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View Full Version : Hitman: Blood Money and Bullet Wounds


jAkUp
05-21-05, 02:41 PM
Somebody here asked me to find out if Hitman 4 has bullet wounds (can't remember who)

This was his answer:
He said that in the original Hitman, doing bullet wounds was fine because it was primarly a PC Game. The 2nd and 3rd Hitman's did not have bullet wounds because they were more console ports, and its hard to get violent graphics on the console without getting negative feedback.

Hitman 4 is done by different teams for the PC and Console versions, he said we may see bullet wounds this time :)

If you haven't checked out the video yet, it is here:
http://www.nvnews.net/articles/e3_2005/hitman.html

Mr. Hunt
05-21-05, 06:07 PM
Cool... that was me that asked. Just asking for the many Hitman fans out there who always want it back. I really hope they are back for sure though.

PnCIa
05-27-05, 07:38 PM
Have you been able to play it?

jAkUp
05-28-05, 01:27 AM
I personally did not get to play it, but I saw others, and developers playing.

PnCIa
05-28-05, 12:55 PM
plz post some impressions!
Was it the PC version? How did it looked? :)

jAkUp
05-28-05, 02:21 PM
Yes it was the PC version.

The game is extremely polished for being an "e3 pre-alpha"

The A.I. is very impressive, some of the best I have seen in a game, and they still plan to optimize. The game had nice HDR like effects, and an effect similar to bloom. The game ran very smooth on a 6800gt.

There seemed to be more jumping and wall climbing then usual, but it fit nicely. You can push people off of ledges and throw them off of cliffs, I thought that was cool :)

killahsin
05-28-05, 06:32 PM
hdr like in the sense that when u went from a dark to bright area you got saturated eyes and then the color slowly scaled back for your vision like what u will see in hl2 hdrr?

jAkUp
05-28-05, 06:34 PM
Hmm.. not really in that sense, but more like lights that are overbright. And blooming.

killahsin
05-28-05, 06:35 PM
ahh k i see what you mean