View Full Version : Did painkiller get a lighting update via patch?

06-03-05, 04:22 PM
I haven't been able to play painkiller for ages. It wouldn't load in my old pc, whatever that disk problem was the game has, my pc was effected. My new system however, installed it with no problems. I set everything to max in options, I noticed an Ultra light option which I didn't remember seeing before. So I loaded it up @ 1600x1200 4xaa 16xaf and man, it looks alot better than I remember, it also pushes my x800xl to the limits, as some scenes dip into the mid 20's with alot of guys on screen. I just installed 1.61 patch after installing the game, and now i'm about to install the other two patches (1.62/1.64 and see if it helps performance)

So did they change the lighting? The game looks better to me. Things that used to seem dark seem shiny now. And I don;t ever remember it being this demanding on my gpu. ( Course I played it on a 6800 gt last time, maybe that card ran it better? )

06-03-05, 05:57 PM
Didnt the expansion add a bunch of new lighting effects? Maybe one of the patches added some too. I dont own the game, it just sounds like a possible explanation.

06-04-05, 04:36 AM
look here:
or here

(I guess that meens yes :afro: )

06-04-05, 09:18 AM
It was a little unclear if the patches really added SM 3.0, HDR, etc. but if they did, it wouldn't matter to him since he's using an ATI card now and wouldn't be able to use those features. The box mentions that it added SM 3.0 but like I alluded to already, there was some debate about that. Maybe they just added a bloom effect since the lighting did change and everyone could take advantage of that.

I'm pretty sure dropping into the 20s is fairly normal during some parts. It occurs on both of my systems. If anything, I thought it was a little faster on my ATI based system. It's harder for me to compare now though since my systems aren't as close spec-wise.