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spetreolle
12-19-02, 06:25 AM
Using the 1.0-3123 and 1.0-4191 for IA32,
I have reproductible crashes that involve the libGL.so.

running several apps with the valgrind debugger shows that it leaves unfreed pointers in memory.

I attached a trace.

Comments ?

Andy Mecham
12-19-02, 05:20 PM
Are you running wine? Can you reproduce leaks while not running wine?

--andy

Andy Mecham
12-19-02, 07:28 PM
According to valgrind's homepage, it won't work when the NVIDIA kernel module is loaded. I downloaded the latest CVS to try, and confirmed that I couldn't trace any GL programs.

--andy

spetreolle
12-20-02, 12:59 PM
I get some crashes with wine, thats a point.

These are not the only ones :
Using mplayer (www.mplayerhq.hu) I get the same crashes.

I tried this : using XFree86 nv driver with mplayer, I get an entire blue image, but no segfaults.

Last point : I have some system freeze if X is active, running these two apps or not.

spetreolle
12-20-02, 01:49 PM
Whats the debugger you use for testing ?

Originally posted by Andy Mecham
According to valgrind's homepage, it won't work when the NVIDIA kernel module is loaded. I downloaded the latest CVS to try, and confirmed that I couldn't trace any GL programs.

--andy