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ChrisRay
03-29-05, 04:27 AM
Everquest 2 was an expensive game to make. It's obvious when you play the game that alot of time and effort went into the presentation of the game. Not including how they used real people to model the combat arts. The voice actors, ect.

The story, the background, and the whole world is beautiful and immersive ((albeit the game does struggle on modern hardware unfortunately)) But with all this. So I thought I'd list what I consider the games weakness and highlights. I'm also curious your thoughts.

Highlights

Graphics: The Graphics in this game are bar none beautiful. Some may question its artistic style but nothing compares to this game if you play it with settings above balanced. ((As far as MMORPGS go))

Combat: Combat is just so much more interesting than it is any other MMORPG I have played. I literally feel that battling in the game is the most interesting part. My only gripe is that battles take a bit too long to reach conclusion. I shouldnt be swinging at the same NPC for 2 + minutes per creature I fight

Presentation : The presentation in this game is great, From the voice overs to amazing and fluid charactor movements, and beautiful scenery.

Story: Everquest 2 has one of the better stories I have seen. The game "Does" tell you a story when you play it. The charactors are vocal and even at the beginning of the game you are left with an idea of your place in the world and what you are to set out to do.


Cons.

System Requirements: Lets face it. This game kills modern hardware.I havent tested it on 2 6800GTs yet but on both a 6800GT and 2 6600GTs with a fairly high end computer. The game still can be very demanding and choppy at times. This can kill immersion when your struggling to just make the game playable.

Downtime: EQ 2's downtime over EQ 1 has improved significantly. But theres still too much of it. There needs to be other ways of significantly improving the downtime. After spending 2 minutes on a fight. I dont want to spend another minute waiting to be ready for the next one. Even with the best food and water. Downtime is too much.

Locked Zones: This is the biggest and most upsetting issue about EQ 2 to me. When I first played EQ 1. I had a good deal of desires to level. I'd go and explore areas and travel the world and see new things. EQ 2's world is very very confined because of the fact that zones are locked. Even by level 20 you can only go to 4 real zones ((Commonlands, Antonica, Thundering Steppes, And Nektulos)) And you have to hunt these areas forever. And you cant explore. Cant see new enemies. So heres the question. When you have no idea what awaits you. What do you have to look forward too? This is In my honest opinion something that has killed Everquest 2. When I play EQ 2 I aspire towards nothing. I play for an hour or so then log. Getting usually no where. There is just nothing in game that makes me go "Wow. I need to be level such and such"


Player Trade: Hello Sony. Forcing us to stay online to trade is completely ridiculous. My computer uses enough power and generates enough heat as is for me to want to leave it running all the time so I can sell stuff. This kills the economy and makes trading amongst players difficult. It didnt work well in EQ 1 and it doesnt work well in EQ 2. Dont force us to stay online just so we can trade amongst other players!


Oy. I have alot of high hopes for EQ 2 as well. Its still an enjoyable game but I think some of its gameplay elements and trade elements are seriously hurting right now. I know sony will "eventually" get it right and have a wonderful game. My question is. When?

Hex
03-29-05, 04:34 AM
Player Trade: Hello Sony. Forcing us to stay online to trade is completely ridiculous. My computer uses enough power and generates enough heat for me to want to leave it running all the time so I can sell stuff. This kills the economy and makes trading amongst players. It didnt work well in EQ 1 and it doesnt work well in EQ 2. Dont force us to stay online just so we can trade amongst other players!

That is actually being done away with in one of the next patches.

|MaguS|
03-29-05, 06:08 AM
As for locked zones, only a few are locked, but you can go to Nektulos or Thundersteeps right away... nothing is stoping you except the big bad mobs. I know for a fact you can since I just started my Betrayel quest for my Shaman...

ChrisRay
03-29-05, 06:44 AM
As for locked zones, only a few are locked, but you can go to Nektulos or Thundersteeps right away... nothing is stoping you except the big bad mobs. I know for a fact you can since I just started my Betrayel quest for my Shaman...


