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Nv40
12-23-02, 11:43 PM
Wow! nice ,
interesting information ..

Halo for PC its 40% done.. an its for schedule in summer next year 2003, and Nvidia is working closely With Gearbox ,the guys
who will port the game to the PC , to optimize Halo for the extra
features of the GeforceFx..



Pitchford said that the project is about 40 percent done, much of which includes a successful port of the graphics engine. The port required Gearbox to move to supporting DirectX 9 and completely rewrite all the pixel shader effects. Part of what that rewrite means is that the PC game will have some enhanced effects for PCs with the latest graphics cards--Pitchford mentioned that Nvidia was helping with optimizations for the GeForce FX--that are more capable than the Xbox hardware.

http://gamespot.com/gamespot/stories/news/0,10870,2907480,00.html


it will have new maps ,and bettit would be nice to er graphics .
see a much higher poly version of Halo with
with bigger multiplayer capabilities ,(ala Tribes) ,
i really hope to see game Mods and editing tools for halo too.
that would be fantastic!! ,in fact that is one of the main reasons
for me to buy a game ,but i think this is just too much to ask!
so lets see what it happens..

if Nvidia manage to port some of the best titles of Xbox ,
to PC ,with greater graphics and optimizations for the NV30,
,i can guaranteed you , many gamers of the other side - will
easily jump to the side of Nvidia.

however ATI can counteratack too ,i have read somewhere that
Nitendo is looking to port their games for Pc too.. and guess who is going to be the main sponsor .. lol..

but at the end gamers will be ther real winners ,more games from ATI/Nvidia latest hardware , no more complains about games that dont use your TOp card features...
the 2003 will be a very interesting year for the PC gaming
industry , lets see what happens :)

poursoul
12-24-02, 01:30 AM
Wee all could have expected this beings how HALO was released on XBox.

What's the Suprise?

StealthHawk
12-24-02, 02:34 AM
Originally posted by poursoul
Wee all could have expected this beings how HALO was released on XBox.

What's the Suprise?

it's only 40% done and shooting for a Summer release :eek:

Nv40
12-24-02, 04:00 AM
Originally posted by poursoul
Wee all could have expected this beings how HALO was released on XBox.

What's the Suprise?


1)the game was canceled to the Pc ,many thought it will never
made it to the Pc . so nope ,it was not clear 100% as water that the game will made it to the Pc ,Microsoft bought the game.
and they have the power to stop again the Halo version for PC.

2)support for INTERnet multiplayer ,something the XBox doesnt have..

2)it will not only be the clasic Halo of Xbox ,it will have new
maps ,new graphics ,and support for GeforceFx features ,
that the Geforce3 doesnt have :eek:

*it is funny the marked difference here at Nvnews vs Rage3d..
here there people say " so what? "

and in rage3d ,most members are pissed because the game
will be optimized by the GeforceFx.. and not for their
radeon9700pro :eek:

and later gamers wonders why its takes so much time for games
to start using latest features of their hardware
so what ? :rolleyes:

StealthHawk
12-24-02, 06:05 AM
the game was never cancelled on PC. we always got statements like "it will still be released." then a few months ago we finally got word that a Summer 03 release was being targeted.

and doesn't Halo work with Xbox Live?

Fotis
12-24-02, 07:08 AM
Almost every game is nvidia optimized, so no surprise there!!:)
Anyway citizen caputo was gf optimized but run great on radeons too.It's a DX9 game so it will support all of radeon 9700 features.
I'm sure it'll run great on both cards(maybe a bit better on GFFX).
I also didn't expect a DX9 game so early.
Woohoo!!!

:D :D

Uttar
12-24-02, 07:21 AM
Originally posted by Fotis
I also didn't expect a DX9 game so early.
Devs know the Radeon 9500 is already quite popular, as will be the NV31/NV34. So I guess they hope DX9 becomes popular more rapidly.

Also, converting from DX8 to DX9 is a *lot* easier than DX7 to DX8. And when I say "a lot"... I mean it!


Uttar

Fotis
12-24-02, 07:34 AM
Originally posted by Uttar
Devs know the Radeon 9500 is already quite popular, as will be the NV31/NV34. So I guess they hope DX9 becomes popular more rapidly.

Also, converting from DX8 to DX9 is a *lot* easier than DX7 to DX8. And when I say "a lot"... I mean it!


Uttar
Your words give me hope Uttar!!
DX8 wasn't that much really,shine water was the only thing that looked different.Let's hope for something better for DX9.
To add some wood to the fire, FanATIcs should know that Breed was delayed in order for some GFFX optimizations!!:D

Uttar
12-24-02, 08:48 AM
Please note I said "convert"
That means using the DX9 SDK instead of the DX8 SDK. That doesn't mean using DX9 features. But that also means programmers lose less time doing that, thus having more time to learn new features.

