View Full Version : Force 32 bit colour?

07-12-05, 01:27 AM
For old (old) games which run in horrible 16 bit colour, is there any way to force them to run in 32 bit colour instead?

I know you could do this with the Voodoo5 and Glide/OpenGL, but what about on NVIDIA cards and in D3D?

07-13-05, 06:44 PM
Unless the game has an option to run in 32 bit, there is no way to force a 16 bit game run in 32 bit. At least, none of the 16 bit only games I've encountered will do it.

07-13-05, 08:24 PM
i think under rendering quality in riva tuner you can force to 32bit textures, never tried it

07-13-05, 09:32 PM
It must be possible from an API perspective, at least with OpenGL, because I can do it with my Voodoo5.