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brady
05-26-05, 03:08 PM
ive been playing hl2 recently and have noticed alot of objects in fade into view. anyone know how to get the game to draw everything in the line of sight? im gunna post screenies later when i can take them. oh yeah, and ive tried all the variables that tweakguides has posted in thier article and some objects still fade into view regardless of what the variables are set to.

brady
05-26-05, 03:29 PM
ok here we go.

no rocks in front of bridge...
http://img180.echo.cx/img180/4326/d1_eli_010002.jpg

...rocks in front of bridge (they faded into view after moving forward a bit)
http://img180.echo.cx/img180/9568/d1_eli_010003.jpg

Acid Rain
05-26-05, 04:05 PM
ok here we go.

no rocks in front of bridge...
http://img180.echo.cx/img180/4326/d1_eli_010002.jpg

...rocks in front of bridge (they faded into view after moving forward a bit)
http://img180.echo.cx/img180/9568/d1_eli_010003.jpgI noticed the same thing. I've learned to ignore it, and haven't found a way to change it....though I haven't tried very hard either.

I think this is just one of the many little "secrets" that source uses to make the engine do better in outside environments.

Clay
05-26-05, 04:35 PM
Far Cry does the same thing as do many other games. Far Cry actually has "placeholder" images as sprites until you get close enough and then they change to 3d object versions. Easy to see with the foliage especially.

Sometimes it's just more noticeable than others. It's usually referred to as draw distance or similar. Far Cry allows you to control this via console command. HL probably does as well.

OWA
05-26-05, 06:06 PM
Wow, it's magic!

brady
05-26-05, 06:35 PM
Far Cry does the same thing as do many other games. Far Cry actually has "placeholder" images as sprites until you get close enough and then they change to 3d object versions. Easy to see with the foliage especially.

Sometimes it's just more noticeable than others. It's usually referred to as draw distance or similar. Far Cry allows you to control this via console command. HL probably does as well.

well with far cry i can control the draw distance very effectively with the console. with hl the cvars that have to do with draw distance (and there are several) either do nothing at all, or only have and effect on some items/objects.

Acid Rain
05-29-05, 12:25 AM
well with far cry i can control the draw distance very effectively with the console. with hl the cvars that have to do with draw distance (and there are several) either do nothing at all, or only have and effect on some items/objects.Yea, I should have clarified, but I was sleepy. Many games use this technique to increase performance, but it doesn't seem to be very adjustable in Source, leading me to believe that the object distance ratio is enforced pretty heavily to ensure adequate outdoor performance. And, it seems much more pronounced in Source, as well, though not to the extent of Halo 2.

There, that's a tiny bit less newbish sounding.:o It really helps being awake when posting.

jolle
05-29-05, 03:34 AM
Sounds like Terrain LOD (level of detail).
Most models have LOD too, get more detailed the closer you get, and less the further away they are, and finally fade away..
Wouldnt be suprised if there are console commands to disable it.