PDA

View Full Version : Games that actually use SM3.0?


Pages : [1] 2

TB303
07-14-05, 09:04 AM
Hi People,
I'm new to Nvidia, part of the reason for getting my 6800GT was SM3.0.
I've played a bit with FarCry, but didn't see any majour visual difference.

Can someone please point me to games that use Sm3.0?

Thanks.

Superfly
07-14-05, 09:08 AM
SC:CT

Pacific Fighters

Painkiller BOOH

Lego Star Wars

im sure there are others....

zoomy942
07-14-05, 09:10 AM
far cry

MUYA
07-14-05, 09:11 AM
Bf 2?

Edge
07-14-05, 09:16 AM
Bf 2?
BF2 isn't even PS2.0, only 1.4 as far as I know.

Pitfall Harry is another SM3.0 game, though.

|MaguS|
07-14-05, 09:17 AM
Stronghold 2 supports SM3.0

MUYA
07-14-05, 09:25 AM
BF2 isn't even PS2.0, only 1.4 as far as I know.

Pitfall Harry is another SM3.0 game, though.
really?? lol that's why i put a question mark after BF2 ;) wasn't sure. ah well

MUYA
07-14-05, 09:29 AM
Did Madden 2005 and Tiger Woods 2005 use SM3?

tertsi
07-14-05, 09:40 AM
BF2 isn't even PS2.0, only 1.4 as far as I know.

Pitfall Harry is another SM3.0 game, though.

BF2 uses PS1.1, PS1.4 and PS2.0 (ps_2_0 and ps_2_x) shaders (compiled with in-build compiler) on the NV40 series gpu's. Shaders are also optimized for the NV40 series gpu's (e.g. NRM instruction).


UUPPPS!!! I made a typo... PS1.4 should be PS1.3 :)

MUYA
07-14-05, 09:43 AM
BF2 uses PS1.1, PS1.4 and PS2.0 shaders (compiled with in-build compiler) on the NV40 series gpu's. Shaders are also optimized for the NV40 series gpu's (e.g. NRM instruction).
Learn a new thing every day :D

|MaguS|
07-14-05, 10:08 AM
BF2 uses PS1.1, PS1.4 and PS2.0 (ps_2_0 and ps_2_x) shaders (compiled with in-build compiler) on the NV40 series gpu's. Shaders are also optimized for the NV40 series gpu's (e.g. NRM instruction).

BF2 doesn't use PS1.1, That is the reason the Geforce 4 users got SOL'd on it.

tertsi
07-14-05, 10:13 AM
BF2 doesn't use PS1.1, That is the reason the Geforce 4 users got SOL'd on it.

Yes it does use PS1.1 :)

copy/paste from bf2 shader.... so called "NV40 path" use ps_1_1 profile for some simple shaders (automatically compiled and optimized at run-time) ....

ps_1_1

def c0 , 0.000000000000000000000000, 0.000000000000000000000000, 0.000000000000000000000000, 0.000000000000000000000000

tex t0
mov r0.xyz , c0
+mov r0.w , t0.wwww


btw. I made typo in my last post... PS1.4 should be PS1.3 :)

OWA
07-14-05, 10:47 AM
Hi People,
I'm new to Nvidia, part of the reason for getting my 6800GT was SM3.0.
I've played a bit with FarCry, but didn't see any majour visual difference.

Can someone please point me to games that use Sm3.0?

Thanks.
I don't think you'd see any difference in Far Cry unless you enable HDR (\r_hdrrendering 7). SM 3.0 doesn't guarantee there will be any visible difference. I think it's mainly supposed to be a faster, more efficient way to do things and as a result of that extra speed, they can add new effects, more detail, etc. But, it doesn't have to be that way. It could be using SM 3.0 and look exactly the same. I think 3DMark05 is that way. They use SM 3.0 but the results are identical.

That's my understanding of it anyway.

superklye
07-14-05, 01:41 PM
Lord of the Rings: Battle for Middle Earth

jAkUp
07-14-05, 02:10 PM
Trackmania Sunrise, and Juiced also use SM3.0

Seph gPu
07-14-05, 02:15 PM
Be aware how mis-leading it is though.

- Pitfall only uses sm3.0 for water effects.
- Splinter Cell CT only uses 4 instructions that are over the ps2.0 limit.
- and games like farcry, painkiller and battle for middle earth only use sm3.0 as a means of speedy shaders, basically just helping frames.
- bf2 uses ps2.0 but only in a few instances, it's mostly a ps1.4 game.

There is NO game that fully utilizes sm3.0 the way it should be utilized or the way nvidia made it sound like it would be utilized back in the 6800 lauch. (And I own a 6800GT so don't think i'm biased)

Unreal Tournament 2007 looks like it will be the first game to be released that is built from the ground up using sm/ps3.0 and that's not till mid 06.

This is why so many say the 6800 can't handle sm3.0 and why others say the 7800 GTX is useless right now.

See, the 7800GTX pretty much has nothing to do. By the time true fully developed sm3.0 games are out, there will be bigger and better cards.

