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View Full Version : Everquest 2 overland access quests/level requirements going bye bye.


ChrisRay
07-20-05, 05:28 AM
On test so far.

*** Zone Access and Travel Changes ***

-There are no longer level restrictions or quest requirements on the following zones: Fallen Gate, the Orcish Wastes, the Enchanted Lands, Drafling Tower, the Feerrott, Everfrost, and Lavastorm.
- The access quests that were restricting travel to the Orcish Wastes, the Enchanted Lands, the Feerrott, Everfrost, and Lavastorm are now optional and provide item rewards. After you complete any of these quests (or if you have done so in the past), speak to Scholar Milnik on the docks of the Thundering Steppes to receive your reward. All boat rides associated with the overland access quests are now instanced adventures that can be repeated once you have completed the quests.
- Harbormasters in East Freeport and Qeynos Harbor now only sell tickets to the Thundering Steppes and Nektulos Forest. These two locations now function as travel hubs to the rest of the world. From the Thundering Steppes you can travel to the Orcish Wastes, the Feerrott, and Everfrost. From Nektulos Forest you can travel to the Enchanted Lands and Lavastorm.
- As Kizdean Gix's key is no longer needed to enter Fallen Gate, he has retreated from the Commonlands.

*** Epic Encounters ***

- Varanak the Everlasting will no longer immediately attack those who revive in the zone after being defeated by him. In addition, the statue has once again been reminded that his duty is to aid Venekor.

*** Items ***

- Status loot can now be sold to regular merchants for an appropriate price.

*** Tradeskills ***

- Each stage of the "Seeking a Profession" quest will now award a different volume of the Artisan Essentials series. The amount of cash awarded has been increased slightly, and citizenship should now be properly granted upon completion of the final quest.


Honestly. I think this is a good idea. Though its disapointing some of the access quests wont be done because they're interesting to say the least.

MOTÖRHEAD
07-20-05, 12:59 PM
double-post...ignore.

MOTÖRHEAD
07-20-05, 01:00 PM
Full list of current patch changes and additions.


http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=164

Killall
07-21-05, 07:04 PM
Now the game is completly baby proof..

ChrisRay
07-21-05, 09:21 PM
It's not like you couldnt get auto access after a certain level. Access Quests for outdoor zones is stupid.

killahsin
07-21-05, 09:23 PM
Now the game is completly baby proof..

yeah cause i might goto enchanted lands at level 4 and get destroyed by a fairy 1/15th my size. Access quests didnt add much really, as they were fundmentally easy anyways when you had a solid group, and the fact that somtimes just getting a solid group depending on server was chaotic to say the least.

Blacklash
08-03-05, 12:43 AM
I have always hated access quests.

In EQ one of the most magical feelings I ever felt was the first time I ran my crazy lowbie rear from Freeport to Qeynos. Exploring should be risky and still possible without a bunch of artifical BS time barrier requirements every few feet.

The first time I ran from Neriak to N ro and Oasis to xp it felt like "far" and forever. Funny how little I knew then and that would vastly change.