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Vagrant Zero
05-12-05, 10:00 PM
May 12, 2005 - NCSoft announced today that it has licensed Epic's blazingly hot Unreal Engine 3. Gamers may recall that NCSoft licensed the previous version for Lineage II.

Harry Kim, NCSoft Chief Strategic Officer, says, "We have been very pleased with the support and technology Epic has provided in the past. We are especially excited to be working with Unreal Engine 3. The new tools, technology and content pipeline will allow us to achieve stunning, next-generation, results in the least amount of time possible."

http://pc.ign.com/articles/613/613248p1.html

*Imagines Guild Wars on the UR3 Engine*

*Instant Raging Hard-On*

Intel17
05-12-05, 10:16 PM
Jesus Christ, how many companies are licencing this engine?!?

superklye
05-12-05, 10:17 PM
*gets erect so hard and fast, penis threatens to break*

Edge
05-12-05, 10:39 PM
*gets horrible mental images that will haunt me for the rest of my life*

ANYWAY, wow, that's I think the 6th known developer that's lisenced the engine so far, plus the developers that have lisenced it but are haven't announced it yet. Pretty damn impressive for an engine that doesn't even have a single game under it's belt yet. Can't wait to see what games running on this engine look like once they're released.

anzak
05-12-05, 10:54 PM
*gets horrible mental images that will haunt me for the rest of my life*

ANYWAY, wow, that's I think the 6th known developer that's lisenced the engine so far, plus the developers that have lisenced it but are haven't announced it yet. Pretty damn impressive for an engine that doesn't even have a single game under it's belt yet. Can't wait to see what games running on this engine look like once they're released.

Just remember, the Serious Engine 1.0 was licensed by 14 developers, but it only found its way into one game other than Serious Sam games. Just becuase 6 developers licensed it does not mean all 6 will get games out using it.

CaptNKILL
05-12-05, 10:59 PM
Just remember, the Serious Engine 1.0 was licensed by 14 developers, but it only found its way into one game other than Serious Sam games. Just becuase 6 developers licensed it does not mean all 6 will get games out using it.
That has to really suck... those engines cost an absolutely INSANE amount of money to license. I remember the Serious Engine 1.0 was like $100,000 for an internal project, and $250,000 + a percentage for a retail game. And Croteam was hardly a big business then.

Anyone know how much it costs to license UE3? Im guessing $500,000 to a mil + a pretty large cut from sales.

I cant imagine spending that much money on an engine and not releasing a product using it...

ynnek
05-13-05, 01:02 AM
Isn't Lineage II based off the Unreal Engine?

I bet they are prepping for Lineage III!

Nv40
05-13-05, 03:06 AM
Jesus Christ, how many companies are licencing this engine?!?


I told you.. THere is nothing else to license that match the level of Graphics and gameplay that will be possible in the Unreal 3 engine. No contest. ;)

Intel17
05-13-05, 06:06 AM
I told you.. THere is nothing else to license that match the level of Graphics and gameplay that will be possible in the Unreal 3 engine. No contest. ;)

EDIT: After E-Mailing Tim Sweeney, I retract this opinion

Tim Sweeney: Designers have control over all of the shadowing options except for areas where it doesn't make sense (i.e. a dynamic object casting precomputed shadows).

killahsin
05-13-05, 12:29 PM
quake 3's engine was liscensed a hell of alot too. A reaaal lot.

Lineage 2 is the unreal 2.0 engine. Sad they have to liscense a technology patch =p

superklye
05-13-05, 01:22 PM
quake 3's engine was liscensed a hell of alot too. A reaaal lot.

Lineage 2 is the unreal 2.0 engine. Sad they have to liscense a technology patch =p
It's still being licensed/used, too. CoD: UO.

ynnek
05-13-05, 01:39 PM
really? was it like that on that unreal demo showed a while back?

Not necessarily. Graphics wise, I'm absolutely sure that Carmack's next renderer will be superior (He's writing all of his shaders in straight assembly, now that's amazing). UnrealEngine 3 only has soft shadows from dynamic characters when there are static lights.

If there is a moving light in the scene, everything casts a shadow-volume.

Also, UE3 is being licenced for the tools. The tools are second to none, and literally godlike. In UE3 there wont even need to be programmers doing gameplay coding or shader generation or anything!

That's the key to UE3's licencing, not having superior visual capability and gameplay capabilites (whatever that means).

Oh, and UE2 sold much better than any other engine to date, yet CryEngine and especially Doom3 make it look like crap.

Vagrant Zero
05-13-05, 07:52 PM
As mentioned before, UR3 impresses me in every way EXCEPT for the shadows. Doom still reigns supreme. Granted there are people who hate the Doom shadows but we're not talking about preference here, we're talking technical prowess.

Intel17
05-14-05, 12:40 PM
As mentioned before, UR3 impresses me in every way EXCEPT for the shadows. Doom still reigns supreme. Granted there are people who hate the Doom shadows but we're not talking about preference here, we're talking technical prowess.

Well actually, Unreal Engine 3 supports the following shadowing;

- All stencil shadows everywhere, from every light cast from and onto every object

- All shadow maps (soft-shadows) everywhere, from every light cast from and onto every object

-A mix of both realtime method

-Pre-computation of static light on static object AS AN OPTIMIZATION (so you don't have to utilize this)

So Unreal Engine 3 can do shadowing like in JC's next renderer, Doom 3 and even UT2004! It all depends on the designer's preference and the target hardware.

I agree, shadowing in UT2007 isn't as exaggerated as Doom 3's, but the engine is sure as hell capable of doing D3 level shadowing and much, much more

killahsin
05-14-05, 01:08 PM
The question that bothers me is what is the perf hit for doing doom 3 'like' shadowing. I havent seen them liscense either of the methods. So i'm wondering how they killed the overhead.

Intel17
05-14-05, 01:15 PM
The question that bothers me is what is the perf hit for doing doom 3 'like' shadowing. I havent seen them liscense either of the methods. So i'm wondering how they killed the overhead.

They don't licence individual methods, the engine has all 3 and can be used at the developers' discretion.

killahsin
05-15-05, 01:02 PM
Um you can't just 'use' patented alg's without liscensing them.

And when i say either of the methods im refering to carmacks and creatives.

Intel17
05-15-05, 01:22 PM
Um you can't just 'use' patented alg's without liscensing them.

And when i say either of the methods im refering to carmacks and creatives.

Umm, that's not true. Are you telling me if I want to write an engine which uses stencils, I have to licence "carmack's reverse"? If you did, why are the algorithms freely available with implimentation details everywhere? Please... :rolleyes:

|MaguS|
05-15-05, 01:30 PM
mmm Lineage 3 Dark Elves....