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View Full Version : video software for high FPS video?


rasseru
07-23-05, 07:54 AM
hi, i need a software/plugin to run video at high fps. so i can make a video @ 60fps or 80fps in 3dmax, and then play it back at this rate.

it needs to be free so that others can view it and compatible with major gfx cards (nvid/ati). if there is a commercial one, i would also like to know, so that at least i maybe can view my videos i make in high-def.

anyone know of a soft that can help me out? ive looked at BS & VLC 'cause they are what i use... and any searches just show me that 60fps TV's are going to come out in the near future :rolleyes:

thanks for your help and understanding in my minute of need:D

jAkUp
07-23-05, 01:09 PM
Well, fraps can take video.. unfortunately, the max is like 30fps I think...

rewt
07-23-05, 05:36 PM
The registered version of FRAPS has options to record video at 25,30,50,60 FPS or higher. But the way I understood it, he wants an application that can play back video at this rate, am I right?

jAkUp
07-23-05, 05:49 PM
oh yea your right.. lol disregard what I said...

rewt
07-23-05, 06:11 PM
I'm curious. Say I record a video with FRAPS @ 60 FPS. Would Media Player actually play it back @ 60 FPS? I wonder how I could test this. Anyone know of a frame-counter for video playback?

rasseru
07-23-05, 06:31 PM
i dont know about a frame-rate counter, but your eyes can surely tell between 30 and 60 fps.. all the work this board seems to go through to get the smoothness in games, im sure some of you can tell a difference between 60 and 80 frames, i know i can.


lol, i just thought of an idea for that rate counter - does fraps work?? :)

SH64
07-23-05, 06:35 PM
Why there arent any other framerate counter programs other than FRAPS :confused:
is it so hard to make such a program thats compatible with the current hardware ??!!

rewt
07-23-05, 06:57 PM
FRAPS doesn't show framerate of my videos, only 3D apps.

FierceDeityLink
07-24-05, 03:17 AM
Yeah, most (if not all) video playback software should play back the video at whatever frame rate it's encoded in (assuming that the codec supports it).

I don't know 3D Studio Max, but if there's a way to export the frames, it would be best if you could do that and use Bink. You had better have a lot of hard drive space (and a fast enough system if you go the FRAPS way).

rasseru
07-24-05, 05:44 AM
ahhh good old bink! i didnt think of using that - its perfect if i want to distribute self playing exe - thanks for that :)

now i just wonder how much of a good resolution/fps balance i can get - i would really like a good fullscreen@60fps.. i shall have to have a fiddle later... also, if i can play it well on my rig doesnt mean everyone can play it like that.. oh well.. thanks for the suggestion.

i shall have to have a good read about compression/playback techniques now, and im sure lots of encoding practice as well, thanks again.

jolle
07-24-05, 07:10 AM
may one inquire why?
I mean the file will be twice as big at 60fps, and there arent any benefits I can think of..

rasseru
07-24-05, 08:59 AM
because im making gfx/cgi animation videos and want to see if i can get a nice smooth movement like you can get in games.

just to see what the highest quality of DV i can get looks like, really.. i want them to have a real 'wow' factor about them.. pushing boundaries, i dunno.

CaptNKILL
07-24-05, 01:54 PM
Dont most animations like that use motion blurs anyway? Unless its a real time game, see if you can enable some sort of motion blur for your animation, thats how TV shows appear so smooth while only running at 24fps, they blend frames.

I guess itd be interesting to see the difference between real 60fps and motion blurred 30fps though... you might want to check to see if you can do this though, it might make things a lot easier.

jAkUp
07-24-05, 04:22 PM
TVS and movies all use motion blurring, thats why they look so smooth. Gaming does not use motion blurring, so you need high FPS to keep it from looking choppy.

CaptNKILL
07-24-05, 04:58 PM
TVS and movies all use motion blurring, thats why they look so smooth. Gaming does not use motion blurring, so you need high FPS to keep it from looking choppy.
Yeah I know that, but he was talking about 3dsmax rendering... anything like that can probably have a good motion blur applied to it. Real time is a no-no though. Maybe some day when cards are insanely fast and can do it without slowing down, but not now.

I remember the Voodoo 5's "T-Buffer" effects though... there was supposedly a motion blur effect available but I dont think many (if any) games actually supported it, though I remember seeing some terrible looking screenshots of Quake 3 using it...

rasseru
07-24-05, 06:21 PM
the motion blurring i see in movies i dont really like :shrug: im sure youve watched movies before - seen the graphics - but something has been so very wrong with the blur.. ;)

what happens when you want it to be crystal clear definition?

also, they use motion blurring in movies, to work with the televisions showing them, to give the best image @ 30 fps. i dont have that 30 fps limitation.. so why bother with motion blur at all? all it will do is blur my art - why would i want to do that?

jolle
07-24-05, 06:53 PM
because im making gfx/cgi animation videos and want to see if i can get a nice smooth movement like you can get in games.

just to see what the highest quality of DV i can get looks like, really.. i want them to have a real 'wow' factor about them.. pushing boundaries, i dunno.

Cant hurt to try I guess..
You know if you use interlacing, which TVs use, then you get about 60fps worth of image data, with the size of 30 fps.
since it updates the even lines, then the odd ones, in turns.

rewt
07-26-05, 09:17 AM
Media Player Classic v6.4.8.4 shows the fps of video if anyone is interested. Just go to View > Statistics make sure its checked and it will show the frame-rate below the video in windowed mode.