Those zones alone arent enough to keep someone interested. One of the best things about MMORPGs is exploring new zones. You cant really do that in EQ 2. By design it does not allow you to see what lies ahead of you.

|MaguS|
03-29-05, 06:50 AM
But EQ2 by design rewards players for thier accomplishments, get a certain level and do a certain quest can you gain access to a zone that no one else could have access to unless the do it aswell.

I personally hate giving things away for free, I think EQ2 already holds you by the hand enough. Its too easy compared to other MMORPGs.

ChrisRay
03-29-05, 07:04 AM
But EQ2 by design rewards players for thier accomplishments, get a certain level and do a certain quest can you gain access to a zone that no one else could have access to unless the do it aswell.

I personally hate giving things away for free, I think EQ2 already holds you by the hand enough. Its too easy compared to other MMORPGs.


Going to a standard outdoor hunting zone is not a reward. I completely disagree with this. If the game was engineered towards high end content being locked. I would agree. But 85% of EQ 2 is off limits to the player until they reach certain points. I think that is ridiculous. EQ 2 has nothing to aspire towards. Theres no exploration factor. The simple fact is. Not everyone wants to spend all there time grinding and leveling. And a game engineered that way will not be fun to people who seek the exploration factor of a game.

WoW for instance locks you from instances and areas. But you are not locked from exploring the World. Do you get slaughtered constantly for explorin well under your level? Yes. And that is more than enough. You see it as a reward. I see it as a timesink. Which is exactly what it is. Another timesink designed to slow progression and exploration down.

|MaguS|
03-29-05, 07:18 AM
85% of EQ2 is not locked, if anything I would say there is more unlocked then locked. There are many dungeons within other zones, like Wailing Caves or Blackburrow. These allow are also big in size and can house many different levels of adventurers.

While uber high zones are locked they do it so extremely low people don't go in and then bitch that the zone is hard to navigate or explore because of the high level mobs.

Ever play EQ1? So many people complained about having to travel through the Karanas and later Velious because of the wandering mobs that agroed all the time. Does this limit us because many other people are retards? Ya but eh, I can deal with it. The zones I do have access to are large enough for me to not get bored in, I have yet to see all of Nektulos and Thundersteps...

Downtime is needed, go play WoW if you want to power through everything without rest... I actually liked EQ1's more, I loved the feeling that I had to manage my mana insted of having to wait a min and it would be full again. EQ1 brought more danger that way aswell.

I guess im just to old fashioned, I miss the difficulties of EQ1. It was a game that required alot of skill to excel in your class. Im hoping EQ2 in the high end is more like EQ1, if not my last hope is Vanguards... Its created by old Verant members.

ChrisRay
03-29-05, 07:32 AM
85% of EQ2 is not locked, if anything I would say there is more unlocked then locked. There are many dungeons within other zones, like Wailing Caves or Blackburrow. These allow are also big in size and can house many different levels of adventurers.

These are all pre 20 zones. Level 20 + areas are not what I'd call "uber" zones. Heck most classes have just recieved there final classes. At level 20 I feel I am punished because I cant go to permafrost. If I die trying to explore an area. Then thats the risk of doing so at a low level.

Ever play EQ1? So many people complained about having to travel through the Karanas and later Velious because of the wandering mobs that agroed all the time. Does this limit us because many other people are retards? Ya but eh, I can deal with it. The zones I do have access to are large enough for me to not get bored in, I have yet to see all of Nektulos and Thundersteps...


The big difference is. Nothing forced them to do so. And it was entirely possible to travel through velious without aggroing a bunch of creatures even as a level 10. Everquest 1 did not make a habit of locking zones. Unless they were raid content or high level material. I dont consider Enchante Lands a high level area. I consider it a mid level area that is locked for no deserving reason other than to force players to reach a certain level or do a long and boring timesink quest.

