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Ruined
05-22-05, 02:14 PM
This torrent contains Hi-Def 1280x720 resolution footage straight from Microsoft of the E3 game offerings for the Xbox 360.
This torrent totals 1.7 gigabytes, and isn't for the faint of heart. It includes footage from:

* Call of Duty® 2 E3 2005 Xbox 360 Video
(124 MB)
* Condemned™ Xbox 360 E3 Video
(74MB)
* Dead Rising E3 2005 Xbox 360 Video
(102 MB)
* Demonik E3 2005 Xbox 360 Video
(87 MB)
* EA Compilation E3 2005 Xbox 360 Video
(125 MB)
* Final Fantasy XI E3 2005 Xbox 360 Video
(112 MB)
* Frame City Killer™ E3 2005 Xbox 360 Video
(108 MB)
* Full Auto E3 2005 Xbox 360 Video
(82 MB)
* Tom Clancy's Ghost Recon™ 3 E3 2005 Xbox 360 Video
(103 MB)
* Kameo™: Elements of Power™ E3 2005 Xbox 360 Video
(86 MB)
* Madden™ NFL 06 E3 2005 Xbox 360 Video
(67 MB)
* NBA 2K6 E3 2005 Xbox 360 Video
(90 MB)
* NHL 2K6 E3 2005 Xbox 360 Video
(91 MB)
* Quake™ 4 E3 2005 Xbox 360 Video
(169 MB)
* Saint's Row E3 2005 Xbox 360 Video
(151 MB)
* Test Drive® Unlimted E3 2005 Xbox 360 Video
(112 MB)
* The Darkness E3 2005 Xbox 360 Video
(97 MB)

Here is the download:
http://www.filerush.com/download.php?target=E3_Xbox_360_Hi-Def_Videos.zip

Also, an HD Dead or Alive 4 video can be found here:
http://www.1up.com/do/download?cId=3140417

Even more HD XBOX360 movies here:
http://www.fileshack.com/browse.x?cat=2889

If you need a bittorrent client, you can get one here:
http://azureus.sourceforge.net/download.php

Edge
05-22-05, 02:51 PM
Holy crap, that's insane! Alright, I'll bite...I'm addicted to downloading game videos anyway :)

And yeah, I saw that DOA4 video from 1up (be warned, it's over 450 megs!). Boy that's a sharp video, it's even running at 60FPS. Although the really scary thing is that even that video is only running at around 1/4th the resolution that the final game will be in the Xbox 360's native 1080i :eek:

Now if only we could have some Perfect Dark Zero footage :(

OWA
05-22-05, 04:02 PM
Wow, the DOA4 video is very impressive.

Ruined
05-22-05, 10:45 PM
updated with HD fileshack movies!

|MaguS|
05-22-05, 10:58 PM
DOA4 looks so subpar. Its barely any better then DOAU. The models look almost identical with just better cloth simulation and the enviroments while decently detailed are lacking "next-gen" features such as proper realtime reflections in water. One thing im sick of in the recent DOA games is the huge enviroments, if anyone has ever played a DOA you would know that the fight usually ends to quickly to even see 1/3 of the enviroments, so much power is wasted on what you cant see. I would rather have more detailed characters then such large enviroments...

Ruined
05-23-05, 12:13 AM
DOA4 looks so subpar. Its barely any better then DOAU. The models look almost identical with just better cloth simulation and the enviroments while decently detailed are lacking "next-gen" features such as proper realtime reflections in water. One thing im sick of in the recent DOA games is the huge enviroments, if anyone has ever played a DOA you would know that the fight usually ends to quickly to even see 1/3 of the enviroments, so much power is wasted on what you cant see. I would rather have more detailed characters then such large enviroments...

According to Team Ninja the video demo of DOA4 shown at E3 (and the one you saw linked above) is 15% complete (running on alpha devkits that are 33% of the final power of x360). So it will likely look quite a bit better at release. The video is just a taste :)

|MaguS|
05-23-05, 12:27 AM
I don't know where you got the 33%, it's pretty pathetic still though even its running on a dev unit considering it doesn't look better then current Xbox games... so if its tapping anything over the current xbox power its surely isn't showing it.

I just can't wait to see what Team Ninja will be able to pull off on the PS3 since they have interests to develop on it (they are power *****s).

evilchris
05-23-05, 12:40 AM
lol kilzone = real! it was rendered in real time with teh insaneley powerful ps3!!!! i work for e3 and i am here too tel U that e3 videos = teh truth! if U were like egbtmagus, a real hackar programmer, U wuold know that kilzone was an in game, real time 3d demonstration on teh immensley powerful ps3!! i haev a ps3 postar on mey cieling and i pleasure myself too it nightley while thinking of how maney jiggaflops teh CEl PROCESSOR can do!

evilchris
05-23-05, 12:45 AM
What's really cool about the Xbox videos posted is they are actual gaming videos, not movies.

