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sebazve
12-20-02, 04:39 PM
What are the system specs for this demo??

Needa916
12-20-02, 04:56 PM
you mean PC requirements?

Ya, I was wondering myself...

nin_fragile14
12-20-02, 05:34 PM
I know it said it's an nvidia only demo, and just to try, I downloaded it... as advertised, it doesn't run on ATI hardware, so don't bother if you've got a 9700.

demonized
12-20-02, 06:04 PM
It wont run on my system..
Here's what it says on hte log file.

Time: 20/12/2002 23:00:02
Material data\fallbackmaterials\t1.mtl Not Found
Assertion Failed:
Expression: FileOK
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 755

Time: 20/12/2002 23:00:02
Material data\font.mtl failed to validate
Error: D3DERR_CONFLICTINGRENDERSTATE
Assertion Failed:
Expression: MaterialOK
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 3052

Time: 20/12/2002 23:00:02
Assertion Failed:
Expression: FVFFormat->D3DFlags == (D3DFVF_XYZRHW | D3DFVF_TEX1)
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 6270

Time: 20/12/2002 23:00:18
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
Normal requested in material, not present in model
Assertion Failed:
Expression: fVertexF & D3DFVF_NORMAL
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 440

Time: 20/12/2002 23:00:18
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
Specular requested in material, not present in model
Assertion Failed:
Expression: fVertexF & D3DFVF_SPECULAR
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 452

Time: 20/12/2002 23:00:18
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
2 textures in model, 524545 textures in material
Assertion Failed:
Expression: Textures == FVFFormat->TexSets
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 459

Time: 20/12/2002 23:00:49
Material data\fallbackmaterials\t1.mtl Not Found
Assertion Failed:
Expression: FileOK
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 755

Time: 20/12/2002 23:00:49
Material data\font.mtl failed to validate
Error: D3DERR_CONFLICTINGRENDERSTATE
Assertion Failed:
Expression: MaterialOK
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 3052

Time: 20/12/2002 23:00:49
Assertion Failed:
Expression: FVFFormat->D3DFlags == (D3DFVF_XYZRHW | D3DFVF_TEX1)
File: E:\DEVELOPMENT\MatCore8\Source\MatCore.cpp
Line: 6270

Time: 20/12/2002 23:01:02
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
Normal requested in material, not present in model
Assertion Failed:
Expression: fVertexF & D3DFVF_NORMAL
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 440

Time: 20/12/2002 23:01:02
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
Specular requested in material, not present in model
Assertion Failed:
Expression: fVertexF & D3DFVF_SPECULAR
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 452

Time: 20/12/2002 23:01:02
Can't Load data\frontend\doors\fe_doors.rsm / Loading_icon.mtl
2 textures in model, 524545 textures in material
Assertion Failed:
Expression: Textures == FVFFormat->TexSets
File: E:\DEVELOPMENT\MatCore8\Source\HWMeshObject.cpp
Line: 459

LORD-eX-Bu
12-20-02, 06:15 PM
the game is cool. At first the controls are horrible, but after a few min its great.:D

sebazve
12-20-02, 06:27 PM
well have a gf4 so its to run sorry thought it was for a dx9 capable card i got confused...

sebazve
12-20-02, 06:28 PM
also when is it coming for the pc?

Gargr
12-20-02, 07:13 PM
Originally posted by sebazve
well have a gf4 so its to run sorry thought it was for a dx9 capable card i got confused...

What? :confused:

Pafet
12-20-02, 08:01 PM
WOW

this is one hellova game!!!:p

The Baron
12-20-02, 08:06 PM
dl'ing now....

The Baron
12-20-02, 08:37 PM
Works on my GF3. It's actually QUITE lame.

Ever played the game Incoming?

BINGO! No substance, but it looks really damn cool...

Switch
12-20-02, 10:32 PM
I thought it looked a lot like Incoming as well.

demonized, It won't run on my computer either. Our log files are identical.

styles-T
12-20-02, 11:44 PM
Originally posted by Gargr
What? :confused:

hehe

I was wondering that myself..

:confused:

Switch
12-21-02, 12:05 AM
Originally posted by Switch
I thought it looked a lot like Incoming as well.

demonized, It won't run on my computer either. Our log files are identical.


Demonized, I got it working. I had to turn off "texture sharpening" in the performance and quality settings.

Switch
12-21-02, 01:53 AM
Having played the demo, I've come to the conclusion that they need to work a little more with the controls as well as some other things, but the game does have the potential to be pretty fun.

demonized
12-21-02, 07:05 AM
Originally posted by Switch
Demonized, I got it working. I had to turn off "texture sharpening" in the performance and quality settings.

thx switch. im gonna try that now.


----edit---
it still wont work. keeps on quiting.

demonized
12-21-02, 07:46 AM
ok, i finally got it working. The graphics are awesome but the controls suck. i cant use the mouse the mouse for aiming, its too sensitive. i tried using a gamepad but i can only use it to move right,left,forward and backward..

DaveW
12-21-02, 10:13 AM
Originally posted by Switch
Demonized, I got it working. I had to turn off "texture sharpening" in the performance and quality settings.

You need to switch off any anisotropic filtering too.

Its a shame the demo is only one short level. Doesn't look like a bad game. Its simplistic, but occasionally I am in the mood for a simple shoot em up. I am not too much a fan of the overbright lighting though. It reminds me of Giants: citizen kabuto.

sebazve
12-21-02, 11:06 AM
Originally posted by Gargr
What? :confused:

# DX9: 'Occlusion Query' for optimised rendering and realistic flare effects
# DX9: Use of 128-bit floating point buffers, enabling use of high contrast colour and overflows (such as retina bleach)

hehe this is why i got confused.....



:p

Mono
12-21-02, 01:31 PM
kinda pisses me off when people code only to work with ATi or nvidia hardware. I mean seriously.. what ever happened to using standardization? Are we going backwards so companys will have thier own api's? Great... :(

Mono
12-21-02, 01:32 PM
edit: wtf..

sebazve
12-21-02, 01:43 PM
Originally posted by Mono
kinda pisses me off when people code only to work with ATi or nvidia hardware. I mean seriously.. what ever happened to using standardization? Are we going backwards so companys will have thier own api's? Great... :(

i think it is just because its a demo and its sponsored by Nvidia im sure a demo for all the other cards will be released...of course the full game will run on all cards...

Mono
12-21-02, 03:36 PM
Still, CG is suppose to benfit everyone.. so says nvidia. I think if they release demos using it they should practice what they preach.

The Baron
12-21-02, 04:02 PM
do ATI drivers have Cg support?

food for thought.

imtim83
12-21-02, 04:06 PM
Its a little easier playing Cg Gun Metal Demo if you have a joystick. The robot and plane is pretty cool.