But really, with D3D7->D3D8, you had to learn what Shaders were. You had to add an additional factor to sort objects. You had to experiment how important shader sorting is. There also were a fair bit of new features useful to learn, such as Point Sprites.

With D3D8->D3D9, you have the possibility to write longer shaders, which thus mean you better learn HLSL ( and it's fairly easy to learn, that's the goal ) .
Next, you get a few features that are very easy to learn, but a bit harder to implement. It's likely they get in games fairly rapidly, but maybe not immediatly. For example, occlusion query.
Beside that, you get a load of other features you won't see in games any time soon, because they require some rethinking of the way the engine works. For example, displacement mapping.

Something we might not see so soon, but this is related to the NV30 only, is Dynamic Branching, since it also requires a rethinking of the engine.


Uttar

The Baron
12-24-02, 11:20 AM
and doesn't Halo work with Xbox Live?

Nosiree. MUCH too early for Xbox Live support.

As for the rest of it... a Halo conversion, even if they're 40% done right now, shouldn't take nearly as long. They have an engine that works on Windows (Xbox is Windows for all intents and purposes--converting it should be 5% of the work of converting it to, say, OSX or Linux), they have the sounds, the graphics, etc. al. Even with optimizations for different cards (since the original was heavily optimized for a NV2x), it won't take that long to finish.

jbirney
12-24-02, 02:10 PM
*it is funny the marked difference here at Nvnews vs Rage3d..
here there people say " so what? "

and in rage3d ,most members are pissed because the game
will be optimized by the GeforceFx.. and not for their
radeon9700pro

My beef would be that if these features dont run on the 9700pro or other DX9 cards. If a game is optimized to run on the GFX then thats cool. But if it has features that can not run on other DX9 cards even though they have almost the same feature set, then I have an issue...

Riptide
12-25-02, 02:18 AM
With the game being only 40% done I'd say it's to early to say much of anything about how good the game will run on x hardware. Seriously, by then we'll have R400 or NV35 under the hood right?

thcdru2k
12-25-02, 02:52 AM
no i think d3 will be out before r400 and nv35.

netape
12-25-02, 04:58 AM
But we're talking about Halo, right?

Riptide
12-25-02, 10:10 AM
Yes, the discussion is centering on Halo...

Kruno
12-25-02, 11:22 AM
Pitchford mentioned that Nvidia was helping with optimizations for the GeForce FX

Nvidia HELPING with optimisations. I'm pretty sure if Ati wanted to help them they can. (maybe they will)

It doesn't mean that Ati cards will be unoptimised at all. :)

Uttar
12-25-02, 11:42 AM
Originally posted by K.I.L.E.R


Nvidia HELPING with optimisations. I'm pretty sure if Ati wanted to help them they can. (maybe they will)

It doesn't mean that Ati cards will be unoptimised at all. :)

Actually, that means they're part of nVidia registered developer program.
And I wouldn't be surprised that you're excluded from it if you ask help from ATI :D
Not sure, however.


Uttar

Riptide
12-25-02, 12:47 PM
Anyone care to speculate as to whether or not the gfx will be better in Halo than the upcoming Unreal 2?

Kruno
12-25-02, 11:33 PM
Let me say again, Nvidia are helping. :)
It doesn't matter if they are in the dev team or not. They obviously should be in the dev team as they are getting help with optimisations. Second it would be silly not to optimise for Ati cards.

Remember $$$ is involved.


Originally posted by Uttar
Actually, that means they're part of nVidia registered developer program.
And I wouldn't be surprised that you're excluded from it if you ask help from ATI :D
Not sure, however.


Uttar

ASCI Blue
12-26-02, 01:21 AM
Halo on Xflop has internet multiplayer through Xbox tunnel on GameSpy. Limit iirc is 8 people though, so aside the GFFX eye candy nothing really revolutionary.

LORD-eX-Bu
12-26-02, 01:37 AM
Halo on Xbox is great. Me and a few friends get together a few nites of the week and play through the night.;) :D Don't let all this pc vs. console crap blind you.:)

StealthHawk
12-26-02, 02:58 AM
Originally posted by [eNv]-LORD-eX-Bu
Halo on Xbox is great. Me and a few friends get together a few nites of the week and play through the night.;) :D Don't let all this pc vs. console crap blind you.:)

he's just anti-Microsoft ;)

ASCI Blue
12-26-02, 04:38 AM
I'm guessing you two gents(?) are talking about me. I will admit I'm highly anti Microsoft.

The Baron
12-26-02, 10:57 AM
Originally posted by ASCI Blue
I'm guessing you two gents(?) are talking about me. I will admit I'm highly anti Microsoft.

Like we couldn't tell :rolleyes:

Meh, as long as you don't secretly run WinXP just so you can play Diablo 2 or some crap like that.

ASCI Blue
12-26-02, 03:43 PM
I don't play diablo or diablo 2. :D