View Full Version : GeForce 6800GT+SM.30

08-26-05, 02:49 PM
Hello, this is my 1st post here^^;
I have this strange problem with my card and Shader Model 3.0, i used 77.77 and 78.01 drivers, all same issue, problem with Splinter Cell: Chaos Theory is that when i enable HDR or any SM3.0 settings in the game i get many artifacts and graphic glitches >_< same problem with Brothers in Arms too when enabled HDR, or some sort of setting can't quite remember, both games with latest updates. Everything runs fine in 1.1 mode though, not a single problem.... the card is ASUS V9999 GeForce 6800GT 128 MB, CPU = P4 3.0 GHz, 1Gb RAM DDR Dual Channel, any ideas what i can do about this? I disabled fast writes, same crap ><

08-26-05, 03:02 PM
Make sure Antialiasing isn't forced in the NVIDIA control panel.

08-26-05, 03:05 PM
Make sure Antialiasing isn't forced in the NVIDIA control panel.
It's set to Application Controlled ;_; i don't know what's going on

08-27-05, 07:36 AM
It's set to Application Controlled ;_; i don't know what's going on

Turn it off.

08-27-05, 11:00 AM
you can't really turn it off. you can only just set it to application controlled.

also, i've said it before and i'll say it again. if you have problems try out the 66.93 driver. most stable driver nvidia has made to date.

08-27-05, 11:23 AM
Is the Tone-Mapping option enabled ??

08-27-05, 11:28 AM
sounds like your card is OC'd (or overheating). my card would do the same thing in that game with the exact same settings if i OC'd it too high. i just changed it back to stock settings and all was fine again. check the temperature while youre playing as well. card might be getting too hot.

08-31-05, 06:25 PM
ok thx for all the help guys, i tried playing Far Cry with 1.33 Patch seems like SM3.0 works ok there. . .unless i didn't configure it correctly, all settings to Very high, Ultra high for where possible, anyway all maxed out and Rendering mode to Improved, no glitches all works ok, running Splinter Cell with AntiAlias too OFF didnt help ;_; all options to max and SM3.0 options set all ON. I start the 1st mission, everything works great, go up the hill a bit and i enter a small passage, then the artifacts just crawl in ;_; and its' unplayable;_; any ideas?

09-01-05, 04:27 AM
Really does sound like a heat issue due to the fact you can start the level fine and play for a bit. Could even be a faulty card or a power issue. Try using coolbits or nvtweak (found right here on this forum) to enable the debug menu and check if its registering any problems. If you could get a screen grab of the artifacts, that would also help.

09-01-05, 04:45 AM
ok here are the shots of the glitches..... pretty damn nasty the 2nd shot is what happens when i exit from the game after glitches appear.
http://www.chuuey.neostrada.pl/splintercell3 2005-09-01 11-38-33-21.jpg
http://www.chuuey.neostrada.pl/splintercell3 2005-09-01 11-38-50-00.jpg
the card temps are 56 C for GPU and 54 C for Memory

09-01-05, 08:54 AM
I would try a different driver if them are causeing you problems,I still use the 77.13 simply because it causes me the less problems.

09-01-05, 09:12 AM
It looks like over heating... Is your card overclocked?

09-01-05, 09:28 AM
nope card is at default clocks, you think that updating the BIOS will help?

09-01-05, 09:47 AM
You can try but it looks like an overheating issue, if the bios update doesnt work then I would RMA it but be warned your warrenty could be voided by doing a bios update.

09-01-05, 09:51 AM
i guess ill RMT this one,,, its really weird though why Far Cry runs ok with SM3.0 and SC with SM3.0 shows artifacts .. never seen something like that o.o thanks for all the help