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View Full Version : Epic and its UnrealE3 have new competition. ->Offset


Nv40
08-30-05, 03:48 AM
Very impressive graphics from a early game engine.. amazing stuff there.. :eek:

plus videos of in game action..

http://www.projectoffset.com/technology.html



here is an interview. with the developers..

http://www.gamecloud.com/article.php?article_id=1269

|MaguS|
08-30-05, 03:49 AM
Wow... where have you been?

http://nvnews.net/vbulletin/showthread.php?t=51595

Nv40
08-30-05, 03:57 AM
Wow... where have you been?

http://nvnews.net/vbulletin/showthread.php?t=51595


meh... lol!

Zelda_fan
08-30-05, 05:13 AM
This engine dosen't even cut it against Doom3 much less Unreal3.

|MaguS|
08-30-05, 06:25 AM
Im guessing you didn't watch the HD Movies? The Doom 3 engine has nothing on this, UE3 is its only equal.

Zelda_fan
08-30-05, 06:46 AM
Haha, yeah, I didn't realize they released a 2nd trailer. After watching that in HD, I take back my origional comment. This engine is quite spectacular. Realtime motion blur is simply a beautiful effect, and the screenshots don't do it justice.

jolle
08-30-05, 07:16 AM
Im guessing you didn't watch the HD Movies? The Doom 3 engine has nothing on this, UE3 is its only equal.

When you think about tho, its down to the content you use.
Offset content looks REALLY heavy on the shader side, UE3.0 or D3 engine could slap on alot of shaders aswell, but you need the hardware to push it.
Also the animations are great, and they are prolly "static" in the sense that they are hand animated to run like they do in the demonstration, since it seems so perfectly seamless, or they simply put alot of time into the animations and how they blend from one to another.
And you got high res textures and normal maps in there as well.

Anyhow, it all looks very nice, the old demo movies that looked more like realtime rendering of the shaders inside a 3d application, and the newer stuff.