The difference here is you have the option. What you described is not any different than other game out there really. Except EQ 2 locks you out. I just cant see a good reason for it. There was a risk to travel back in these days. But it was possible. Now it's not in EQ 2. And I think thats an ultimate shame because of how good the engine looks and alot of old players want to see whats happened to Shattered Norrath.

guess im just to old fashioned, I miss the difficulties of EQ1. It was a game that required alot of skill to excel in your class. Im hoping EQ2 in the high end is more like EQ1, if not my last hope is Vanguards... Its created by old Verant members.
__________________


See, I think theres a fine line between difficulty and timesink/boredom unplayability. With the original EQ before expansions. Everquest 1 wasnt difficult. It was remarkably easy for alot of classes. Hunt guards/giants/lguk/SolB in groups. But there was not enough content to really play the game. and you'd usually find yourself "waiting" for spawns to just get experience. I very much remember these days rather unfondly I might add.

Kunark was an expansion that added alot of playability by actually providing players 1-50 the content they needed to level/play. Of course 50-60 had alot of the same problems during the Kunark. Bottlenecking players is not a way to make the game difficult. Sony learned this in EQ 1 with later expansion. I hope verant is smart enough to realise this. There are plenty of ways to keep the player base challenged and intrigued by not making things impossible. :)

Downtime is needed, go play WoW if you want to power through everything without rest... I actually liked EQ1's more, I loved the feeling that I had to manage my mana insted of having to wait a min and it would be full again. EQ1 brought more danger that way aswell.


This is extremely exxagerated. World of Warcraft has a huge experience curve as you raise in levels. Downtime isnt needed "If" the game is properly configured to take downtime into account for the experience curve. To get 1 level in WoW in the post 30's can take 8-9 hours of grinding experience ((30's are comparable to EQ 2's 20)) And it only gets worse as you get higher level.. It's no different than EQ 2. But the difference being is you are constantly playing. And you have the ability to move from mob to mob without having to sit and twiddle your thumbs. Thats not fun. A game can be designed with with low downtime in mind for constant action and "Still" have a large experience curve.

Actually. Everquest 1 is similar as well. You can level the first 20 levels in about 15 hours in EQ 1. And the next 5 in about 10. And the experience curve goes up. You just have to hunt in the right places with the right experience bonus. The only difference in EQ 1 has extreme downtime.

EciDemon
03-29-05, 12:27 PM
I love this game.

Gfx looks good but it's a tad slow on my puter so ill have to buy a new mobo and a cpu.
Voice acting is very good i think. Much better then I expected.
There are still many issues with various things, There seem to be some memory leaks going on, after a few hours of play zoning gets much slower and running in town is terrible.
A few mobs are still broken, Like bats we tried to kill for a friends writ. I could not get agro on him with my taunts, he just flew around like nothing when i taunted and fired arrows on him.

To my big suprice giants can kill me in Thundering stepps. Im a lvl 32 guardian now with good equipment and every now and then there will be a lvl 26^^ who can kill me very fast (It's actually a spell casting giant but you cant tell them apart from the rest of them as they share the same looks and name as normal lvl 26^^'s whom of course can not hurt me at all). So there are issues with balance I think. In my mid 25's i never saw them, and ive been soloing them before too without problems, so this have appeard very recently to my knollage (else ive just been very lucky i guess)

The selling system i like the way it is now.
Its better then ive seen in many other games where your character enter "merchant" mode and sitts where ever he wants to sell his loot (so you still had to leave your puter on). Popular camping places for merchants would be town squares where there would be thousands of players generating an humongous amount of lag. So Eq2 is nice clean and easy. I love the broker feature. Thats smart i think.
It dosent make sense to be able to sell things when your not there selling it I think.

I love the fights, Heroic opertunities are the coolest thing ever and it really makes a difference if used correctly. This is not just some hack 'n slash, Taking on tough mobs takes time and requiers stratigies in the group and that makes it all so much more interesting.

Every day server downtime is terrible, here in sweden they bring down the server mid day time and that suxx. Tho I do like they frequent updates and fixes to the game but they do fail to list all things in the change log you see in your inlog screen
*ive noticed some of my buff's will not refresh when i cast them they will simply cansle the active one and the skill can not be used for what ever time it takes for it to cool, like the Allay skill for example, but others too*

We need more looks on armors i think, especially Tower shields (as a tank ive been looking at the same shield on my back forever!)