evilchris
05-23-05, 12:48 AM
DOA4 looks so subpar!!!! Its baerley aney bettar then DOAU!!!! teh models look almost identical with just bettar cloth simulation and teh enviroments while decentley detaeled = lacking "next-gen" features such as propar realtime reflections in water!!!! One thing im sick of in teh recent DOA games = teh huge enviroments, if anyone has evar played a DOA U wuold know that teh fight usualey ends too quickley too even see 1/3 of teh enviroments, so much powar = wasted on what U cant see!!!! I wuold rathar haev more detaeled charactars then such large enviroments...
i don't know where U got teh 33, it's prettey pathetic stil thuogh even its running on a dev unit considering it doesn't look bettar then current Xbox games..!!!! so if its tapping anything ovar teh current xbox powar its sureley isn't showing it. I just can't waet too see what Team Ninja wil be able too pul off on teh PS3 since theey haev interests too develop on it (theey = powar *****s).

There that more accurately describes the content of your flaming love for Sony.

PeterJensen
05-23-05, 01:01 AM
I dont get the hate against DOA4...ffs look at the backgrounds? It looks insanely sharp, clear and nice.
The rest of the videos is ****ing amazing no doubt about that, and its the real games, NOT some lame pre renderd video.

evilchris
05-23-05, 01:11 AM
I dont get the hate against DOA4...ffs look at the backgrounds? It looks insanely sharp, clear and nice.
The rest of the videos is ****ing amazing no doubt about that, and its the real games, NOT some lame pre renderd video.

Sony achieved its mission with the prerendered Killzone 2 video. They've hypnotized a legion of baboons to become their cheerleaders for a system and game that do not yet exist.

gmontem
05-23-05, 01:21 AM
e2dk link (ed2k://|file|E3_Xbox_360_Hi-Def_Videos.zip|1816274943|DCC12E4C70B2E53FBDCB1621 57E81542|/) of the 1.7GB zip for those who use that p2p network.

|MaguS|
05-23-05, 01:52 AM
There that more accurately describes the content of your flaming love for Sony.

And it accurately shows your complete idiocy. Either you are just stupid or have no life (or both), I don't understand your constant need to start crap in all your posts.

PeterJensen, I never said I hated DOA4. I personally love DOA and DOA2 but after that I thought the series became stale. While other Fighting series grew and have changed for the better, DOA stayed the same with all its flaws. Its fighting system is not as deep as others and also is too button smasher friendly.

All I stated that from what was currently shown DOA4 does not represent what I would expect a next gen title to look like, not only does it lack more detailed characters (Tekken 5s look better) but enviroment detail lacks simple features that are present in many current gen titles.

What DOA needs is a complete rehaul, they need to take less time working on the enviroments and work more on the fighting engine and character details. The enviroments are way to big for the game, the fights do not last long enough for you to even explore them. It would be different if you could have a truly 3D fight (Tobal or Bushido Blade style) but as it stands now you never see all that the levels have to offer in the fights.

Mr_LoL
05-23-05, 11:55 AM
I dont get the hate against DOA4...ffs look at the backgrounds? It looks insanely sharp, clear and nice.
The rest of the videos is ****ing amazing no doubt about that, and its the real games, NOT some lame pre renderd video.

Killzone may have been prerendered but it was not lame

Ruined
05-23-05, 12:46 PM
Killzone may have been prerendered but it was not lame
the first killzone was mediocre, what makes you think the same dev team is going to crank out a gem? Because of a prerendered movie? A SEGA CD could have played back the killzone2 movie, because thats all it was, a prerendered CG movie. Take a look at Ghost Recon 3 for xbox360 HD movie if you want to see what a real war game will look like in realtime on nextgen consoles.

Ruined
05-23-05, 12:49 PM
I don't know where you got the 33%, it's pretty pathetic still though even its running on a dev unit considering it doesn't look better then current Xbox games... so if its tapping anything over the current xbox power its surely isn't showing it.

From Microsoft
http://xbox360.ign.com/articles/615/615667p1.html

And its still far better than xbox1 quality even at 15% completion on an alpha devkit running at 33% of full power. DOA4 runs at 720p with 4xAA, XBOX1 can just about handle 480p with no AA. Not to mention the much more detailed backgrounds, much better texture detailed, and more interactive environments.


I just can't wait to see what Team Ninja will be able to pull off on the PS3 since they have interests to develop on it (they are power *****s).

XBOX360 and PS3 have similar power. Look at any technical analysis techheads have done (or look at the specs for yourself) and that is the answer most have come up with. The rest is hype/fanboyism. Can we say Emotion Engine with Graphics Synthesizer? Or is that Cell with Reality Synthesizer, I forgot? :rofl Team Ninja will likely develop for both XBOX360 and PS3 just like they developed for XBOX and PS2, and both will most likely result in similar graphics based on the specs. However, the only games they have announced so far have been for XBOX360.

|MaguS|
05-23-05, 03:20 PM
IGN... You mean the guys who said a system is more powerful because it has more Transistors? Ya... I will believe them.... The Xbox can handle 1080i and 720p just fine as well as have AA (why do you think the system didn't suffer from jaggies).