Don't ever think you can do sm3.0 with max settings on a 6800gt/ultra. Ain't happening. Yes, plenty of people will fight back and say there isnt a game yet to determine this, but look at the horrid performance using HDR in farcry and the even worse performance in fear/splinter cell:ct using soft shadows and sm3.0 techniques. These arent even fully utilizing sm3.0-barely scratching the surface, and look at the rugged performance these games have on the 6xxx series. This is why personally, I'm waiting to see if the r520 is a powerhouse or if I should wait for the geforce 8800 series. The 7800GTX is a novelty for people with more money than they know what to do with. It's not a shot at these people, it's nice having the latest and greatest, but it's useless for what's on the horizion and it's overkill for what's out today.

jAkUp
07-14-05, 02:35 PM
Its overkill for whats out there today? Not if you play 1600x1200 4x/16x

http://img124.echo.cx/img124/7820/fear3qz.png

Seph gPu
07-14-05, 02:55 PM
I'm talking a single-based solution. But by all means, two 7800GTX's is certainly impressive and alot more future proof than one. And will def. hold up in future games. One on the other hand... ;)

jAkUp
07-14-05, 02:57 PM
Ok, fair enough.. yea at those settings a single 7800GTX probably would not be very playable...

Seph gPu
07-14-05, 03:00 PM
Ok, fair enough.. yea at those settings a single 7800GTX probably would not be very playable...

Exactly. I think 2 Ultra's in SLI are pretty much comparable to one 7800GTX performance-wise. So the chart you provided shows how one would fair up against 2, give or take a few frames. Just not worth $600 to me, tells me to wait things out because more juice is gonna be needed, especially for full sm 3.0 games. Now getting 46fps...that's total pwnage...you lucky bastid. :D

Skinner-BH71
07-14-05, 04:18 PM
Be aware how mis-leading it is though.

- Pitfall only uses sm3.0 for water effects.
- Splinter Cell CT only uses 4 instructions that are over the ps2.0 limit.
- and games like farcry, painkiller and battle for middle earth only use sm3.0 as a means of speedy shaders, basically just helping frames.
- bf2 uses ps2.0 but only in a few instances, it's mostly a ps1.4 game.



- Pacific Fighters uses SM3 for water effects (perfect water=3), only in 6xxx/7800;
- Lego Star Wars uses SM3 in the laser effects, only on 6xxx/7800;
- Riddick uses ps2++ with soft shadows, only on 6xxx/7800;
- Far Cry + HDR + 1024x780 on 6800u = 70 fps;
- SC: Chaos Theory + HDR + Paralax + Tone Map. + Soft S. + 1024x768 on 6800u = 60 fps.

And 6800gt runs at 425/1100. (just for $299).

;)

Seph gPu
07-14-05, 04:28 PM
SC theory runs @ 1024x768 with all that. So imagine what a really demanding game like UT2k7 will run like. Or any other fully utilized sm3.0 game.

This "SC: Chaos Theory + HDR + Paralax + Tone Map. + Soft S. + 1024x768 on 6800u = 60 fps." is only with 4 sm3.0 instructions so imagine performance on a game that is built entirely from the ground up using sm3.0. :eek: The 6 series won't be able to handle it.

Clay
07-14-05, 04:39 PM
It's worth repeating that SM3.0 is more about making the programmers' jobs more efficient and improving performance moreso than it is about IQ, effects, or other visual "differences" over SM2.0.

stncttr908
07-14-05, 04:44 PM
Exactly. I think 2 Ultra's in SLI are pretty much comparable to one 7800GTX performance-wise. So the chart you provided shows how one would fair up against 2, give or take a few frames. Just not worth $600 to me, tells me to wait things out because more juice is gonna be needed, especially for full sm 3.0 games. Now getting 46fps...that's total pwnage...you lucky bastid. :D
Considering SLI is nowhere near 200% performance increases I'd have to believe that a single 7800GTX and its shader optimizations over the 6xxx series would put it well ahead of the 6800 Ultra SLI in that benchmark, probably around 30fps.

jolle
07-14-05, 04:45 PM
SC theory runs @ 1024x768 with all that. So imagine what a really demanding game like UT2k7 will run like. Or any other fully utilized sm3.0 game.

This "SC: Chaos Theory + HDR + Paralax + Tone Map. + Soft S. + 1024x768 on 6800u = 60 fps." is only with 4 sm3.0 instructions so imagine performance on a game that is built entirely from the ground up using sm3.0. :eek: The 6 series won't be able to handle it.

huh?
isnt alot of the point with SM3.0 to enhance performance?
I mean writing the same effect in PS2.0 from PS3.0 isnt gonna make it prettier, but chances are it will perform better..
Atleast thats what I thought SM3.0 was all about.. that and shortcuts and enhancemts for the people writing the code.. and looser restrictions..

HDR isnt related, and it is pretty heavy in itself, and I guess we wont se any SM2.0 hardware featuring FP16 FB capabilities, so its exclusive to SM3.0 GPUs i guess, but not due to PS3.0 as far as I know..
And I think Tone mapping is done in the RAMDAC, not with PS.. not sure tho..