There are lots of things I like here and also things i think needs to be fixed, but this is just from the top of my head.

TheTaz
03-29-05, 03:16 PM
As the Assistant Site Manager of EQ 2 Vault... I can address some of these for you. ;)

System Requirements: Lets face it. This game kills modern hardware.I havent tested it on 2 6800GTs yet but on both a 6800GT and 2 6600GTs with a fairly high end computer. The game still can be very demanding and choppy at times. This can kill immersion when your struggling to just make the game playable.
The engine was designed to last several years. No Machine can play with everything maxxed. That said, I agree that the game uses too much resources vs. the eye candy you get. EQ 2 is very CPU intensive, as well... so you will be running into a lot of "CPU bound issues", even with Dual 6800 Ultra's in SLI. Hopefully, between optimizations of the engine over time, and possible support for dual core CPU's, this will improve.
Downtime: EQ 2's downtime over EQ 1 has improved significantly. But theres still too much of it. There needs to be other ways of significantly improving the downtime. After spending 2 minutes on a fight. I dont want to spend another minute waiting to be ready for the next one. Even with the best food and water. Downtime is too much.
Well, it's not an action game. With the best food an water the downtime is comparable to just about any other "Casual Friendly" MMORPG, except Guild Wars. But Guild Wars isn't a full MMORPG, either. Downtime, generally, is not a frequent complaint seen on the Official forums nor the forums of large fansites like the Vault. So I kind of doubt you'll see much improvement there.
Locked Zones: This is the biggest and most upsetting issue about EQ 2 to me. When I first played EQ 1. I had a good deal of desires to level. I'd go and explore areas and travel the world and see new things. EQ 2's world is very very confined because of the fact that zones are locked. Even by level 20 you can only go to 4 real zones ((Commonlands, Antonica, Thundering Steppes, And Nektulos)) And you have to hunt these areas forever. And you cant explore. Cant see new enemies. So heres the question. When you have no idea what awaits you. What do you have to look forward too? This is In my honest opinion something that has killed Everquest 2. When I play EQ 2 I aspire towards nothing. I play for an hour or so then log. Getting usually no where. There is just nothing in game that makes me go "Wow. I need to be level such and such"
They are working on pretty much eliminating "locked zones" as you put it. At least, as far as grouping requirements go. I gather there will still be some zones that you still have to complete a quest for, before you are able to access them. They are also adding many instanced zones for both soloers and groupers. The game is becoming more solo / duo friendly almost every week.
Player Trade: Hello Sony. Forcing us to stay online to trade is completely ridiculous. My computer uses enough power and generates enough heat as is for me to want to leave it running all the time so I can sell stuff. This kills the economy and makes trading amongst players difficult. It didnt work well in EQ 1 and it doesnt work well in EQ 2. Dont force us to stay online just so we can trade amongst other players!
This is also getting eliminated.
First they are making it so you don't have to stay in your house to sell.
Soon they will allow offline selling, as well.

Ask SOE #33 (http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=39)

Read the last question. :)
Oy. I have alot of high hopes for EQ 2 as well. Its still an enjoyable game but I think some of its gameplay elements and trade elements are seriously hurting right now. I know sony will "eventually" get it right and have a wonderful game. My question is. When?
They are working on it. They realize that "forced grouping" and some of the restrictions they imposed, was a mistake. I will venture to guess that most of this will be addressed before the first full expansion is released. ;)

This, by far, is not the same attitude that the EQ 1 devs had. Of course, EQ 1 didn't have much competition, when it was launched, and those devs could afford to be tyrants. EQ 2 Devs, basically can't afford that luxury. ;)

Regards,

Taz

Ghosthunter
03-29-05, 03:18 PM
I have been playing since day one of release and I am still highly addicted. Though I can say I dont have that urge to play way past my bedtime like I use to with EQ1, and I think that is because EQ1 sometimes it took forever to get a group going and you dont want to log only after an hour.

In EQ2 I can find a group fairly easily and if not solo is the option though it really is slowing down 30+ but at leat I got the option.