Team Ninja became exclusive to the Xbox once it launched, the last game they created for the PS2 was Dead or Alive: Hardcore.

I don't know where people keep thinking the EE (and being compared to GPUs rather then CPUs sicne its not a GPU) was weak, Its actually very powerful but the lack of ram on it hurt developers and forcing developers to code in assembly hurt aswell.

The PS2s GPU is called the Sony Graphics synthesizer, It only had 4MB of Ram which we all know is not enough for high res textures and software AA (it couldn't do Hardware AA). This is what should be blamed for the PS2s lack of higher graphics, The Emotion Engine was the CPU and honestly was produced most of the graphics due to the SGs lack of ram. So most games were in ran on the CPU rather then a dedicated GPU.

Ruined
05-23-05, 06:31 PM
IGN... You mean the guys who said a system is more powerful because it has more Transistors? Ya... I will believe them....

Anandtech posted the same thing, Rare said the same thing, etc. The games were running off powermac G5 alpha dev kits that are much slower than the final spec xbox. This is no secret, as its been reported everywhere. Devs should be receiving beta kits shortly.

if you were around during xbox1 launch, same thing happened - all the games at e3 ran with poor framerates and lower detail because alpha devkits were being used with much less power than the final product. People thought Halo looked like crap. Obviously when the console launched it was awesome.

The Xbox can handle 1080i and 720p just fine as well as have AA (why do you think the system didn't suffer from jaggies).

You can count the number of 720p/1080i xbox games on one hand. Because it wasn't powerful enough to do games like Halo, DOA, etc at high res. And no, XBOX could never do 720p with 4xAA on a game like DOA. Even when XBOX did use AA it was only 2xQ, and some games that used it like Unreal Championship had it patched out in Live patches because it caused too much slowdown.

re: sony stuff, dont hijack the thread :)

|MaguS|
05-23-05, 06:40 PM
You do know that 4xAA, 8xAA 2xQA do not exist on consoles right? They run AA that is all, there isn't an option in the dev kits to select which setting you want to run like there is on your PC. The AA method is precompiled and hardcoded into the hardware.

As for titles in 720p, you much have alot of fingers on a single hand because I count over 30 and 6 that support 1080i.

Ruined
05-23-05, 09:41 PM
You do know that 4xAA, 8xAA 2xQA do not exist on consoles right? They run AA that is all, there isn't an option in the dev kits to select which setting you want to run like there is on your PC. The AA method is precompiled and hardcoded into the hardware.

These are the specs of the XBOX's GPU:

NVIDIA XGPU
0.15-micron Process
233 MHz
4 Pixel Pipelines
2 Texels per Pixel Pipeline
8 Texels per Clock Cycle
4 Texture Layers per Rendering Pass (2 clock cycles)
0.93 Gigapixels per Second
1.87 Gigatexels per Second
3.73 Billion Anti-Aliased Samples per Second
Point, Bilinear, Trilinear, Anisotropic, Quadlinear Mip-Map Filtering
Perspective-Correct Texture Mapping
DotProduct3 Bump Mapping (DOT3)
Environment Mapped Bump Mapping (EMBM)
Cubic Environment Mapping (CEM)
Volumetric Textures (3D Textures)
Z, Stencil, Shadow, and Multisampling Buffers
S3TC and DirectX DXT1-DXT5 Texture Compression
Full-Scene Anti-Aliasing (2x, Quincunx, 4x)
32-bit Color (RGBA)
32-bit Z Buffer
Programmable Pixel and Vertex Shading Processors
2 Vertex Pipelines
233 Million Particles per Second
116.5 Million Polygons per Second
Triangle Tessellation
Z-Buffer Compression and Hidden Surface Removal (HSR)
1 Trillion Operations per Second (1000 BOPS)
80 GFLOPS

2xQ (Quincunx) is what is used by default on XBOX1 when AA is enabled in devkits, but it is not enabled on all games as you imply. There are even games that have 2xQ enabled for offline mode and no AA for online mode, like Unreal Championship.
http://www6.tomshardware.com/consumer/20020204/xbox-04.html

XBOX360 will use 4x, from comments I've heard on all games, which is far superior.

As for titles in 720p, you much have alot of fingers on a single hand because I count over 30 and 6 that support 1080i.

certainly a very small minority of XBOX1 games:
http://www.hdtvarcade.com/xboxlist.htm
(note none of the DOA games support it, and with the exception of 2-3 games the ones that do support it are not graphically intensive)

Every XBOX360 game supports 720p.

So basically from the get go, you are going from:
720x480 with no AA or 2xQ AA (XBOX1/480p)
to
1280x720 with 4xAA (XBOX360/720p)

A big difference just to start with. And as I stated before, XBOX1 would choke on even DOA:Ultimate running at 1280x720 with 4xAA, nevermind DOA4.