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View Full Version : 6800GT - optimized settings in fear?


Gaco
08-09-05, 03:43 PM
Just wanted to know if anybody else with a 6800GT has found the optimal quality/performance compromise in FEAR? Just because there are a million graphics settings and I am too lazy to experiment on my own this time (well maybe when the retail arrives, but if somebody's already done the hard word for me...) :)

TierMann
08-09-05, 05:24 PM
I was able to max everything and turn off soft shadows and still have it run smooth.
4xAA 8xAF.

This was with 2 gigs of ram though. Usage went up to 1.08-1.2gb's. You'll have to test for yourself really.

GamerGuyX
08-09-05, 05:26 PM
This was with 2 gigs of ram though. Usage went up to 1.08-1.2gb's. You'll have to test for yourself really.

Not to mention that you have a much better processor than him...

TierMann
08-09-05, 05:36 PM
Yeah, but a cool thing about the options is that they split it into cpu and graphics so it's a little easier to figure out what's slowing you down.

Edge
08-09-05, 05:42 PM
Game ran fine for me at 1024x768 with 4xAA, with aniso and soft shadows off, volumetric lights on medium, and everything else on high. 1280x960 without AA would probably be a better choice though.

avirox
08-09-05, 06:05 PM
with 1gb of ram, set textures to medium and you'll be good to go (worked for me anyways). I tried running it with 4xAA and got pretty bad performance. I found the perfect balance with 1280x1024 2xAA/2xAF (tho in battles the framerates still went down to the teens :s). Peace,

aAv7
08-09-05, 06:23 PM
everything maxed except soft shadows off, 1280x960 2xaa/2xaf very playable fps in or above 30 for me.

Gaco
08-09-05, 06:29 PM
Is AF really that expensive? I'm just more in for 8XAF, is there such a big gap between 2XAF and 8XAF? :)

rAdIOhEaD
08-09-05, 06:41 PM
I have Athlon64 3500+ 1GB Ram and 6800GT400/1100

At 1024 2AA I have everything on Max, exept Soft Shados off Volumetric Lights medium and texture on medium, if you have 2gb ram you can put textures on maximun

Tygerwoody
08-10-05, 07:27 AM
1280 x 960 Everything maximum, except for soft shadows and something else... i forget. Anyway still used AA and AF. Smooth as silk.

Superfly
08-10-05, 08:11 AM
10x7 2xAA 8xAF - all max except soft shadows off and volumetric lights to medium.

|MaguS|
08-10-05, 08:13 AM
1280x960 with 4xAF and all settings max (Soft Shadows on).

Gaco
08-10-05, 11:20 AM
1280x960 with 4xAF and all settings max (Soft Shadows on).

Really?! I think I'd need an AMD64 processor for those settings :(

Anyway I just got home so I'm only beginning to test out some of the settings in this thread now, I'll write back at a later time :)

Nitz Walsh
08-10-05, 01:02 PM
Really?! I think I'd need an AMD64 processor for those settings :(
Huh? What would any of those have to do with the processor?

aAv7
08-10-05, 01:11 PM
This game is more gpu than cpu (for a change) so I dont think a different cpu would matter much.

Gaco
08-10-05, 01:36 PM
All settings max? And none of all those hundreds of settings has anything to do with CPU?

I must say, I'll just throw myself out in max settings when I start testing then :afro:

avirox
08-10-05, 01:53 PM
This game is more gpu than cpu (for a change) so I dont think a different cpu would matter much.

At the resolution that is recommended for the 6800GT (1024x768 w/ 4xAF) it is also rather cpu-bottlenecked. However, at higher rezes (1280xblah) with AA and AF on, it becomes more of a gfx bottleneck with the 6800XX. Peace,

Gaco
08-11-05, 03:42 AM
Just tried all settings maxed out, 4XAF noAA and no softshadows. It ram betweem 30-50 FPS, probably about 38 FPS in average or so.. Then I came to a light that hang from the ceiling and my FPS dropped to 18. Hmm.. Went in and disabled the volumtentric lights and BAM 60 FPS stable. Ok?? I'm making some light comparison screenshots right now just to see if difference is worth it. I'll post em here ASAP :)