For me I dont think downtime is too bad at all. Especially with the right tier player crafted food. Maybe because I am a wizard and can convert health to mana...I have literally no downtime when I solo.

In groups have a lot less downtime as well as long as everyone is using player crafted quality food.

I dont want the game to be that easy if it was I would probably be bored within a month or two.

Though I have to agree about locked zones. I truly hate them. I hated them in EQ1 with PoP. I see why they do it in EQ2...but it gets real annoying after a while.



As far as tradeskills go, for a while they truly mucked up the entire system, and I still disagree with how they made changes instead of using a hammer they used a bulldozer. But with the new mail system, and the new imbues and special items, tradeskills is coming back alive. There is now a T5 market...though the bad thing as a 50 alchemist...there are way too many of us, because we were needed so bad before.

nrdstrm
03-29-05, 04:34 PM
For me...I don't know what it is...But I am completely sucked in. Yes there are little faults I find from time to time, but none are gamebreakers for me. There has never been a game where I play 3-6 hours EVERY DAY. I do in EQ2. I happened to have found a great guild, and the core players in my guild are very near my level (34-41...I am 36 ATM).
As for the locked zone, I kind of like it. You get the zones at a certain level, but I wanted to see them so badly, I did the access quests instead. I can't tell you the feeling of accomplishment i had when I finally finished Zek Boat Ride and stepped on to the docks in Zek. Started running around picking up all the quests and was able to do some of them at my level. I was amazed at the loot/quest items/coin given out! I have Zek, EL, and Feerrott done. About to start Everfrost and Lavastorm. Another thing I find VERY fun is grouping with guild members and doing Heritage quests. We usually do these on Sunday's and one can take 4-8 hours depending on how much "prequest" work we've done. Anyway, sorry for rambling...

Nrdstrm

Sgt_Pitt
03-29-05, 05:31 PM
yeah its a great game and im finding im getting back into it, soloing has become easier for me, and im finding some nice loot, shame about the 6800 issues, but the word is that they are due to be fixed very soon.

Elderblaze
03-29-05, 11:40 PM
I think one of the problems with EQ1' solo game is everyone and their grandma has a level 70 toon and can goto the bazaar with 100k and twink the hell out of a new toon and out-solo even a "WOW" character pretty easily. Also it's highly dependant on class. Necros, Mages, Shamans for example can easily solo up to 55 with minimal downtime with only a small amount of twinking. For melee's all you gotta do is put a haste and a regen items and you can Power to 50 in 3 days. Fungi Tunic + Seahorse belt+good weaps, and a few other select regen items (Grimling contraption, darkwater peral ring) etc. If they made EQ's solo downtime less, + the twinking issues you'd have toons soloing to 50 in like a day. Also take into consideration boxed toons. I started a monk 4 days ago and he's already 32 because I just powered him with a lvl 36 shaman box on a friends account.

If your just starting out and you play a warrior I have no sympathy for you, warrior's are a known class that does not solo. If your just starting out you need to be a necro/mage/shaman get to level 70 (which will happen pretty quickly) and twink like everyone else.

All this said, There are going to be many changes made to the solo game and low level game coming up. Casters will be getting spells every level, and they are going to add some kind of healing potion. Also when you log out for more then an hour you come back full mana and health.

Regards,
Mike

ChrisRay
03-29-05, 11:57 PM
They are working on pretty much eliminating "locked zones" as you put it. At least, as far as grouping requirements go. I gather there will still be some zones that you still have to complete a quest for, before you are able to access them. They are also adding many instanced zones for both soloers and groupers. The game is becoming more solo / duo friendly almost every week



So your saying zones like enchanted lands and wont be locked off from players? Meaning I wont have to wait till level 32 or kill some elite Double Up Arrow 32 creature at the end of god awful questr to go there?


