help me with this i will try it on Windoofs

Hmmmm
:confused:

Chalnoth
12-06-02, 09:00 PM
Well, I'm not sure that UT2k3 is optimized for MP, and if it's not, you just won't have enough processing power to run it well. I know that my Athlon running at 933MHz was barely good enough.

Nevertheless, it does seem on the slow side. Try dropping your resolution further...I usually run at 800x600x32 (albeit with all details on high, in the demo, anyway) on my GeForce4 Ti 4200.

bwkaz
12-06-02, 11:03 PM
Those numbers in glxgears aren't extremely horrible. I get ~2800 fps on a GF4 Ti4200.

And I'm getting 40fps in the UT2k3 demo at least (I should say, 40 is the low end), but that's at 1280x1024, highest detail. Athlon XP1800 processor.

So your game performance does seem a bit slow...

If you change the renderer to OpenGL instead of SDL, does that help? Make sure that you have a RenderDevice=OpenGLDrv.OpenGLRenderDevice line in your ~/.ut2003/System/UT2003.ini file. If it says SDLDrv.SDLRenderDevice, change it.

Though I think OpenGL is the standard driver now...

Hmm... with the SMP stuff, I think I remember someone saying that the audio was done in one thread, something else (the AI maybe?) in another, and the rendering in a third. So while having another processor won't help the rendering specifically, it also will bog it down less because the audio can happen on a separate CPU, and same with the AI (or whatever the other one is). Hmm...

epx
12-08-02, 11:16 PM
You should be getting more frames in glxgears, with my Athlon 800 and 650mb of ram and my GF4 Ti4200 64mb I get around 3800fps in glxgears...
do a 'dmesg | grep WW' and see if there are any AGP errors...

if it isn't properly initializing agp, compile in agpgart and mtrr support in your kernel and try again...

Krasser Mann
12-09-02, 01:05 AM
@epx

Thanx for the Tip´but i said at the beginig that i use an PCI Graphics Board.


Today i try if i have same problem under windoze and if. i think ut2k3 and PCI Suck´s

Krasser Mann
12-09-02, 02:47 AM
OK, PCI is NOT the Problem

On Win2k it runs much better. I have about 30 FPS, Same System on Linux runs only 4-10 FPS


What the hell is the Problem ?

bwkaz
12-09-02, 11:55 AM
Originally posted by epx
'dmesg | grep WW' Which kernel driver printk's information containing WW, again? None, is what I think... dmesg only prints the kernel ring buffer, not the stuff that gets syslog()ged, or the stuff that goes into /var/log/XFree86.0.log (which is where the WW is used, for warning messages from X). I think you may be just a bit confused.

Perhaps a 'grep WW /var/log/XFree86.0.log' would work better for the original poster? It returns nothing (other than the line that explains what each set of characters means) on my system, though. And yes, AGP is being used here, as is MTRR support.

Chalnoth
12-09-02, 04:40 PM
Originally posted by Krasser Mann
OK, PCI is NOT the Problem

On Win2k it runs much better. I have about 30 FPS, Same System on Linux runs only 4-10 FPS


What the hell is the Problem ?

Actually, I just did some thinking, and PCI may actually be the problem. That is, nVidia's video cards generally use "virtual AGP" for managing the PCI interface, at least in Windows. If this support is not there in the Linux drivers, maybe the performance drops significantly as a result? Not entirely sure on that, though. Just a thought.

Krasser Mann
12-10-02, 01:42 AM
I think you are right.

Verry sad. In today´s world you find more and more onboard graphics and no AGP Bus. This Sucks

.

Ok i bought me a Intel P4 1,7 on an Asus P4B yesterday.

Running UT2K3 On Windows is now OK, On Linux it is lame as ever.

I´think i have to live with that.

Thanks to all for the tips.


KM

Chalnoth
12-10-02, 02:08 AM
Well, you might be able to test it by dropping the texture detail way down in UT2k3. That should keep all textures on-board, and with all textures on-board, you would think that there would be no problem with the interface.