Ok, I am pretty damn convinced that I won't be playing with volumentric lights, only perhaps on minimum. I didn't have any idea of how big a hit on performance volumentric lights has compared to how much of a visual difference there is.. Actually I can't really see any! The only difference is between No- and Minimum Volumentric lightning. There is slightly more light in the left side of the picture out in the dark corridor in the background. Judge for yourselfs:

No Volumentric Lightning:
http://www.710.dk/Gaco/FEARSPDemo.NoVolumentric.JPG

Minimum Volumentric Lightning:
http://www.710.dk/Gaco/FEARSPDemo.MinimumVolumentric.JPG

Medium Volumentric Lightning:
http://www.710.dk/Gaco/FEARSPDemo.MediumVolumentric.JPG

Maximum Volumentric Lightning:
http://www.710.dk/Gaco/FEARSPDemo.MaximumVolumentric.JPG

If you wanna compare them more extensively I suggest saving the pics, placing them in the same folder, and scrooling through them using the arrow keys in "Windows Picture and Fax Viewer"..

Then I thought "hmm, maybe it looks different when shooting the light so it moves around in the ceiling, projecting light out on the environment. So I tried, but the only noticable difference was the FPS drop IMO. The FRAPS recordings can be found here:

Shooting the light with no volumentric lightning: http://www.710.dk/Gaco/FEARSPDemo.VoVolumentric-Xvid.avi

Shooting the light with maximum volumentric lightning: http://www.710.dk/Gaco/FEARSPDemo.MaximumVolumentric-Xvid.avi

I think volumentric light is waste of performance in any setting over minumum.. What do you think? Is there a bigger visual difference in other instances?

Gaco
08-11-05, 06:47 AM
*Post above opdated*

|MaguS|
08-11-05, 07:00 AM
I don't think the scene you chose reaslly uses Volumentric Lighting to a real noticable degree. Gonna run some tests myself...

F_L_C
08-11-05, 07:23 AM
Good work, Gaco. My system always hitched right before and during that scene on max settings. Another spot where I always got dips and hitches is a little further on where you climb the ladder out of the sewer and see a copter fly overhead. But turning down the lights and tex rez, specifically, I've managed fairly smooth gameplay on mostly old-gen hardware and insufficient mem. You should submit your findings to the tweakguides guy.

|MaguS|
08-11-05, 07:28 AM
This is really the only scene I could see it in use, The game also could use it when dust is kicked up during gun fights and later in the game it could be used more bolder but as it stands right now, Max and Min really show no real difference to me.

Vol Lights Off:
http://img354.imageshack.us/img354/5953/fearspdemo20050811081926267fs.th.png (http://img354.imageshack.us/my.php?image=fearspdemo20050811081926267fs.png)
Vol Lights On/Max:
http://img354.imageshack.us/img354/508/fearspdemo20050811081939460ze.th.png (http://img354.imageshack.us/my.php?image=fearspdemo20050811081939460ze.png)
Lov Lights On/Min:
http://img354.imageshack.us/img354/5830/fearspdemo20050811081954594gl.th.png (http://img354.imageshack.us/my.php?image=fearspdemo20050811081954594gl.png)

Superfly
08-11-05, 11:21 AM
^^ urm are those dark enough for you??

|MaguS|
08-11-05, 11:49 AM
Yeah but that shows off Volumentric Lighting, His shots were basic lighting. If you don't see it, squint... its the rays going through the window...

Gaco
08-11-05, 04:00 PM
Nice :)

As I said I COULD see a little difference between no and minimum volumentric on my screens, but thought that they might not show off volumentric.. But if someone's looking for performance, I think volumentric light is a good place to start (after the apparent soft shadows). Personally, I think I'm gonna go with minimum volumentric lightning :)

Good work, Gaco. My system always hitched right before and during that scene on max settings. Another spot where I always got dips and hitches is a little further on where you climb the ladder out of the sewer and see a copter fly overhead. But turning down the lights and tex rez, specifically, I've managed fairly smooth gameplay on mostly old-gen hardware and insufficient mem. You should submit your findings to the tweakguides guy.

Nah too lazy, but you could do it ;)