*Edit* Either way Blizzard has ticked me off yet again. So no cookie for them. EQ 2 updates have looked very promising. I have been trying to follow EQ 2 for a while. And it looks like I am going to play EQ 2. Lets see what my system and EQ 2 can do ":)

ChrisRay
03-30-05, 02:31 AM
Well performance is definately ok for me. I obviously cant play with shadows enabled but. I can get some decent quality/performance out of this game. I average 40-50 FPS at these settings with my dual geforce 6800 GTs. One strange thing is. Having a wide screen letterboxes causes my performance to half.. It may not be compatible with SLI? Started a newbie because I realised I wanted to play on a role play server.


http://img172.exs.cx/img172/9954/everquest220050329011226519rv.th.jpg (http://img172.exs.cx/my.php?loc=img172&image=everquest220050329011226519rv.jpg)


http://img172.exs.cx/img172/6218/everquest220050329011214319iy.th.jpg (http://img172.exs.cx/my.php?loc=img172&image=everquest220050329011214319iy.jpg)



http://img172.exs.cx/img172/3374/everquest220050329011500840nf.th.jpg (http://img172.exs.cx/my.php?loc=img172&image=everquest220050329011500840nf.jpg)

TheTaz
03-30-05, 03:44 AM
So your saying zones like enchanted lands and wont be locked off from players? Meaning I wont have to wait till level 32 or kill some elite Double Up Arrow 32 creature at the end of god awful questr to go there?

Like I said, I'm sure you still have to do a quest for certain zones... but... let me just post the patch notes of all the solo / duo enhancements since Jan 25th (After SOE Declared they would enhance solo / duo / casual play)... and you can make up your mind if they've done enough. Just know that there's a lot more coming, too. ;)

January 26, 2005
- As described in this month's Producer's Letter, we have significantly increased experience gain for solo players and small groups of two and three members.

February 1, 2005
- First round of advanced solo encounters added for soloers and small groups!
- The Kleron Osana solo quest should now progress properly.
- A more challenging type of encounter is now available for soloers and small groups. This advanced solo content can be found in the Thundering Steppes, Nektulos Forest, and the Enchanted Lands. These solo encounters have an up arrow next to their name.
- Additional encounters have been added to the Commonlands and Nektulos Forest to support solo quests introduced in a previous update.

February 2, 2005
- The advanced solo/small group encounters introduced into Nektulos Forest, Thundering Steppes, and Enchanted Lands were more difficult than intended and have been adjusted. They should now present a reasonable challenge for well-equipped soloers and small groups of two or three players. Treasure drops have been adjusted accordingly. These encounters are indicated in the target window as solo, but can be distinguished from normal solo encounters by the NPC's name. For example, "an enraged dragoon soldier" would be more challenging than "a dragoon soldier."

February 3, 2005
- We have increased the XP awarded to groups of 1 to 3 players for defeating advanced solo/small group encounters.
- *** The amount of XP awarded to groups of 2 or more players for defeating normal solo encounters has been slightly reduced.
- This allows soloers and small groups taking on challenging encounters to be rewarded with more XP than they would have previously earned.
(*** Taznote: Before you think this is bad for Duos / Trios, look at Feb 4th's notes regarding more targets (and better exp))

February 4, 2005
- The blue/green range has been expanded for groups whose members are not all the same level. Depending on your group's level range, even in groups as small as two, you now have more targets to choose from. Some encounters that were grey will now be green or even blue.
- Since encounter con is based on the group's level, it is conceivable that an encounter may be grey to a player while solo, but turn green when they join a group with an average level that is lower than their own.

February 16, 2005
- You will now be able to choose whether you enter the solo or heroic versions of the instanced dungeons in Thundering Steppes, Orcish Wastes, and the Enchanted Lands.

March 8, 2005
- All solo and small group encounters in the following zones now have the chance to drop improved treasure: Antonica, the Commonlands, Nektulos Forest, Thundering Steppes, the Orcish Wastes, the Enchanted Lands, Rivervale, the Feerrott, Everfrost, and Lavastorm.
- It will be easier to collect sets of armor and accessories from certain types of creatures. A solo creature that drops a given armor type is likely to drop additional armor pieces of the same type. A creature that drops accessories is likely to drop more accessories.
- More loot! You will now see more items of various levels drop than ever before.
- There is now greater variety in the volume and type of loot that normal solo creatures and advanced solo/small group encounters will drop.
- Encounter drops are now separated by the high and low levels for each zone. For example, level 12 solo encounters in Antonica will drop level 10-14 appropriate gear, spells, and recipes. A level 16 solo encounter in Antonica will drop level 15-19 items.
- Progressive solo population has been added to the Enchanted Lands, the Orcish Wastes, and Thundering Steppes.
- Solo and small group experience has been increased again to further enhance the solo/small group game. Players over level 30 will especially notice an increase in solo and small group XP rewards.
- New Solo Instance: Valley of the Rogue Magi can be found in the Commonlands near Matthias Siegemaker. Encounter elementals, gargoyles, skeletons, zombies, and more foul creatures within.
- Skeletons on the Isle of Refuge should now be solo encounters, except for those in the graveyard itself.
- All solo encounters within A Pirate's Hidden Stash, The Rumbler Caves, and An Open Grave should now be of the correct difficulty.
- Advanced solo creatures in the Thundering Steppes will now be aggressive toward travelers.
- Players attempting to access Heroic or Solo zones from Thundering Steppes, the Orcish Wastes, or the Enchanted Lands should now be able to make the choice much easier.

March 21, 2005
- The roads in Nektulos Forest should be a bit safer to travel, and solo content should be more easily accessible.
- Certain camps of the Dervish Cutthroats are now more suitable for solo play.

|MaguS|
03-30-05, 07:25 AM
My performance with the newest leaked drivers (76.41) gave me a huge performance boost in EQ2, I barely chop in a the cities now with shadows on.

ChrisRay
03-30-05, 07:36 AM
My performance with the newest leaked drivers (76.41) gave me a huge performance boost in EQ2, I barely chop in a the cities now with shadows on.


At what resolution? Shadows arent possible for me in SLI @ 1600x1200 with 4xAA/16xAF. The game is playable for me but there are some occasions it dips into the Mid 20s.

|MaguS|
03-30-05, 08:39 AM
1280x1024, I use to play at 1600x1200 but rather have the bigger boost in performance then the slightly higher res, I already run at 2x/4x (lowered it because it didn't make the IQ look worse and ran smoother).

16x is really overkill for this game due to the LOD system, I would lower it to 8x.

ChrisRay
03-30-05, 09:17 AM
1280x1024, I use to play at 1600x1200 but rather have the bigger boost in performance then the slightly higher res, I already run at 2x/4x (lowered it because it didn't make the IQ look worse and ran smoother).

16x is really overkill for this game due to the LOD system, I would lower it to 8x.


I lowered it to 8x and it did make a notable difference. Think I'll keep EQ 2's AF at 8x. The performance is acceptable in pretty much all places so far except the Beggars Court in freeport. But that area killed every configuration I have had so no surprise my new settings are not liking it much.

CaptNKILL
03-30-05, 09:18 AM
I feel wierd when people talk about new MMORPGs... some of my friends got me hooked on Ultima Online and I think its awesome. Sure it still needs some work, but for the most part its an amazing game. I guess that happens when a game stays popular for 8 years :p

Anyone here play UO?

(sorry for the thread hijack!)

|MaguS|
03-30-05, 09:39 AM
I use too, quit a year or two after EQ1 released. My friend tried to get me back into it again but I felt so lost.

Ghosthunter
03-30-05, 09:43 AM
Well performance is definately ok for me. I obviously cant play with shadows enabled but. I can get some decent quality/performance out of this game. I average 40-50 FPS at these settings with my dual geforce 6800 GTs. One strange thing is. Having a wide screen letterboxes causes my performance to half.. It may not be compatible with SLI? Started a newbie because I realised I wanted to play on a role play server.




I turned off shadows not only because of performance but IMO i think shadows does not look very good in EQ2 to begin with.

I also turn off all the foliage...it looks great but I do lots of harvesting and I need to see the nodes and mobs a lot easier especially when I am harvesting in everfrost at level 30

Marcos
03-30-05, 11:08 AM
Oy



http://img233.exs.cx/img233/6535/oy5tz.jpg (http://www.imageshack.us)